Leadwerks 80% Off

Started by Steve Elliott, August 19, 2017, 12:36:06

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Yue

What I think, is that Leadwerks, like Unity, UDK, Cry engine among others are tools that seek the same goal. Create a video game. That if it is good or bad, everything is subjective, depending on the results that the designer wants to achieve. If we want to create an android game, simply Leadwerks is not the best choice, and this does not make it bad. Now, everyone can give their objective opinion.

Steve Elliott

Just use what works for you mate  :D
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col

Sorry for almost derailing the intent of the thread.
It is a good price for what you are getting. It is worth getting.

Just don't believe the hype! OMG...sorry again... clearly I have issues :P
https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

Steve Elliott

Calm down col - and code your competition entry lol  ;)
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Qube

Guess you're not a fan of Leadwerks, col? :P

I've never used it. I was going to buy it many moons ago as during a google search it said it had mobile support. I went to the site and looked but could not see anything about mobile. So I asked and was told that mobile was dropped... "Today, my engine supports mobile, tomorrow it won't!"

Smart pointers? - Is this some of that fancy C++ stuff again?. I think I'll have to hire a tutor to learn C++ as it's always baffled me and looks like everything can be written in multiple ways. I have total C++ thickness. I also hate C++ snobs who think its the only "real" language. I'm gonna stop now before I derail this thread with a C++ rant... p.s. check back in a few years when I've learned C++ and become said snob :P
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Until the next time.

Naughty Alien

QuoteWhat I think, is that Leadwerks, like Unity, UDK, Cry engine among others are tools that seek the same goal. Create a video game.

..this is correct..there is nothing wrong to use LE, if it meets your criteria..100% agree with that..however, if your goal is to create a game and SELL, believe me, what you want, apart of finishing game is also to make it available to, as wider as possible, audience..lets for sake of argument, drop mobiles/consoles and talk only about desktops..how LE will help you to deploy your game as wide as possible on desktops?? Well..not much really..there are tons of machines out there DX9/10 based used by paying customers, and if you really wanna earn some bucks, you better think of system which will allows you to cover such platforms without any issues...for platforms which are covered by LE, you seems to be subject of update drivers, every time engine doesnt like it..depending on game type you create, not all customers are capable to mock around this things...typically FPS players seems to be more tech savy, but in my experience, PNC players are not..i have had it and went trough that pain of instructing customer how to do this or that just to make game work...its very hard and time consuming process...in short, you want game development system which works by default on a very wide variety of targets without  issues, so support is as minimal as it can possibly be...thats why im keep repeating AGK..bloody thing runs on everything with really minimal effort..as someone who wanna make/sell games, i just love that...is it cutting edge tech?? No..but games im about to make, will not be cutting edge, and system does offer most of modern features needed anyway, so its all fine..

Bottom line is LE discount is really nice, so whoever have some spare cash, grab it. I think some nice visuals could be made by it..but if your aim is to hit mass market with your game, with idea to hit as wider as possible, im not sure thats what you looking for..

Yue

@Naughty Alien


Totally agree. Something happens today, and anyone can pretend to play a game however another thing is to have in cuetna the market, the main niche. In my case I am an amateur of this, for your part, already you have created a game with leadwerks and you have commercialized it.

Something that I did not like at the moment of Leadwerks, is that it does not have backwards compatibility, something that I see in other systems like Unity, UDK etc. They know full well that using certain technologies involves losing potential customers. But the rest is very nice, in my case I have fun trying to make a video game, and I have never thought to market one, this because to do that to invest money.

Greetings. :)

Steve Elliott

Quote
..it seems so..and yet, such hardware running Effects U4 demo without a hickup..

So Unreal Engine 4 runs on that card?...Now that's a powerful Engine!
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Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
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macOS 32Gb Apple M2Max
pi5 8Gb
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Naughty Alien

#23
..yup..runs at decent 35fps at medium quality settings...even i dont see much difference with high settings (sharper textures)..its still DX11 card and very much capable for stunning rendering, and i believe its good to consider this platform as a mid range low end for aimed target audience..after all, people easy forget how stunning visuals were possible with DX9..Assasin Creed 2 is plain and simple, example of DX9 ony..

@Yue
Yes, i did used LE2.3 for my game..but what you need to know is that, in order to use it, i had to replace newton with bullet physics, rewrite many shaers and modify a lot of provided framework in order to avoid certain things with postprocessing on some cards..on the top of that, i had to literally, write from scratch entire thing, from gui up to pathfinding, navmeshes, animation managers, cut scene manageres/time sinchronizers and so on (animation goes off in LE soon as your frame rate changes a bit), and so on...LE2.3 used was literally just, renderer inserted...everything else is not LE side of things, including sound engine...some time back, it was one thread about this, with listed all parts added/modified...and i still couldnt spread over all platforms which was about 35% of customers off, which is a lot, at that time..i still think at that time LE2.3 was my best choice given available options and other circumstances, but to have it at this time with roughly similar way of doing things (one API exclusive, no backward compatibility), is a massive NO NO if you want to sell your games..





col

https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

Steve Elliott

#25
Yes, I just bought a Chess game (Chess Ultra) on Steam, that used the Unreal 4 Engine - stunning.

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Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
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macOS 32Gb Apple M2Max
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col

Even the chess game looks stunning too!
I dont mind a game of chess in my spare time, I think I'll get it too, thanks Steve 8)
https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

Steve Elliott

No probs col, it's a pleasure to use that virtual chess board - in one of the virtual rooms.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
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