Ooops
September 24, 2021, 10:59:27

Author Topic: disabling texture filtering can be useful to better see errors  (Read 374 times)

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1282
here i am trying to color each grass (textured quad) with the same "grey color" than the the "grey color" of the colormap (which is blended on top of the diffuse texture)



with bilinear filtering of textures, i noticed that something was wrong but not clearly
but without bilinear filtering of textures, the wrongness is clear !

now i have to find the error in the code ???

;D
« Last Edit: January 16, 2021, 09:34:41 by RemiD »
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1282
Re: disabling texture filtering can be useful to better see errors
« Reply #1 on: January 16, 2021, 09:55:37 »
debugging using colors 8)

with bilinear filtering :


without bilinear filtering :


 ;D
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal