Code a game competition - May 4th to June 30th - £750 worth of prizes

Started by Qube, May 04, 2018, 00:56:06

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iWasAdam


Xerra

So far I've had a play on Knights War, Triss and Tower Swap. Standard is very high this competition just on the three I've played so far. Looking forward to trying Sacred Lands next as that one's the only Mac download, apart from Triss, so I'm going to have to extract my Windows laptop from the missus to have a go on the other four games tomorrow night.

M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

iWasAdam

Re tower swap.
Graphics were a bit 'chunky' but you get into it very quickly with no need for help. I really liked the mixup of PlantvZombies and CandyCrush. I could see this being polished into a superb mobile game and one with a nice twist.
I think this as a concept is brilliant. now wheres that big cannon gone...

curtastic

Quote from: iWasAdam on July 02, 2018, 08:27:40
Re tower swap.
Graphics were a bit 'chunky' but you get into it very quickly with no need for help. I really liked the mixup of PlantvZombies and CandyCrush. I could see this being polished into a superb mobile game and one with a nice twist.
I think this as a concept is brilliant. now wheres that big cannon gone...

Thanks I'm glad you liked it :) I'll make a dedicated post for the project.

Ya the graphics don't scale well, they are meant for a fixed screen resolution. I'm realizing there's 3 types of 2D graphics. Pictures of 3D models, pixel art, and vector graphics. The former is the only one that doesn't stretch well. I'll switch all the graphics to either pixel art or vector graphics. And add sounds/music.

I didn't come up with the concept myself, I took the ideas from other games where they mix match-3 with other genres, there's lots if you search for them, all I did was try to simplify/improve it so you just focus on making good matches. And I still want to add boss dragons that attack your towers.

therevills

Quote from: PixelPaladin on June 27, 2018, 23:51:56
Tiny Pixel Wars« (Retro + Strategy)
https://pixelpaladin.itch.io/tiny-pixel-wars

Really like this PP! But I dont think your frame rate limiting is working right, on my PC everything is running too fast!

PixelPaladin

QuoteBut I dont think your frame rate limiting is working right, on my PC everything is running too fast!

For me it ran at 60 fps on my Linux machine and on Windows, too.

Can you compare the game speed you experienced with the following video?
https://www.youtube.com/watch?time_continue=15&v=YdXrXOLAYoQ

I wanted the gameplay to be really fast compared to games like Age of Empires or Command and Conquer. But if the game runs much faster than in the video, I would need to fix that. In any case I uploaded an experimental version of the game to my dropbox. This version shows the frame rate in the upper left corner of the screen. If you test it, let me know if it is more than 60 fps.

https://www.dropbox.com/sh/gfip2w03gjf1bnb/AADPpfEO39T4VQcGmOwg1PpEa?dl=0

BasicBoy

@curtastic (Tower Swap)

Your game is good fun and pretty easy I reckon, and it certainly spices up the old 'Match 3' idea a bit. I also like how it's a no-fuss, browser-based game.

I survived to Day 40 on my 3rd go  :)


3DzForMe

Red Shirt Fodder is awesome fun, I confess my game strategy might be suffering through age, my son thoroughly enjoyed playing. said he liked the graphics and would pay for it.... I confess I didn't, poor excuse is I wanted to charge thru and try the game out in the first instance. Kudos. ;)

Tiny pixel wars looks awesome... don't have time to play this evening, No.1 on my to do list post work manyanna. ;)



... curtailed my dog walk, tried it out, unfortunatelythe game intro screen was presented like this:

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

PixelPaladin

@3DzForMe: Congratulations! It looks like you downloaded the broken version that was online for one or two hours – until I noticed what was going on :)
Can you try downloading it again or ask someone for a working copy, please?

therevills

Quote from: PixelPaladin on July 02, 2018, 16:18:35
For me it ran at 60 fps on my Linux machine and on Windows, too.
I run my monitor at 144Hz, if I select 60Hz it runs at a more playable rate :)

I'll run the FPS output version tonight.


Quote from: 3DzForMe on July 02, 2018, 20:27:23
Red Shirt Fodder is awesome fun

Glad you like it :)

PixelPaladin

@therevills: Okay, now I understand ... I thought monkey-2's request-render command runs at 60 fps ...
I will definitely fix this as soon as the competition is completely over.

therevills

Quote from: PixelPaladin on July 03, 2018, 02:22:35
@therevills: Okay, now I understand ... I thought monkey-2's request-render command runs at 60 fps ...
I will definitely fix this as soon as the competition is completely over.

You can stick in a Timer object for a quick limiter:
Declare your timer:
Field _timer:Timer

Initialise your timer running at 60FPS and calling your Update procedure:
_timer = New Timer(60, OnUpdate)

Perform your rendering just in OnRender:
Method OnRender(canvas:Canvas) Override
App.RequestRender()
GameRender(canvas)
End


And your Logic in OnUpdate:
Method OnUpdate()
GameLogic()
End

therevills

Quote from: PixelPaladin on July 02, 2018, 16:18:35
This version shows the frame rate in the upper left corner of the screen. If you test it, let me know if it is more than 60 fps.

Hey PP :) Attached are a couple of screenies running the FPS counter version of Tiny Pixel Wars, one when I had my monitor at 120Hz and the other at 144Hz.

Steve Elliott

Quote
I thought monkey-2's request-render command runs at 60 fps ...
I will definitely fix this as soon as the competition is completely over.

Bug fixes are allowed.

The game runs at 75 FPS here because that's my monitor's default refresh rate.  You really need to fix this bug.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

PixelPaladin

Okay, I didn't know that it was allowed to upload bug fixes after the deadline. I fixed the bug and uploaded the new version. So everyone who had problems with the game running too fast, please download it again.

@therevills: Thanks a lot!