SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: Qube on September 12, 2023, 02:36:10

Title: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on September 12, 2023, 02:36:10
Welcome to our 16th Code a Game Competition.

(https://www.syntaxbomb.com/GameComps/016/SBGC-BOT80s-Large.png)

Competition Length : September 12th 2023 ( GMT ) Until December 3rd 2023 @ 23:59:59 ( GMT )

Theme : Best Of The 80's.

Detailed description:

The 80's, what a great decade for the boom of computer and console gaming. For this competition pick any game you loved from the 80's and make your version of the game or a game inspired by it. Of course we simply can't do a strict one-to-one clone as the copyright hammers will be out but you get the idea ( no copying / ripping names, graphics, sound etc ). 

Limits :

No limitations except the time allocated to this comp \o/.

Prizes :

The top three winners will be awarded £150 each paid via PayPal.

Rules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. SyntaxBomb has zero rights to any work posted here. You / your team hold total control.
8.. All entries must be in by December 3rd 2023 @ 23:59:59 ( GMT ). No extensions to the deadline will be granted.
9.. Games must be of a completed state and not merely a demo / proof of concept.
10.. No 100% clones of commercial games are allowed for example Donkey Kong which may lead to copyright infringement. A game my be done "in the style of" but must use original media and not a copy in a manner to which may infringe on a 3rd party copyright.
11.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game ( no new / additional features ) and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

How to submit your game :

Game submissions must be made in this thread. You may link to your external webpage or showcase post about your game. If you have no means of hosting your game then please PM Qube and arrangements will be made.

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Game from the 80's it's based on
Download link and OS requirements
Required dependancies
Brief info about your game
Any screen shots or video's
Media information ( If using free / purchased media, please state where you obtained said media. )

How are the winners picked :

Voting will take place from Monday the 11th of December 2023 for one week and a dedicated thread will be made and relevant voting information provided.

Finally...

Get coding, even if it's a small game, have some fun and good luck ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: metamorpho on September 12, 2023, 14:30:10
Great topic!!
I have a question. If I make a game in assembler for a retro computer and the end result is an .exe file for Windows, but in the emulator shell. Is this option allowed?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on September 12, 2023, 15:12:29
Quote from: metamorpho on September 12, 2023, 14:30:10Great topic!!
I have a question. If I make a game in assembler for a retro computer and the end result is an .exe file for Windows, but in the emulator shell. Is this option allowed?
Yes, no problems with that as you're still providing an .exe file. What happens underneath in the deep dark recesses of 0 and 1's does not matter  :D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 13, 2023, 10:02:37
I am all in.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on September 14, 2023, 17:50:11
What a fantastic theme!  :D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on September 14, 2023, 21:28:52
I've lost 48 hours already, looks like I'll have to relinquish 1st placed for a change  :o

Great theme, as an old Spectrum fan, no end of titles to choose from. Firebird software had some right ingenious titles....

Who can forget Fahrenheit 3000 ?

Fahrenheit 3000 (worldofspectrum.org) (https://worldofspectrum.org/archive/software/games/fahrenheit-3000-softstone-ltd)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: therevills on September 16, 2023, 05:24:34
Cool!  8) So many great 80's games to be inspired by!

Quick Q: Is it only one game to base our entry on or could it be a mix? eg. Mario crossed with Kung Fu Master?  ;)

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on September 16, 2023, 06:23:00
Quote from: therevills on September 16, 2023, 05:24:34Cool!  8) So many great 80's games to be inspired by!

Quick Q: Is it only one game to base our entry on or could it be a mix? eg. Mario crossed with Kung Fu Master?  ;)


You can pick any game from the 80s and be inspired to mix it with another from the 80s.. The rules say it's allowed ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 16, 2023, 17:43:48
wait, what. I see this after 4 days. I know I'm slack, but .....

<thinking cap on>
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 17, 2023, 08:12:50
Quote from: Xerra on September 16, 2023, 17:43:48wait, what. I see this after 4 days. I know I'm slack, but .....

<thinking cap on>

And it can be any 2 games of the 80's  ^-^
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 17, 2023, 14:54:24
Quote from: MrmediamanX on September 17, 2023, 08:12:50
Quote from: Xerra on September 16, 2023, 17:43:48wait, what. I see this after 4 days. I know I'm slack, but .....

