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October 17, 2021, 22:37:41

Author Topic: Code a game comp - Virus - Feb 7th to Apr 18th 2021  (Read 9697 times)

Offline Qube

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #15 on: February 14, 2021, 03:59:12 »
For this comp I'm trying a little something different. Not sure if it'll work out but it's fun / hair pulling to leap out of your comfort zone and see what happens :o

Having the extreme basics figured out and the game planned I've dusted the cobwebs off Cheetah3D and began putting my *cough* advanced modelling skills *cough* to work.

The game will have a cartoon look to it and hopefully if I keep the models simple enough I'll have plenty of time for coding and gameplay tweaking.

I did manage to finish off a model tonight \o/ - In game it'll be pretty small and so it'll fit the overall cartoony look.

Low-res in game :



Hi-res not in game :



I'm going for the cartoon look as there is no way my bodge it and splodge it 3D skills could approach anything realistic :))
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Offline RemiD

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #16 on: February 14, 2021, 10:23:35 »
my current inspiration is a 3d shooter in plasma tubes (blood) ;D
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Offline Dabz

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #17 on: February 14, 2021, 10:36:23 »
Quote
I'm going for the cartoon look as there is no way my bodge it and splodge it 3D skills could approach anything realistic

To be fair like, I thought that was the average style for a car over there on Ireland! :D hehehe Very lepricorny :D hehehe

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Offline 3DzForMe

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #18 on: February 14, 2021, 13:27:21 »
Quote
  my current inspiration is a 3d shooter in plasma tubes (blood) ;D 
  Intriguing.....

@Qube - love the smooth effects cheetah can mold the low poly cars with.  Will you have a 'streamlined' variant that'll have a little more top speed, coz of the lower drag co-efficient obvs?

Offline Steve Elliott

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #19 on: February 14, 2021, 13:35:39 »
Nice low poly work, you might want to take some inspiration from Stevie's game:

https://stevieg.itch.io/polymaniacs
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Offline Qube

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #20 on: February 14, 2021, 22:13:15 »
Quote
To be fair like, I thought that was the average style for a car over there on Ireland! :D hehehe Very lepricorny :D hehehe
It is, that's my car that I use to buy potatoes ;D

Quote
@Qube - love the smooth effects cheetah can mold the low poly cars with.  Will you have a 'streamlined' variant that'll have a little more top speed, coz of the lower drag co-efficient obvs?
In cartoon land there are no rules :P

Quote
Nice low poly work, you might want to take some inspiration from Stevie's game:

https://stevieg.itch.io/polymaniacs
I definitely need all the inspiration I can get. Not even sure yet if the idea I have is doable in the time-frame but will know by the end of this week if I have to slam the breaks on and have a rethink.
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Offline Derron

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #21 on: February 15, 2021, 08:05:20 »
In cartoon land there are no rules :P

There are rules but you can literally bend them :)
and there is another one ... all explosives are produced by ACME.


bye
Ron

Offline RemiD

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #22 on: February 15, 2021, 08:07:04 »
Quote
Not even sure yet if the idea I have is doable in the time-frame but will know by the end of this week
maybe a clue ? (of the gameplay)
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Offline Qube

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #23 on: February 15, 2021, 16:28:34 »
Quote
Not even sure yet if the idea I have is doable in the time-frame but will know by the end of this week
maybe a clue ? (of the gameplay)

The basic idea of the game is : Set in a cartoon environment and you ( driver of a car ) have to do certain tasks in order to stop viruses being released. The play world is going to be pretty large and you'll have X time per task leading ultimately to stoping the evil mastermind behind it all saving the world.

Sounds pretty simple but I want the gameplay to be fun yet challenging which no doubt will take a lot of tweaking. Plus lots of modelling to do, world building and coding it all up. Not sure how much free time I'll have but I'm gonna give it a good go.

*EDIT* - The car shown above has been thrown out the window as my modelling skills have improved a little bit more since messing around ;D

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Offline RemiD

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #24 on: February 16, 2021, 10:36:52 »
Quote
you ( driver of a car ) have to do certain tasks in order to stop viruses being released. The play world is going to be pretty large and you'll have X time per task leading ultimately to stoping the evil mastermind behind it all saving the world.
your description remind me of this game :
youtube.com/watch?v=vLGDOttXC7s
(very fun to play !)
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Offline 3DzForMe

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #25 on: February 16, 2021, 22:20:23 »
Quote
.
*EDIT* - The car shown above has been thrown out the window as my modelling skills have improved a little bit more since messing around ;D     
....

Cue.... Slipstreamed variant?

Offline Qube

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #26 on: February 17, 2021, 03:39:28 »
Quote
your description remind me of this game : youtube.com/watch?v=vLGDOttXC7s (very fun to play !)
He he, looks pretty fun to play. Never seen that game before.

Quote
Cue.... Slipstreamed variant?
Whole new design ;D
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Online STEVIE G

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #27 on: February 17, 2021, 16:37:18 »
Show us the new car Qube?!  ;D

I've been working on my action platformer - mainly graphics / tiles and whatnot. I'm being quite ambitious with this as never done a platformer so lots to learn and study. One thing I've learned after a few tests is that collisions are a bit of a c^nt! Today I've been working on a couple of characters.and animations. There will be lots of animation as I want them to walk, run, climb, shoot, crawl, jump, hang, idle, be hurt and die of course.

Anyway, a quick look at the main characters pixel art. These are the guys you call on when shit goes south!  :P

Not sure if these pics will show up, do they need to be http urls?

Hawk - a bare foot reprobate with a pink mohekan



Fro - a big haired cool dude with red sneakers



Yes that is a broken bottle  ;)
« Last Edit: February 17, 2021, 22:11:58 by Qube »

Offline Steve Elliott

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #28 on: February 17, 2021, 16:41:11 »
Loving the retro pixel art...Bad ass lemmings...And yes pixel correct collision has to be spot on or you're gonna get complaints.
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Online STEVIE G

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Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #29 on: February 17, 2021, 17:02:29 »
Loving the retro pixel art...Bad ass lemmings...And yes pixel correct collision has to be spot on or you're gonna get complaints.

I've been developing a character system where each body parts and gun can be rotated  independently to make an animation pose and spit multiples out as animation. It saves a ton of time and looks anatomically correct (when you squint) . It also produces a different left facing view automatically as the gun is in your left hand. Having fun making idle animations, foot tapping, tantrum with headbanging, yawning and shooting gun in air. Will post some gifs when I'm done.  ;D

 

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