thought for next game compo

Started by iWasAdam, July 28, 2020, 07:14:00

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iWasAdam

In general the competitions have issues with graphics and different abilities.
One way to deal with this would be to take the approach I found over at youtube.

Everyone has the same source graphics.
(in this case kennys 2d dungeon set)


You are free to modify the graphics, but you must be able to tell where they came from.

You are free to use any resolution, any style, 3d or 3d. But the supplied core graphics must be used as the basis. So it could be a fighting game or shooter (arrows were made from combining bits of the graphics), or maze game or whatever.

This could make for an interesting competition - anyone else have thoughts? Qube?

here's the link

blinkok

Actually there is a jam very soon that is almost exactly that
https://itch.io/jam/kenney-jam-2020

Derron

The kenney jam explicitly states you need to use the original assets. So no "mixing" allowed.

Bye
Ron

iWasAdam

And 2 days....

And pick from loads of assets. Not really what I was suggesting

Matty

I don't mind the idea.

I've done a lot of dungeon style games for the comps so while I'm experienced there a change would be nice.

An alternative might be if one of us volunteered to create 2d sprites on demand as a kind of compulsory team member to be the graphic artist for each entrant....quality ought to be consistent. ..I'm unemployed currently and in lockdown....just an idea....

Xerra

I'm hopeless at doing graphics so this suits me just fine. Probably limits the kind of game I could write to an extent but I keep telling myself I'm going to do something other than a retro remake at some point.
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Scaremonger

Hi all,
How about a competition to create the set of graphics; then we would have something unexpected to use for a game in a later competition?

Si...

Qube

#7
Quote from: iWasAdam on July 28, 2020, 07:14:00You are free to modify the graphics, but you must be able to tell where they came from.

You are free to use any resolution, any style, 3d or 3d. But the supplied core graphics must be used as the basis. So it could be a fighting game or shooter (arrows were made from combining bits of the graphics), or maze game or whatever.
I like the idea and could prove interesting :)

Questions :

1.. You are free to modify the graphics, but you must be able to tell where they came from - I assume you are not allowed to redraw them into super AAA versions? ( not that I could ) but could animate them so long as they are the same graphics?, change colours or just use the two versions shown?. I assume changing colours is fine as if you do a 3D game then shadows and stuff are going to effect the colours.

2.. You are free to use any resolution, any style, 3d 2d or 3d - So in affect you have to use the original size graphics but you can scale, rotate and / or use them as a 3D texture?

3.. Can black be classed as transparent if you want? ( probably would have to be )

4.. What about fonts for text and scores?

5.. What about particle effects? would the base have to be one of the supplied or could we use pixels. I guess allowing pixels is open to debate about *how* you use a single pixel as you could have any image and say "it's made up from that one pixel just coloured"

Overall though I think this could be a great idea as we've not done such a thing and best of all we don't have to spend ages drawing graphics :P
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Until the next time.

blinkok

#8
QuoteI assume you are not allowed to redraw them into super AAA versions?
I think as long as you can recognize the origin, this would be really cool. There was a game remake recently where you could flip between the AAA and the 8bit render

They did it with the Alex Kid remake



They even have a "Retro mode" where you can switch back to the old graphics


MikeHart

I think this is a great idea, same artwork.

iWasAdam

me (personally) I would stick to the same graphics, as reimagining them as AAA sort of breaks the concept. But recoloring, adding animations, etc would be fine (in my books).

Adding fonts scores would be fine too - unless we had a font as part of the core graphics?

Derron

Most important of all: remixing must be allowed.

What i mean is:
- only draw a part of sprite1 and draw another part of sprite2 below (eg to replace "heads")
- or more complex: take the handle of the sword and place it on the axe so you got a "handled axe" (for whatever reason)

That way you could eg have more "heart images" than just empty, half and full. Or you could have water with the stone boundaries... or such stuff.

Why? as everything else I would surely feel "too restricted" by the given assets. I might feel uncomfortable using stuff absolutely not suiting to what I "imaginate"


Another important stuff:
- mirroring, pixel perfect scaling, pre-calculated rotation (if the engine cannot do "pixel perfect" rotation)
- tinting ?
- alpha allowed (fading out of a ghost creature or so)
- if extra animation was allowed (like Qube suggested) then this almost answers the question of "mixing sprites"
- pre-created "mixes" of sprites? One could of course do the hard "draw subimage of sprite1 on sprite2" each time - or they pre-create the mix (but then harder to "explain" to others that we really did not create "new pixels")


The more options we get, the less "similar" stuff will look - and of course this means the basic idea of "use the same gfx" is a bit shallowed then. Nonetheless it means "all start with the same" (but we could say that if all start "without gfx").


bye
Ron

iWasAdam

yep - mixing, editing, coloring of graphics all allowed  :-*

taking the base design and completely reimagining them as AAA version would not be allowed

using a single sprite and modifying it to make animation, other sprites is also fine. Just as long as the game can be traced back to the source :)

Xerra

Quote from: iWasAdam on July 29, 2020, 06:14:36
Adding fonts scores would be fine too - unless we had a font as part of the core graphics?

Please let there be a default sprite font that we need to use. Saves a lot of faffing around trying to find something suitable for text and doing layout stuff.
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iWasAdam

QuotePlease let there be a default sprite font that we need to use.
oo, I would have thought that was being covered too...  :P