<thinking cap on>

And it can be any 2 games of the 80's  ^-^
I already have a plan that does involve two games. A game and its sequel, in fact.

And I have an evenings worth of progress into it as well. It's the ideal opportunity to try out some new features in Gamemaker, and learn some stuff that I've been meaning to do for ages.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on September 18, 2023, 21:01:15
i just took a look at what were the video games in the 80's ( i was too young to play :)) )

and found this news about 'video arcade addiction' (1982) :
https://www.youtube.com/watch?v=m6iV1CkCnWk

at least, at this time, the people were forced to go out of their rooms ! and could potentially meet others people in these arcade places...
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 19, 2023, 04:15:44
Quote from: RemiD on September 18, 2023, 21:01:15i just took a look at what were the video games in the 80's ( i was too young to play :)) )

and found this news about 'video arcade addiction' (1982) :
https://www.youtube.com/watch?v=m6iV1CkCnWk

at least, at this time, the people were forced to go out of their rooms ! and could potentially meet others people in these arcade places...
Our arcades were a leisure park with food courts, rides, pools. We would also hold tournaments right through the 80's and 90's.
It was awesome.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 21, 2023, 22:23:16
Let's hear it then, guys. Who's got ideas, and who's still thinking?

Anyone started work yet, and got anything worth showing?

Who's doing something but keeping it close to their chests.

Curious how many of us are having a go this time, as we usually end up with maybe two thirds of them turning into a game at the end. 

So far no worklogs or anything like that, so we're all going to announce what they're up to a bit further in? :)

I'll spill what I'm doing probably over the weekend. I could show a few things now but, as I'm going back to the good old Vic 20 days, I'd rather have maybe some kind of YouTube video to show it in action, as I'm working with very Vic style graphics so static screens aren't really going to impress anyone.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: therevills on September 23, 2023, 01:19:45
In my spare time (not much these days), I'm learning LibGdx and my normal games I create are based on:

* Pong
* Breakout
* Asteroids
* PacMan
* Super Mario

So once I've done that and create a super simple framework and utilities I'll select an 80s came for the comp  ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: therevills on September 23, 2023, 02:40:57
And just thinking of a good resolution to set the game... I was going to go with 320x200, but thought that might be too high res for an 80's game... so googling around and found this: https://www.arcade-museum.com/monitor.html#R

Rampage Arcade 1986 - Standard Monitor -  336 x 240


PacMan Arcade 1980 - Standard Monitor -  336 x 240

Higher than I thought for that time...

Street Fighter 2 (1991) - 384×224

And for Super Street Fighter 2 (1993) using the CP System II - 384 × 224  with over scan of 512×262
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 23, 2023, 06:42:12
Quote from: Xerra on September 21, 2023, 22:23:16Let's hear it then, guys. Who's got ideas, and who's still thinking?

Anyone started work yet, and got anything worth showing?

Who's doing something but keeping it close to their chests.

Curious how many of us are having a go this time, as we usually end up with maybe two thirds of them turning into a game at the end.

So far no worklogs or anything like that, so we're all going to announce what they're up to a bit further in? :)

I'll spill what I'm doing probably over the weekend. I could show a few things now but, as I'm going back to the good old Vic 20 days, I'd rather have maybe some kind of YouTube video to show it in action, as I'm working with very Vic style graphics so static screens aren't really going to impress anyone.


I'm going with Wardner/pyros by Toaplan and published by Taito in 1987.
Already 3 levels in with 3 more to go.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on September 23, 2023, 08:33:57
Still percolating ideas, procrastination is the thief of time.

Which isn't ideal - but hey ho, there you go!

Inspiration:

https://worldofspectrum.org/

Might be a 'shooter' I go for..... platformer, so many genre's!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 23, 2023, 09:04:54
Quote from: 3DzForMe on September 23, 2023, 08:33:57Still percolating ideas, procrastination is the thief of time.

Which isn't ideal - but hey ho, there you go!

Inspiration:

https://worldofspectrum.org/

Might be a 'shooter' I go for..... platformer, so many genre's!
Not to mention the amount of home systems that were around at the time, not just arcade.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 23, 2023, 10:25:56
Quote from: MrmediamanX on September 23, 2023, 06:42:12
Quote from: Xerra on September 21, 2023, 22:23:16I'll spill what I'm doing probably over the weekend. I could show a few things now but, as I'm going back to the good old Vic 20 days, I'd rather have maybe some kind of YouTube video to show it in action, as I'm working with very Vic style graphics so static screens aren't really going to impress anyone.


