Code a game comp - Virus - Feb 7th to Apr 18th 2021

Started by Qube, February 07, 2021, 02:16:50

Previous topic - Next topic

Scaremonger

Hey @Qube,

Is there a SyntaxBomb logo we are allowed to use within our games?

I'd like to resize it to fit and stick it on my Splash screen.
Si...

Xerra

These should help you out.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Scaremonger


Qube

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

3DzForMe

Wow, the street lights are still on at gone the witching hour, looking pretty sweet!
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

STEVIE G


Qube

Quote from: STEVIE G on March 15, 2021, 11:34:46
Looks great. Is that a sepia tone?
All the models are being done using 10 levels of grayscale + 2 for emissions where needed. It's not a sepia effect just changing the tone in-app to a sepia looking colour. Moving models will be in colour just for fun :))
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

3DzForMe

Not saying I'm 'in' just yet - the old clock ticks every forwards.

However - this example slice of AGK code should let me load my protagonists into a nice little array, first steps from what is just a Paper Prototype.... for now!  :o

link: --https://www.appgamekit.com/documentation/guides/arrays_002.htm







BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

Welcome to my very first attempt at character modelling :))

Unbelievably this took me two bloody days to model and rig :o I thought it would take about an hour or so but doing a 3D model and rigging it was a lot more work than I thought especially as I've never ventured into this area before.

Luckily it animates far better than I thought it would and all the joints move as expected. In game it'll ( multiple of ) be quite small so super detail is not needed.

Pretty basic stuff for any 3d modellers / riggers amongst us but as a first try and despite the stupidly long time to do, it turned out just about OK in the end. Lots learned so can only improve for next time \o/

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

blinkok


Qube

Quote from: blinkok on March 24, 2021, 02:37:41
Have you tried using mixamo to rig it?
I used Cheetah3D as that's what I do modelling in and as no doubt I'll be doing non humanoid characters ( someday ) I thought I better at least learn the basics.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

You could open your model in blender and use "sculpt mode" to push and pull the vertices around in a rather pleasant way (without altering polycount or so).



bye
Ron

Steve Elliott

Quote
Pretty basic stuff for any 3d modellers / riggers amongst us but as a first try and despite the stupidly long time to do, it turned out just about OK in the end. Lots learned so can only improve for next time \o/

Good job!  I've not tackled that either so I can imagine it being a time consuming faff if you don't know what you're doing.  The animation of a 3d rigged character can look very impressive, so with what we've seen of your game so far it's looking promising.  Just need the gameplay to match-up now then.   :)
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: Derron on March 24, 2021, 11:11:46
You could open your model in blender and use "sculpt mode" to push and pull the vertices around in a rather pleasant way (without altering polycount or so).
Cheetah3D has that ;D

Quote from: Steve Elliott on March 24, 2021, 11:18:27
Good job!  I've not tackled that either so I can imagine it being a time consuming faff if you don't know what you're doing.  The animation of a 3d rigged character can look very impressive, so with what we've seen of your game so far it's looking promising.  Just need the gameplay to match-up now then.   :)
Never fear, the gameplay is the most important and I've spent quite a while tweaking things. It's a blast ;D. What others make of it is a different story though :))
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

iWasAdam

Rigging is always something I'd love to get into, so kudos for getting it sorted ;)