Code a game comp - Virus - Feb 7th to Apr 18th 2021

Started by Qube, February 07, 2021, 02:16:50

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Steve Elliott

Quote
Having fun making idle animations, foot tapping, tantrum with headbanging, yawning and shooting gun in air. Will post some gifs when I'm done.  ;D

Every game requires them.   ;D
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Xerra

Definitely spend a bit of time getting the collisions right. I fucked them royally up in Damnation Alley and they were also pretty poor in my last game.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

STEVIE G

A wee gif of idle animations I've been playing around with.


Qube

Quote from: STEVIE G on February 17, 2021, 22:20:23
A wee gif of idle animations I've been playing around with.
Love it ;D you definitely are top notch with animating pixels

Quote from: STEVIE G on February 17, 2021, 16:37:18
Show us the new car Qube?!  ;D
Not quite finished yet though and will be adding tread to the tyres and bits to the wheel hubs so they can be seen steering and rotating.

This time I've kept every element of the model so it'll be much easier to adapt it for other vehicles \o/



** Forgot to add that the design was inspired by the look of Keeny's low poly cars but are half the poly count.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Dabz

Oh oh oh, that looks nice... Dont you dare smooth it out mind, or I'll shake my fist in the general direction of Ireland! :P

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Qube

Quote from: Dabz on February 18, 2021, 06:02:29
Oh oh oh, that looks nice... Dont you dare smooth it out mind, or I'll shake my fist in the general direction of Ireland! :P
Northern Ireland! Northern Ireland! Northern Ireland!  ;D

No smoothing for the low poly stuff or it just looks... wrong :))
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

iWasAdam

not sure if I'll get something ready for this one. maybe use the recent car stuff and do a dirty 8bit mutant GTA?  :-X

Dabz

Quote
Northern Ireland! Northern Ireland! Northern Ireland!

Aye, I know, lol, just me being idle! ;)

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

BasicBoy

How I wish I had the time to enter this compo! I really like the theme.  :(

Xerra

Quote from: BasicBoy on February 18, 2021, 16:22:49
How I wish I had the time to enter this compo! I really like the theme.  :(

Make the time then, mate. You still have two months.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Qube

Got me car all set up and have it moving with the wheels rotating and turning \o/

Physics of the car seems pretty ok and will do for more but will need tweaking. Wheel colliders are a right pain to get right and I've still to get it to turn and slide correctly depending on speed.

Good frustrating fun though. At least the way I'm doing it it'll be super easy to add to other cars for when I get around to the AI and multi wheel vehicles like trucks etc.

Hopefully I'll get all the issues sorted out and I'll post a little demo over the weekend.

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Progress!  Cool.  What are you using for the 3D, AGK or Unity?
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: Steve Elliott on February 19, 2021, 16:09:39
Progress!  Cool.  What are you using for the 3D, AGK or Unity?
I was going to use AGK but even getting a 3D model + textures into it isn't as straightforward as it should be. Unity on the other hand I can drop a model into the assets, couple of clicks to sort the materials out and that's it. No further messing required.

As I've not done much coding yet I might revisit the 3D side for AGK over the weekend but I don't want to fight with each model individually. Perhaps I can streamline the process.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

blinkok

This will take 3D .obj/.mtl files and generate a texture palette that you can SetObjectImage() to colour you model
It was designed to colourize Kenney models but it should work with any .obj format tha uses colours in a .mtl file
It is designed to process all files in a folder so for the input navigate to the folder and enter "x" in the filename

Qube

Quote from: blinkok on February 20, 2021, 00:31:33
This will take 3D .obj/.mtl files and generate a texture palette that you can SetObjectImage() to colour you model
It was designed to colourize Kenney models but it should work with any .obj format tha uses colours in a .mtl file
It is designed to process all files in a folder so for the input navigate to the folder and enter "x" in the filename
Thanks, will take a nosey over the weekend. Cheetah3D can export .obj with .mtl files. Not sure if I'll change over to AGK for this project as I'd need to write a 3D editor of some form which I doubt I'd have time to do. No way would I be coding a 3D play world line by line, that'd be torture :o

If the app makes the models I've made easier to get into AGK then I'll stick a 3D editor on my todo list for addition to my joy joy framework \o/
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.