Code a game competition - Jan 30th - Apr 10th 2018 - £500 worth of prizes \o/

Started by Qube, January 30, 2018, 00:10:55

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Xerra



Hopefully I've linked that right.

Anyone remember this game from around 1983 on the Vic 20? I'm guessing probably not but I was a huge fan as a teenager. There were very few Vic games I played more than Envahi.

I'm doing my own take on this but deliberately not going overboard with remaking it. Core gameplay remains mostly the same but I am tinkering with some bits to make it better. Definitely aiming for pretty tough to play like the original though.

As for the theme, it's kind of both Airwolf and Dambusters as in you fly a super helicopter trying to take out different types of aliens to prevent them breaking the Dam, causing the city to flood, or just flat out invading it.

Going with some editing on some actual photo's of city backdrops that are freely available and pretty small graphics for the player and enemies as the game is played on a static screen. The beauty of the game is in the variety of different alien types you need to deal with. The video does show all of them on the Vic version. My plan is to put them all in and tweak them a bit, then maybe think up a couple of new ones, if I have time. So far I'm doing pretty well as the Cloud with acid rain and the Grabber are already in. The Dam eaters are what I'm currently working on so I'm on target to have time to tart it up a bit once the gameplay is rock-solid.

I'll put up a couple of screenshots once I can actually get some decent graphics for the aliens as it's full of coder art mixed in with some purchased helicopter assets, and doesn't look too great right now.

Well on tartget so far anyway...
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Holzchopf

Quote from: Derron on February 05, 2018, 23:42:21BTW: Willkommen im Forum/Welcome to the forum

Thanks, it took me an embarrassingly long time to end up here :-[

I reworked the title screen image:


Now I think I'm allowed to call it pixel art  :D

Derron

@ Adam
Looks like something is summoned there - or exorcised :-)


And it seems to be of a bad idea to loose a coin in that room - it will be lost forever in all those chamfers/creases.


bye
Ron

iWasAdam

Could be... I wonder what it is?

Initial provision for 128 individual tiles complete, now starting work on campaign structures and layout...

IanMartin

Cool idea!  I get lots of AAA ideas with this and super complicated stuff.  Oh, and someone already made Get to Tha Choppa!!! ;)
Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Qube

@iWasAdam - that looks pretty cool :)  my game looks pretty archaic in comparison :o
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Until the next time.

iWasAdam

it's not about how it looks (that can help  ;D ), but how it plays...
I don't have a game as there is nothing to play. But I'm getting there slowly. At least you can see the progress and how it all fits together this time :)

Steve Elliott

Looks great Adam.

But we really need a Worklog Section.  This has gone far off topic seeing as this is a game engine design, rather than an actual game for the Competition.
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Xerra

Going back to the original topic of the thread then, how many people are actually working on a game for competition 4?

And how many are going to give an idea of what they're doing?

I think I'm the only person who's basically spilled exactly what they're working on and the theme but maybe I missed something?

As we're a two weeks into the ten week time limit now I'm expecting most people have had thoughts and are working on their games by now,  so they have a chance to make the deadline.

I've got one more enemy type to put into mine before I put in a level selection system and then start balancing it. I went for a different approach to some of the other games I've worked on and started putting all the elements of the game in before starting to think about how they are going to be balanced. At present I'm hard-core enough at it to just play with everything thrown at me as fast as it can but I'll probably go a bit easier on players in the end :)

You can play it as a game now, even without the dam buster enemies but the graphics are so bad that I'm reluctant to put a video up on it as yet.

I've put some screenshots up on my blog yesterday but please don't judge it for looking terrible at present. There's still a long way to go. It actually already plays pretty well when it's all moving, even at this stage.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Qube

QuoteGoing back to the original topic of the thread then, how many people are actually working on a game for competition 4?
I don't know how many are entering :o

I will be entering ( providing all work hell doesn't break loose ).

QuoteI think I'm the only person who's basically spilled exactly what they're working on and the theme but maybe I missed something?
I've not spelt out exactly what I am doing but I have posted one image ( unfinished ) for the theme of my game.



It's a squad based game where you have to work as a team and individually. That's all I'm gonna give away :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Good choice Qube  :D

I'm sitting this one out and working on a game I've been wanting to write for a while.

The art style has changed from rendered to pixel art after enjoying the Retro Competition (sadly too ill to complete my game).

After that I intend to complete my Retro Competition Entry - but without any restrictions.  So basically it will look prettier.   :)
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Qube

QuoteBut we really need a Worklog Section.  This has gone far off topic seeing as this is a game engine design, rather than an actual game for the Competition.
We do have a worklogs forum section https://www.syntaxbomb.com/index.php/board,52.0.html ( created about 10 days ago-is ).
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
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RemiD

[troll]
I wonder who posts the most screenshots ? Yue ? Adam ?
[/troll]
:P

Steve Elliott

Well Adam posts screenshots every 4 seconds - but Yue posts bigger pictures  ;D
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