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Best language to settle with

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EdzUp:
Having dabbled with coding for many years (I was a serious coder back when MSDOS was a thing using C/C++ but didn't like windows programming) I'm looking for a good alternative to replacing that. I've got BlitzMax, Code Blocks and Unity but I just want a language that no matter what I want to make I can just go and make it. At present BlitzMax does do most of it but the issue I have for ther is future proofed support etc

Anyone have any other suggestions as I'm veering to going back to dos using Dosbox 🤔

Amon.:
Try Gamemaker. It has a free version now.

https://www.yoyogames.com/en

Henri:
Hi EdzUp,

if you are working on Windows target only then I wouldn't be that concerned about future proofing. Whatever works now will work for the foreseeable future.

-Henri

EdzUp:
@Henri: I rarely look at android as well but I will say that is even less now as they keep changing the store systems for tax stuff etc.

Hezkore:
No language will ever cover all your needs.
Use what's best for the current project.
TypeScript is pretty decent for quick prototyping, but so's BlitzMax.
C isn't going anywhere, so as long as you know C you'll be fine, but I probably wouldn't want to use it for big projects.
I've been using D lately, and I think it's a pretty good middle ground and works for most things.
It's also got some really nice language features. (like uniform-function-call-syntax-ufcs and string-mixins)
You can run the D source files as scripts as well, making it very quick to toy around with.
And you can even try it in your browser on their homepage: https://run.dlang.io/
It's well documented and has lots of books written about it: http://ddili.org/ders/d.en/index.html

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