SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: round157 on March 17, 2019, 15:22:27

Title: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: round157 on March 17, 2019, 15:22:27
Hello,

The current competition looks very exciting because "13 entries" may be submitted by contestants at last. I am making a summary and I still don't know the languages used to develop some entries. If you are the authors of those games, please help me to finish the summary. Thanks a lot.

The incomplete summary:

Inner Demons by jonza
(QB64)

Fireball Dungeon by craigd
(visual programming language, Construct 2)

Untitled project by STEVIE G
(Blitz3D)

Arc of Valtana by MrmediamanX
(Blitz3D)

Genus Prime by Derron
(BlitzMax NG)

Untitled project by Qube
(AppGameKit 2)

Crazy Caves by Steve Elliott
(AppGameKit 2)

Damnation Alley by Xerra
(GameMaker Language, GameMaker Studio 2)

Tiny Tales by Imerion
(GDScript, Godot)

The Big Dark Adventure by 3DzForMe
(Blitz3D)

Jack Deadly by therevills
(Monkey2 and using Diddy2)

Viva Mortis by iWasAdam
(MX2 (a Monkey2 derivative))

Gravitus by Morpheus
(GameMaker Language, GameMaker Studio 2)
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Derron on March 17, 2019, 15:26:05
Genus Prime: BlitzMax NG

bye
Ron
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Qube on March 17, 2019, 15:27:44
Mine is AGK ( still untitled )
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Steve Elliott on March 17, 2019, 15:37:57
Crazy Caves is written in AGK.
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Xerra on March 17, 2019, 15:40:10
Damnation Alley is being bashed together in Gamemaker Studio 2.
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Imerion on March 18, 2019, 00:06:54
Hi!

My game Tiny Tales is developed using Godot with GDScript. :)
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: 3DzForMe on March 18, 2019, 00:14:48
The big dark adventure is written in Blitz Basic, it's Blitz 3D, but when the graphics are defined I don't use the Graphics3D syntax, simply Graphics, this may make it simply Blitz Basic, but I'm not sure.

As for my Graphics, done in GIMP. I'm (possibly unduly) concerned about my pallette now, no chance of checking until 3 PM tomorrow. If the pallettes wrong, I can see my big dark adventure quickly turning into just a text adventure. Good night.
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: therevills on March 18, 2019, 00:31:20
Rick Deadly coded in: Monkey2 and using Diddy2

Graphics: PyxelEdit

Tile Map: PyxelEdit

Sounds: sfxr

;D
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: iWasAdam on March 18, 2019, 05:54:58
Viva Mortis is programmed in MX2 (a Monkey2 derivative)

Graphics: FontSprite

TileMaps: FontMap

Palettes: PaletteEd

Sound/music: QasarBeach
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: round157 on March 18, 2019, 15:03:48
Hello, all authors, thank you.

I updated the list.
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Xerra on March 18, 2019, 17:21:52
Quote from: round157 on March 18, 2019, 15:03:48
Hello, all authors, thank you.

I updated the list.

Can you tidy that list up a bit so it lists the game, author and the language of choice underneath it?

OCD kicking in but it shows Steve G with untitled game and yet further down the list it shows Crazy Caves written in AGK with no author. A few other entries are a bit erratic too.

Thanks.
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: 3DzForMe on March 18, 2019, 22:16:51
Thank you for compiling the list, yet again Blitz 3D wins the popularity contest  :D
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Steve Elliott on March 18, 2019, 23:45:26
Yes my name would be a good idea to add to my Crazy Caves Game :)
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Qube on March 19, 2019, 00:12:23
Quote from: Steve Elliott on March 18, 2019, 23:45:26
Yes my name would be a good idea to add to my Crazy Caves Game :)
If your character was pregnant would it be called Crazy Craves?.... I'll get my coat ;D
Title: Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
Post by: Morpheus on March 19, 2019, 00:33:33
My entry Gravitus is written in GML using Game Maker Studio.