Code a game competition - Win £250

Started by Qube, June 19, 2017, 01:45:10

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3DzForMe

t-minus 12 days.... thanks for inspiring me to dust off my IDeal IDE with blitz3D - asteroids game logic always intrigued me, more so than space invaders for obvious reasons.

Good Luck all  8)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Rooster

My entry is nearing completion, minus any extras I might add.
I wanted to know if when I'm done, could I post it in Showcase?

A screen shot I took last night.

col

I'd like to be in on this one too :-)

I have the main game all working now. I started Monday evening just to see if/how far I would get and it turns out that it's all coming together waaay faster than I thought :D

I went for the old retro look but with a modern twist to it on the grounds that I'm crap at artwork and it's my first game that I've ever written to completion! Kudos to Qube for the incentive - I'm loving it!!.

Anyway I concentrated on the gameplay *cough cough* , or I should say playability :P

I'm still adding some touches to the game, so it's not quite ready for consumption just yet. When it comes to submission, where's the best place to upload an .exe? or I could share the source via GitHub if it's easier?
https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

Rooster

Quote from: col on July 21, 2017, 00:20:32
I'm still adding some touches to the game, so it's not quite ready for consumption just yet. When it comes to submission, where's the best place to upload an .exe? or I could share the source via GitHub if it's easier?
Depending on how large the file is you should be able to attach it to a post.
Although the last time I checked I couldn't find a size limit.

3DzForMe

I've probably bitten of more than I can chew, struggling to synchronise the thrust vector with the actual direction of the players craft, I'm sure it'll come together though....
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

QuoteWhen it comes to submission, where's the best place to upload an .exe? or I could share the source via GitHub if it's easier?
I think the PHP POST size is 8MB maximum ( I think that's what it is set to ).

If you do have issues hosting anywhere else ( GitHub, GoogleDrive etc ) then if you want I can provide an FTP link for you to upload to here directly ( no size limit ).
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

col

Quotestruggling to synchronise the thrust vector with the actual direction of the players craft
Sin and Cos are your friends here, they'll give you a unit direction vector for x and y that you multiply by the same amount of thrust. Didn't you post some code already? maybe it was someone else? :P

@Qube
Ahh cool. The exe is about 1.8mb at the mo, all assets are made in code so far. I'm hoping to do the same for the sound effects.
https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

TomToad

I posted an example in the code archives for anyone having trouble with getting the ship to fly right.  My example doesn't have any asteroids to get  in the way, but I did add a singularity with gravity (similar to Space Wars).  Example here http://www.syntaxbomb.com/index.php/topic,3282.0.html
------------------------------------------------
8 rabbits equals 1 rabbyte.

col

Nice one TomToad!!

For a minute I thought I was living in a different dimension but I found the link that I was referring to...
https://www.syntaxbomb.com/index.php/topic,3279.0.html
https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

3DzForMe

@col, yeah I posted some code for 2D stuff, however, I'mopting for a madly optimistic goal of a 3D asteroids thingy - have got my 3d 'cone' traversing above the landscape with the incoming placeholder asteroids (I'm using borg style cubes grown from my own conways game of life thing at the mo, which successfully crash land into the planet below....)

Thing is, for all the 'cone' now spins left and right in synch with the key presses, its got a disconnect with the physics.

I've used JV-ODE in the past, which was great fun - but my coding is limited these days, as you all know, time flies by ever faster as you age. Still luvin b3D ;)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

@3DzForMe - Oo er, sounds interesting :D I look forward to seeing your entry :)

My entry has changed somewhat from the YouTube video I posted recently. I've changed over to 3D models with higher resolution, normal maps and shadows. It's a subtle change but I like it. It's going to be a tight squeeze to get it finished in time with the amount of free time I have but I'm hopeful it'll all fall into place. Ack, screw real life, get the fun coding stuff done :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

3DzForMe

Quote from: Qube on July 22, 2017, 08:46:56
@3DzForMe - Oo er, sounds interesting :D I look forward to seeing your entry :)

.....

It's going to be a tight squeeze to get it finished in time with the amount of free time I have but I'm hopeful it'll all fall into place. Ack, screw real life, get the fun coding stuff done :P

nearly got into IDeal earlier this morning, but walking the dog before dad the taxi mode being invoked takes precedence ;)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

col

How is the game to be judged, via the similar voting as before?

I'm looking forward to seeing other peoples games and reading comments during the voting 8)
Assuming you'll use the familiar voting scheme as before :P

My version definitely pays homage to the original :) hehe
Still tweaking the gameplay - jeez it's difficult to get right.
https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

3DzForMe

I've got bullets shooting in the direction the spaceship's pointing, well chuffed.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

QuoteHow is the game to be judged, via the similar voting as before?
All the entries will be placed into a post for members to download and play and comment on. To vote members will then simply state "I vote for xxxx" ( no polls ). Keep it simple :D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.