Started by RemiD, November 05, 2023, 16:26:57
Quote from: RemiD on November 05, 2023, 17:17:44what you call 'potential energy' is due to what ? gravity ? or weight depending on the material ?
Quote from: RemiD on November 05, 2023, 17:17:44if i simplify it to the max, not considering the differences in sizes or attachs to others entities or friction, lighter materials should go higher / more far, whereas heavier materials should go lower / less far.correct ?
QuoteFor a game I would think of the tornado having a kind of "movement vector" at the position of the "collision". This movement is added to the movement of the hitting object. If you also add some kind of "keep it in the tornado" movement (centripedal force). This makes an object swirl with the tornado.Depending on forces/values you use an object would only ever leave the tornado once the tornado dies (or you maybe use different values depending on the "height" inside of the tornado). Or you can leave it once you "want to leave" force is higher than the "keep it in the tornado" forces.Once left only gravity (ignoring air friction) is applied each second (like a thrown ball) and it is up to the object to stay in air (having their own "lift" force - hot air ballon, helicopters ...).
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