Winner of Code a game competition - Mix-It-Up - Aug 25th to Oct 20th 2019

Started by Qube, November 09, 2019, 03:48:11

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3DzForMe

QuoteBut this game could surely have been just as much a pure, sprite-based 2D game without the evident hassles of making it 3D almost just for the apparent sake of it?  And it wouldn't be a lesser game because of it. I do appreciate that a lot of work went into this and I'm glad it made the deadline. I know pretty much what the author was trying to achieve here, but I think it would have been a much better game if the 3D idea was knocked on the head (for this particular game) and kept things entirely 2D, concentrating on gameplay, graphics and AI. The music (3DzForMe strumming his guitar I think!) and the er... 'peculiar' earthquake   

firstly, thanks for the heart felt feedback - it was my son on guitar - I'm by no means that accomplished - I can knock out the chords for the house of the rising sun but that's about it!

To your point about the 3D, I appreciate my game is pretty much in prototype land - given another 10 days of coding time (excusing work, family life, laundry and blah) that kinda equates to a month - I reckon I'd have realised my goal of taking Boot Hill right into 3D land - which is pretty much what StevieG managed to do with Gunstar (defo Defender 2D style re-worked into 3D with style).

The flood element quite simply wouldn't have worked well in 2D - I'm not saying it worked well in my version of the 3D - I'd so many ideas - just nowhere near enuf time for implementation.

Thing is - I loved even getting it to this stage, even though I burned some serious coding time getting it this far ;)

Revorting to 2D would've seen my gameplay increase ten fold - seeing as I was even fighting with getting the 3D cameras to bend to my will in the end. I'll aspire to StevieG's level of 3D aplomb - although I'm about 8 years behind on the drag curve ;)

Qube, thanks again for another inspiring competition which really got the creative juices going. Happy coding folks ;)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

QuoteQube, thanks again for another inspiring competition which really got the creative juices going. Happy coding folks ;)
I enjoy the comps myself as it's great to see what people come up with :D - Hopefully I'll get a chance to enter the next one as I really wanted to enter this one but just didn't have any free time to do anything properly :(
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Qube

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Qube

Done! - All winnings sent via PayPal  8) - Well done to all the winners and great work to all that entered the comp :D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Richard Russell

Quote from: Qube on November 09, 2019, 03:48:11
We have our winners ;D

2nd place winner :
Title : Tyoob
Author : BasicBoy
Link : https://www.syntaxbomb.com/index.php/topic,6107.msg30995.html#msg30995
Vote points : 1st = 2 | 2nd = 5 | 3rd = 3 ( Total = 525 )

I'm very late to the party, sorry, but since I don't think anybody else has mentioned it you might like to know that Tyoob is now available to play in a browser.  It requires a desktop browser (e.g. Brave, Chrome, Edge, Firefox, Opera or Vivaldi, but not IE or Safari) and a pretty fast machine for good results.  Try it here.