Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020

Started by Qube, August 18, 2020, 06:52:27

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Steve Elliott

lol yes it's alive, it's good when you first get things moving about and animating.

When you're dashing from dark square to dark square the quick move lends itself to the fast ship 'echo'.  I'm pleased with how that turned out.
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STEVIE G

#106
I've been prototyping ideas over the weekend. 

Thought about doing a Thrust style neon vector game but with a morphing ship you could change in different situations like wider and thinner to get through small vertical gaps etc.. The thought of building a level editor put me off. Too much work for the 5 weeks we have left.

Tried out a turn based idea similar to Wasteland Warriors (failed comp entry) but more of a grid like movement similar to the squared paper game vector race where you retain momentum from the previous turn so have to think ahead. The concept was more about survival than racing or killing things.  Got the basic movement working with options to use handbrake, nitro or 180 spin all of which changed future moves.  It wasn't particularly fun as there was no Ai so difficult to know if it had legs. I had too many ideas also which weren't doable in 5 weeks so binned it (for now). 

The game needed to be small with quick to make assets.

I liked the endless survival concept and I love post apocalyptic stuff like Madmax and also Running Man and like driving games.  Its a game show where contestants drive around a stadium/arena in a rusty old pickup, chased by stalkers, topping up gas as you go.  The longer you last the more money you leave to the family.

I'm sticking with my tried and tested lo-fi graphical style (sorry to disappoint Derron ).

First screenshot ..




Steve Elliott

Quote
Too much work for the 5 weeks we have left.

:o  Nearer 6 weeks, than 5.   :P
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Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
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Xerra

I'm checking the patent board to see if Stevie G has trademarked Vandemonium as his game name yet ;-)
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STEVIE G

Quote from: Xerra on September 08, 2020, 20:47:39
I'm checking the patent board to see if Stevie G has trademarked Vandemonium as his game name yet ;-)

I think blink used that name for his 3d remake of Van Tourismo. I did consider finishing the trilogy but that ain't no Van, its a Pickup! Might make one of the stalkers drive a Van for old times sake though.  ;D

Steve Elliott

Quote
I'm sticking with my tried and tested lo-fi graphical style (sorry to disappoint Derron ).

Well that's your aesthetic for games, so why not explore it for a while?   :)
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Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
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Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
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STEVIE G

Quote from: Steve Elliott on September 08, 2020, 21:40:35
Quote
I'm sticking with my tried and tested lo-fi graphical style (sorry to disappoint Derron ).

Well that's your aesthetic for games, so why not explore it for a while?   :)

Exactly! ;D I really do enjoy trying to get as much detail as I can per pixel.  I follow a pro dev Orange Pixel who did Spacegrunts and many other cool games. Alll his games have the same aesthetic so I figured why not me. I am mixing it up a little as the vehicles will roll and pitch when turning, accelerating and braking and the terrain will impact traction.

Steve Elliott

Yes, have fun with it!  ;D  Plus you get to optimize your engine over time, the latest version of Gunstar is noticably smoother than previous versions, no matter how many ships and particles are on-screen.
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blinkok

I would trademark that low-fi style. It's a keeper

Derron

> sorry to disappoint Derron

:'(

You had your chance cowboy :-p


bye
Ron

Qube

As we seem to be sharing then here is a basic WIP of some animations. Been slow going so far but hope I'll get more time now to get on with it ??? - Not quite sure how it's going to pan out but we'll see how it goes.

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Until the next time.

iWasAdam

Quotehere is a basic WIP of some animations
Flap me sideways!

I love it :)

STEVIE G

Quote from: Qube on September 12, 2020, 08:10:11
As we seem to be sharing then here is a basic WIP of some animations. Been slow going so far but hope I'll get more time now to get on with it ??? - Not quite sure how it's going to pan out but we'll see how it goes.



Looks magic. Karateka?

Steve Elliott

Very swish Qube.  :D  Did you use a particular program to produce the animation?  What kind of game are you developing exactly?
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Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
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Derron

Looks like Daz (Studio) ... especially as Qube did use Poser/Daz for his Exbien-Game Portraits.


bye
Ron