July 29, 2021, 17:48:24

Author Topic: Turning Mixamo Animation into 2d animation  (Read 781 times)

Online Hardcoal

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Turning Mixamo Animation into 2d animation
« on: November 21, 2020, 10:00:18 »
Hi. there is this site https://www.mixamo.com where you can get almost any type of character animation you like.
but i want to turn the 3d animation into 2d png animation..
anyone has an idea how to do that?
...

Offline Matty

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Re: Turning Mixamo Animation into 2d animation
« Reply #1 on: November 21, 2020, 12:02:43 »
Yes.

Mixamo supports unity.
Obtain character and import into unity.
Setup camera as appropriate and lighting.
Animate in position.
On each update frame call screen shot function.
Stitch together resulting images however you choose.

$10 says you reject my solution.  ;')
« Last Edit: November 21, 2020, 12:04:29 by Matty »
I eat cheese in the trees when its eight degrees

Online Hardcoal

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Re: Turning Mixamo Animation into 2d animation
« Reply #2 on: November 21, 2020, 14:34:32 »
lol thats a good solution.. why would i reject it...
though ill keep checking other options in parallel..

but this is better than nothing thats for certain

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Offline Qube

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Re: Turning Mixamo Animation into 2d animation
« Reply #3 on: November 21, 2020, 16:28:08 »
I use the animations ( not the actual characters ) from mixamo and render like so ( free ) :

1.. Import into Daz3D ( free ).
2.. Setup lights and stuff as required.
3.. Set your desired FPS.
4.. Set render output setting.
5.. Render each image as a series.

Nice and quick and you can sit back and watch 200 frames being rendered into PNG files ;D
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Until the next time.

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Re: Turning Mixamo Animation into 2d animation
« Reply #4 on: November 21, 2020, 21:40:50 »
Awesome solutions.. thanks
...

Offline blinkok

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Re: Turning Mixamo Animation into 2d animation
« Reply #5 on: November 21, 2020, 23:38:09 »
I am trying mixamo with Daz3D and it seems to go haywire


« Last Edit: November 21, 2020, 23:39:58 by blinkok »

Offline Qube

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Re: Turning Mixamo Animation into 2d animation
« Reply #6 on: November 22, 2020, 02:51:42 »
I am trying mixamo with Daz3D and it seems to go haywire
Never used Unwrap3D but FBX files + skins from Mixamo work fine and you can even extract the animation and reuse it on other models ( rigging dependant )

Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline blinkok

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Re: Turning Mixamo Animation into 2d animation
« Reply #7 on: November 22, 2020, 04:22:57 »
Try it with their mannequin model
« Last Edit: November 22, 2020, 04:39:00 by blinkok »

Offline Derron

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Re: Turning Mixamo Animation into 2d animation
« Reply #8 on: November 22, 2020, 08:23:50 »
makehuman -> obj -> "your 3d tool" (daz, blender) -> export .fbx -> upload to mixamo -> do auto-rigging there (place 5-6 points on the body) -> select animation -> download -> import into "your 3d tool" -> render out

You then could eg. in blender replace the model with another "make human" one and keep the armature ("the bone system + animation") - so only have the "most work" once.

But "rigging" involves more than automatic weight painting - so other body "proportions" need manual adjustments here and there, else they might deform "unnatural" (thin upper arm versus body builder upper arm ... breasts...)


bye
Ron
« Last Edit: November 22, 2020, 08:25:57 by Derron »

Online Hardcoal

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Re: Turning Mixamo Animation into 2d animation
« Reply #9 on: November 22, 2020, 13:41:08 »
ill work on this soon.. and see what i can produce..
...

Offline Matty

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Re: Turning Mixamo Animation into 2d animation
« Reply #10 on: December 26, 2020, 01:51:08 »
Haha that's long enough - you got my $10 ;-)

(See earlier post )
I eat cheese in the trees when its eight degrees

 

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