Hello,
The current competition looks very exciting because "13 entries" may be submitted by contestants at last. I am making a summary and I still don't know the languages used to develop some entries. If you are the authors of those games, please help me to finish the summary. Thanks a lot.
The incomplete summary:
Inner Demons by jonza
(QB64)
Fireball Dungeon by craigd
(visual programming language, Construct 2)
Untitled project by STEVIE G
(Blitz3D)
Arc of Valtana by MrmediamanX
(Blitz3D)
Genus Prime by Derron
(BlitzMax NG)
Untitled project by Qube
(AppGameKit 2)
Crazy Caves by Steve Elliott
(AppGameKit 2)
Damnation Alley by Xerra
(GameMaker Language, GameMaker Studio 2)
Tiny Tales by Imerion
(GDScript, Godot)
The Big Dark Adventure by 3DzForMe
(Blitz3D)
Jack Deadly by therevills
(Monkey2 and using Diddy2)
Viva Mortis by iWasAdam
(MX2 (a Monkey2 derivative))
Gravitus by Morpheus
(GameMaker Language, GameMaker Studio 2)
Genus Prime: BlitzMax NG
bye
Ron
Mine is AGK ( still untitled )
Crazy Caves is written in AGK.
Damnation Alley is being bashed together in Gamemaker Studio 2.
Hi!
My game Tiny Tales is developed using Godot with GDScript. :)
The big dark adventure is written in Blitz Basic, it's Blitz 3D, but when the graphics are defined I don't use the Graphics3D syntax, simply Graphics, this may make it simply Blitz Basic, but I'm not sure.
As for my Graphics, done in GIMP. I'm (possibly unduly) concerned about my pallette now, no chance of checking until 3 PM tomorrow. If the pallettes wrong, I can see my big dark adventure quickly turning into just a text adventure. Good night.
Rick Deadly coded in: Monkey2 and using Diddy2
Graphics: PyxelEdit
Tile Map: PyxelEdit
Sounds: sfxr
;D
Viva Mortis is programmed in MX2 (a Monkey2 derivative)
Graphics: FontSprite
TileMaps: FontMap
Palettes: PaletteEd
Sound/music: QasarBeach
Hello, all authors, thank you.
I updated the list.
Quote from: round157 on March 18, 2019, 15:03:48
Hello, all authors, thank you.
I updated the list.
Can you tidy that list up a bit so it lists the game, author and the language of choice underneath it?
OCD kicking in but it shows Steve G with untitled game and yet further down the list it shows Crazy Caves written in AGK with no author. A few other entries are a bit erratic too.
Thanks.
Thank you for compiling the list, yet again Blitz 3D wins the popularity contest :D
Yes my name would be a good idea to add to my Crazy Caves Game :)
Quote from: Steve Elliott on March 18, 2019, 23:45:26
Yes my name would be a good idea to add to my Crazy Caves Game :)
If your character was pregnant would it be called Crazy Craves?....
I'll get my coat ;D
My entry Gravitus is written in GML using Game Maker Studio.