October 24, 2021, 11:18:26

Author Topic: You can land a professional game dev job with niche tools  (Read 1646 times)

Offline MikeHart

  • Hero Member
  • *****
  • Posts: 817
You can land a professional game dev job with niche tools
« on: September 26, 2021, 13:24:34 »
Myself and some others got approached by a big game dev company to work on an existing very successful game.

I must say, working in a professional AA or AAA environment is a whole different level which can be overwhelming at times but also is fucking interesting and exciting. I never thought this opportunity would ever came but you never know what can happen. Never.

So don't give up. Keep working on your skills, use the tools you love and get your name out there. If you fancy a professional game dev job, it can happen.
« Last Edit: October 04, 2021, 04:33:08 by MikeHart »

Offline col

  • Hero Member
  • *****
  • Posts: 600
Re: You can land a professional game dev job with niche tools
« Reply #1 on: September 26, 2021, 15:38:50 »
Wow that's awesome!! Very well done  8)

Wish you all the very best of luck too!

It would be nice to share how things progress there, to give some insight to other inspired game programmers - you know, strip away all the glitz and glamour and say how it really turns out - good and bad!

I wish you tons of good luck and praise in your endeavour. Well done 👏

Offline blinkok

  • Sr. Member
  • ****
  • Posts: 380
Re: You can land a professional game dev job with niche tools
« Reply #2 on: September 26, 2021, 23:06:42 »
Congrats Mike and good luck with it

Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 3237
  • elgol
Re: You can land a professional game dev job with niche tools
« Reply #3 on: September 26, 2021, 23:55:18 »
Great news, congrats Mike.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2778
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: You can land a professional game dev job with niche tools
« Reply #4 on: September 27, 2021, 02:02:59 »
Nice on, great news :) - Keep us up to date as much as you can. I know these things usually come with an NDA to keep things super hush hush :))
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline MikeHart

  • Hero Member
  • *****
  • Posts: 817
Re: You can land a professional game dev job with niche tools
« Reply #5 on: September 27, 2021, 05:08:20 »
Yes Qube, the contractual restrictions are high and the fines you gotta pay when you go against them hurt big time. So I can't say much.

The most difficult task ATM is to understand the existing code base. Be it the game code itself or the frameworks. And it is a lot. I think everything I have dealed with in the past was child's play compared to this project. The company I got hired by is AppLovin. It's a part time job. So I still have my day job and after that I work on the second one.

Thanks guys for your wishes and encouragement.

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2479
Re: You can land a professional game dev job with niche tools
« Reply #6 on: September 27, 2021, 06:34:56 »
excellent news Mike (and your team). It's an amazing feeling when people come to you for your potential skills - a real validation of what you can do.

Take your time to digest everything they give you. And get comfortable with any new systems/way of working/dev environment etc. Then just continue to do what you think is best - that is why they come to you :)

Absorb any and all what they give you (codewise), you will be able to use the new concepts and 'stuff' later...

And keep us posted when and if you can ;)

Offline GaborD

  • Sr. Member
  • ****
  • Posts: 353
Re: You can land a professional game dev job with niche tools
« Reply #7 on: September 27, 2021, 08:14:49 »
Congrats! Sounds like a great opportunity that can open up even more possibilities for the future.
I can second what you said about not giving up and niche languages sometimes being a good door opener. I had a similar thing happen with a big AGK project.
« Last Edit: September 27, 2021, 08:20:32 by GaborD »

Online therevills

  • Hero Member
  • *****
  • Posts: 661
Re: You can land a professional game dev job with niche tools
« Reply #8 on: September 27, 2021, 10:30:41 »
Congrats Mike!

Offline Pfaber11

  • Hero Member
  • *****
  • Posts: 814
  • Bonjour
Re: You can land a professional game dev job with niche tools
« Reply #9 on: September 27, 2021, 18:33:01 »
Very cool indeed. Excellent.
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen.

Offline markcwm

  • Hero Member
  • *****
  • Posts: 508
Re: You can land a professional game dev job with niche tools
« Reply #10 on: September 28, 2021, 09:21:37 »
Hi Mike,
exciting news, thanks for letting us know, hope it goes well.

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1290
Re: You can land a professional game dev job with niche tools
« Reply #11 on: October 02, 2021, 09:33:07 »
@MikeHart :
congrats ! and good luck for the next steps :)


i have a question :
how do you manage the fact that some employer / client ask for the full rights to use the code, but as you know many procedures, functions, systems, can be reused in different projects...

an approach imo would be to post the reusable procedures, functions, systems, as free to use (like on the blitzbasic forum), and give the full rights of the code specific to the project, to the employer / client.

any advices about that ?
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline MikeHart

  • Hero Member
  • *****
  • Posts: 817
Re: You can land a professional game dev job with niche tools
« Reply #12 on: October 02, 2021, 19:24:20 »
@MikeHart :
congrats ! and good luck for the next steps :)


i have a question :
how do you manage the fact that some employer / client ask for the full rights to use the code, but as you know many procedures, functions, systems, can be reused in different projects...

an approach imo would be to post the reusable procedures, functions, systems, as free to use (like on the blitzbasic forum), and give the full rights of the code specific to the project, to the employer / client.

any advices about that ?

Well any code I write for them is theirs. They have full rights to that which is totally fine by me. If I want to include OSS stuff, their have to agree on that first. So far I didn't had a problem with that. The code base I work on is so specific, that there is no danger in collision of interest. And I can't see that happen in forseeable future. The paperwork states what I am allowed to do outside of AppLovin and what not. We have covered our bases in the contracts, means working on Cerberus X is not harmed and also my existing other stuff I can still work on.
« Last Edit: October 02, 2021, 19:28:35 by MikeHart »

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1283
Re: You can land a professional game dev job with niche tools
« Reply #13 on: October 03, 2021, 04:57:09 »
Quote
So don't give up. Keep working on your skills, use the tools you love and get your name out there. If you fancy a professional game dev job, it can happen.

Well done mike!

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1290
Re: You can land a professional game dev job with niche tools
« Reply #14 on: October 03, 2021, 13:43:07 »
what if you use a GUI system, menu system, controls configuration procedures, graphics effect procedures, collisions / physics system, which can be used in many others projects ?

i suppose that you could include them as an external lib, but in this case, if you give them the full rights, to use, modify, dispose, sell, then there could be a conflict if you also reuse them in others projects (and there is not 100 ways to do achieve the same result), this is what i don't understand.
my guess is that many programmers don't care, and reuse code...
« Last Edit: October 03, 2021, 13:46:07 by RemiD »
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal