September 24, 2021, 03:44:28

Author Topic: The 'it's May 2021 : What do you code your game in now?' Thread.  (Read 1410 times)

Offline Scaremonger

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #15 on: June 01, 2021, 18:12:52 »
BlitzMaxNG, although I'm looking forward to giving Wonkey a try.

Currently working on an Android research app using Cordova and a system maintenance system in Python.

Offline Ashmoor

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #16 on: June 02, 2021, 10:36:31 »
I'm using BMax Vanilla for my current game, mainly because of BLIde. I would like to switch completely to NG but I have to check out VS Code first.

Offline therevills

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #17 on: June 02, 2021, 11:32:12 »
Still using BlitzMax Vanilla for our commercial games Windows games. (I agree with Ashmoor, BLIde is still awesome for BMX!)

CerberusX for mobile games and fun :)

BMX NG and Wonkey in the future!

Tried to like AGK2, but really missing basic OOP features... Tried Unity too many times and still think it's too much for basic 2d games.

Offline statto

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #18 on: June 02, 2021, 17:11:13 »
BlitzMax NG. For 2D desktop games, love how easy it is to port between operating systems and utilise C, love it's open source now too.

Only problem is I'm still stuck at trying to figure out how to create a game based on a simple 3D mesh, but fortunately that's not the only idea in the think tank

Offline steve_ancell

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #19 on: June 03, 2021, 08:03:26 »
AGK2

Offline Steve Elliott

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #20 on: June 08, 2021, 22:02:33 »
Quote
I also like how other language creators use other packages and get ideas and thought from them. A good feedback loop  8)

Definitely.  There have been soo many computer languages that I have personally hated - or loved.  But also, thoughts of mixing languages.  Taking the best from each of your favourites, then adding your own stamp on it for your own computer language.
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Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

Offline mainsworthy

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #21 on: June 24, 2021, 19:33:32 »
c64 Assembler , still learning it and the c64 mem map etc... but I have my books now and Im tucked in.

Offline Xaron

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #22 on: June 26, 2021, 08:13:59 »
Unity for my main 3d project.

Cerberus X and Raylib for 2D side kicks.

edit: Just saw I already replied. My bad.

Offline Pfaber11

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Re: The 'it's May 2021 : What do you code your game in now?' Thread.
« Reply #23 on: August 14, 2021, 14:23:46 »
Just read through this thread right from the start and it is amazing the diversity of the languages we all use . Supposing AGK studio is in fact a language . Blitzmax and versions of it seem to be be the most popular language. Have a  nice day,
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