Code a game competition - Jan 30th - Apr 10th 2018 - £500 worth of prizes \o/

Started by Qube, January 30, 2018, 00:10:55

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iWasAdam

Quotethe language you are using you can't select a 3d object using the mouse co-ords
unfortunately not. I haven't written such a routine. I wrote the 3d render system  :(

iWasAdam

OK. Here's the final result:


It shows the UI rotating with full 2d checking of the mouse position. 3d picking wouldn't have worked with the scenario as the 3d object have 'holes' in them and there would be no 3d model to be picked.
So... this way actually solved 2 issues :)

STEVIE G

Quote from: iWasAdam on March 01, 2018, 11:59:58
OK. Here's the final result:


It shows the UI rotating with full 2d checking of the mouse position. 3d picking wouldn't have worked with the scenario as the 3d object have 'holes' in them and there would be no 3d model to be picked.
So... this way actually solved 2 issues :)

But you would have either used a pickable plane and determined the button from the picked co-ords or used proxy pickable quads for the buttons. 

Seems like an over complex solution to a simple problem BUT if it works - who cares :D 


iWasAdam


meems


Derron

Yes - until some people offer money to reduce financial "load" from him.

bye
Ron

meems

god he must be crazy, or rich, or both. If i was putting my money into the indie community it would be to polarize it towards a group project, so that we gain XP with working with each other, binding the community tighter into a team, becoming powerful, towards being commercially viable. Its more challenging to do, but the rewards are greater.

I admit little indie games have that c64 charm about them, but well, we done that in the 80s, 90s retro amiga demo scene, and 2000s in blitzbasic. He must love em.

Qube

Quotegod he must be crazy, or rich, or both.
Not rich, I wish, but probably a little crazy ;D

QuoteIf i was putting my money into the indie community it would be to polarize it towards a group project
Shudder at the thought :o - It's very hard to keep a group motivated and I've seen loads of times groups form ( like on the BB forums ) to create something only for it to fizzle out. Great out of the gate but not much for the long haul.

QuoteYes - until some people offer money to reduce financial "load" from him.
Members sometimes do donate towards the prize pot. We've had two donations for this comp so far and I always update the first post with the info :)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

RemiD

Quote
and I always update the first post with the info
except for my donation, apparently... (for the previous competition) (not the end of the world, but same treatment for all members is more fair imo)

RemiD

Quote
If i was putting my money into the indie community it would be to polarize it towards a group project, so that we gain XP with working with each other, binding the community tighter into a team, becoming powerful, towards being commercially viable.
sounds cool in theory, but in practice, as we have seen in the past, there are some problems :
->we don't use the same languages / engine and programming style, so it can be complicated to work together, but doable, we could always have a main programmer who converts the procedures made by others in the chosen language / engine.
->most people are motivated when discussing the ideas, but not really interested in doing the boring works...
->real life constraints will get in the way of some people and they will give up. (not enough time because of x reason)
->some people knows 2D but not 3D and vis versa
->we don't have the same views / tastes / preferences about what constitutes a good game.

However, this could be an interesting experiment to at least try once... Especially that some people here seem to have enough free time to make good progress...

Qube

Quote from: RemiD on March 03, 2018, 08:22:46
Quote
and I always update the first post with the info
except for my donation, apparently... (for the previous competition) (not the end of the world, but same treatment for all members is more fair imo)
Did I miss yours? :o - massive apologies and if ever do it again then please pm me so I don't make that kind of mistake. Quite surprised I did miss yours, could you pm me the email address you used for the PayPal donation?, thanks.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.


Qube

Quote from: RemiD on March 03, 2018, 13:02:27
@Qube>>no problem, pm sent...
Not sure why I said thanks in the thread but didn't update the first post ( must of got distracted ). Updated now :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

RemiD

You were probably thinking about your master plan to conquer the world, (or to win the competition)  ;D

Qube

Quote from: RemiD on March 03, 2018, 20:46:53
You were probably thinking about your master plan to conquer the world, (or to win the competition)  ;D
Lol, well I failed on both :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.