Code a game comp - Virus - Feb 7th to Apr 18th 2021

Started by Qube, February 07, 2021, 02:16:50

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Qube

For this comp I'm trying a little something different. Not sure if it'll work out but it's fun / hair pulling to leap out of your comfort zone and see what happens :o

Having the extreme basics figured out and the game planned I've dusted the cobwebs off Cheetah3D and began putting my *cough* advanced modelling skills *cough* to work.

The game will have a cartoon look to it and hopefully if I keep the models simple enough I'll have plenty of time for coding and gameplay tweaking.

I did manage to finish off a model tonight \o/ - In game it'll be pretty small and so it'll fit the overall cartoony look.

Low-res in game :



Hi-res not in game :



I'm going for the cartoon look as there is no way my bodge it and splodge it 3D skills could approach anything realistic :))
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

RemiD

my current inspiration is a 3d shooter in plasma tubes (blood) ;D

Dabz

Quote
I'm going for the cartoon look as there is no way my bodge it and splodge it 3D skills could approach anything realistic

To be fair like, I thought that was the average style for a car over there on Ireland! :D hehehe Very lepricorny :D hehehe

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

3DzForMe

Quotemy current inspiration is a 3d shooter in plasma tubes (blood) ;D 
Intriguing.....

@Qube - love the smooth effects cheetah can mold the low poly cars with.  Will you have a 'streamlined' variant that'll have a little more top speed, coz of the lower drag co-efficient obvs?
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Steve Elliott

Nice low poly work, you might want to take some inspiration from Stevie's game:

https://stevieg.itch.io/polymaniacs
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

QuoteTo be fair like, I thought that was the average style for a car over there on Ireland! :D hehehe Very lepricorny :D hehehe
It is, that's my car that I use to buy potatoes ;D

Quote@Qube - love the smooth effects cheetah can mold the low poly cars with.  Will you have a 'streamlined' variant that'll have a little more top speed, coz of the lower drag co-efficient obvs?
In cartoon land there are no rules :P

QuoteNice low poly work, you might want to take some inspiration from Stevie's game:

https://stevieg.itch.io/polymaniacs
I definitely need all the inspiration I can get. Not even sure yet if the idea I have is doable in the time-frame but will know by the end of this week if I have to slam the breaks on and have a rethink.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

Quote from: Qube on February 14, 2021, 22:13:15
In cartoon land there are no rules :P

There are rules but you can literally bend them :)
and there is another one ... all explosives are produced by ACME.


bye
Ron

RemiD

QuoteNot even sure yet if the idea I have is doable in the time-frame but will know by the end of this week
maybe a clue ? (of the gameplay)

Qube

Quote from: RemiD on February 15, 2021, 08:07:04
QuoteNot even sure yet if the idea I have is doable in the time-frame but will know by the end of this week
maybe a clue ? (of the gameplay)

The basic idea of the game is : Set in a cartoon environment and you ( driver of a car ) have to do certain tasks in order to stop viruses being released. The play world is going to be pretty large and you'll have X time per task leading ultimately to stoping the evil mastermind behind it all saving the world.

Sounds pretty simple but I want the gameplay to be fun yet challenging which no doubt will take a lot of tweaking. Plus lots of modelling to do, world building and coding it all up. Not sure how much free time I'll have but I'm gonna give it a good go.

*EDIT* - The car shown above has been thrown out the window as my modelling skills have improved a little bit more since messing around ;D

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

RemiD

Quoteyou ( driver of a car ) have to do certain tasks in order to stop viruses being released. The play world is going to be pretty large and you'll have X time per task leading ultimately to stoping the evil mastermind behind it all saving the world.
your description remind me of this game :
youtube.com/watch?v=vLGDOttXC7s
(very fun to play !)

3DzForMe

Quote.
*EDIT* - The car shown above has been thrown out the window as my modelling skills have improved a little bit more since messing around ;D     
....

Cue.... Slipstreamed variant?
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

Quoteyour description remind me of this game : youtube.com/watch?v=vLGDOttXC7s (very fun to play !)
He he, looks pretty fun to play. Never seen that game before.

QuoteCue.... Slipstreamed variant?
Whole new design ;D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

STEVIE G

Show us the new car Qube?!  ;D

I've been working on my action platformer - mainly graphics / tiles and whatnot. I'm being quite ambitious with this as never done a platformer so lots to learn and study. One thing I've learned after a few tests is that collisions are a bit of a c^nt! Today I've been working on a couple of characters.and animations. There will be lots of animation as I want them to walk, run, climb, shoot, crawl, jump, hang, idle, be hurt and die of course.

Anyway, a quick look at the main characters pixel art. These are the guys you call on when shit goes south!  :P

Not sure if these pics will show up, do they need to be http urls?

Hawk - a bare foot reprobate with a pink mohekan



Fro - a big haired cool dude with red sneakers



Yes that is a broken bottle  ;)

Steve Elliott

Loving the retro pixel art...Bad ass lemmings...And yes pixel correct collision has to be spot on or you're gonna get complaints.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

STEVIE G

Quote from: Steve Elliott on February 17, 2021, 16:41:11
Loving the retro pixel art...Bad ass lemmings...And yes pixel correct collision has to be spot on or you're gonna get complaints.

I've been developing a character system where each body parts and gun can be rotated  independently to make an animation pose and spit multiples out as animation. It saves a ton of time and looks anatomically correct (when you squint) . It also produces a different left facing view automatically as the gun is in your left hand. Having fun making idle animations, foot tapping, tantrum with headbanging, yawning and shooting gun in air. Will post some gifs when I'm done.  ;D