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The A.R.B Connect 4 (8x8) Computer Program Challenge 2021

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Anthony.R.Brown:
Hi

I would like to Challenge all Programmers using any Programming language,to try and beat my Connect 4 program below...

THEARBCONNECT4V8X8PROGRAM {The Strongest Program in the World!} A.R.B :)

http://www.petesqbsite.com/phpBB3/viewtopic.php?f=3&t=14879

Xerra:
I'm guessing modesty isn't one of your strong points judging by how you describe your connect four program on the forums you've linked to. Not to mention posting this thread twice :)

I'll tell you what. Put some kind of at least basic graphics display on your connect four game, rather than a hard to decipher console window text character output and maybe you'll get some more interest. Connect four is circles on a 8 * 8 playing field. it's not loads of text chars and log files.

Also maybe refer to the classic 80's film war-games for how to basically see Connect 4 as a pointless game when you get two reasonably skilled players. It's just noughts and crosses with a bigger playing field and red/yellow tokens.

3DzForMe:

--- Quote ---.Also maybe refer to the classic 80's film war-games for how to basically see Connect 4 as a pointless game when you get two reasonably skilled players. It's just noughts and crosses with a bigger playing field and red/yellow tokens.   
--- End quote ---

The fun part was the pastime with your siblings.... Happy Dayz.

+1 for Xerras feedback. I was a connect 4 fan back in the day.....

DaiHard:
Since Connect 4 is solved, and is a win for the first player, presumably anything approaching a "strongest player in the world" will draw 5-all in your contest?

Arguably more interesting is to make an attractive version for humans to play against - perhaps deliberately making it sometimes beatable (for example, by playing first in an outer column, or by limiting it's look-ahead, and forbidding lookup tables)?

Best wishes,

D

Derron:
Just make it interesting by having 2-3 extras for each player.
- bomb which explodes 3x3 grids
- some diagonally thrown spears destroying \ / ...
- some horizontal and vertical destroyers (-- and | )
- collapse the "coins" afterwards - potentially leading to a "4 in a row"
- if both players then have a "4 in a row" at the same time, "destroy"/eliminate both's "4 in a row" coins without a "winner". If there is more "4 in a row" for one of the players in a "collapse", this one wins.

This way it becomes like a match-4 :-)


bye
Ron

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