I'm going with Wardner/pyros by Toaplan and published by Taito in 1987.
Already 3 levels in with 3 more to go.
Just had a little look at that game. It looks kinda Ghosts and Goblins like. Same kind of play style. Maybe you should have gone for that one. Much more well known :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 23, 2023, 10:29:44
Quote from: 3DzForMe on September 23, 2023, 08:33:57Still percolating ideas, procrastination is the thief of time.

Which isn't ideal - but hey ho, there you go!

Inspiration:

https://worldofspectrum.org/

Might be a 'shooter' I go for..... platformer, so many genre's!

71 days is all you have. It's not as long as you might think.

I always end up rushing at the end and drop stuff that I want to include in my games because I slow down a bit in the middle sometimes between the start and end dates. Consciously trying to avoid that this time by working at least a couple of hours every evening ticking bits off. The last 5% always takes the same amount of time as the first 95%, I've always found.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 23, 2023, 13:07:20
@Xerra I may have to do the ghosts and goblins thing, that game was hard as nails from what I remember.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: BasicBoy on September 23, 2023, 16:04:30
I do like this compo's theme, but if I do make & submit a game, it'll be very bare-bones. Time is so limited these days.

There was a game I used to play on my Acorn Electron called "Frenzy" which I quite enjoyed, so perhaps something along those lines.

Decision day for me is Oct 1st.



 
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on September 24, 2023, 12:40:58
QuoteThe 80's, what a great decade for the boom of computer and console gaming. For this competition pick any game you loved from the 80's and make your version of the game or a game inspired by it. Of course we simply can't do a strict one-to-one clone as the copyright hammers will be out but you get the idea ( no copying / ripping names, graphics, sound etc ). 
can i create a game inspired by one (or several) exiting game(s) of the 80's, with a similar gameplay, a similar graphics style, but with a different view ( 3d first person view instead of 2d top down view or 2d side view ) ?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 24, 2023, 16:03:50
Quote from: RemiD on September 24, 2023, 12:40:58
QuoteThe 80's, what a great decade for the boom of computer and console gaming. For this competition pick any game you loved from the 80's and make your version of the game or a game inspired by it. Of course we simply can't do a strict one-to-one clone as the copyright hammers will be out but you get the idea ( no copying / ripping names, graphics, sound etc ).
can i create a game inspired by one (or several) exiting game(s) of the 80's, with a similar gameplay, a similar graphics style, but with a different view ( 3d first person view instead of 2d top down view or 2d side view ) ?

Yeah, why not. The theme is inspired by, after all.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on September 24, 2023, 21:14:16
ok thanks for the clarifications. :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: DaiHard on September 28, 2023, 09:35:12
I've started making a variant (pretty close!) of frogger - it should have the same kind of look and feel (because my skill with graphics is pretty limited!) but I'm not limiting myself to a realistic resolution. At the moment it is redrawing the whole background (i.e. all the rectangles etc!) every frame, but I may need to draw it once, save it to memory and replot from there.... but on the other hand, computers are much faster now... ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 28, 2023, 16:40:38
Quote from: DaiHard on September 28, 2023, 09:35:12I've started making a variant (pretty close!) of frogger - it should have the same kind of look and feel (because my skill with graphics is pretty limited!) but I'm not limiting myself to a realistic resolution. At the moment it is redrawing the whole background (i.e. all the rectangles etc!) every frame, but I may need to draw it once, save it to memory and replot from there.... but on the other hand, computers are much faster now... ;D
Great idea. I always said I'd do some kind of take on frogger one day but just never got around to it yet. Just like Radar Rat Race. Been promising myself that one for years ;)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on September 28, 2023, 17:30:51
Frogger is a good choice.  :D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on September 28, 2023, 19:57:48
i am trying to create an helicopter game, with 3d perspective / third person view, but reproduce the gameplay / graphics style of 2 games of the 80's... 8)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 28, 2023, 22:24:17
I'm about 80% done for the game itself. It's fully playable now but there's quite a lot of placeholder systems in there just to pad out the areas that I can polish later on. I've built a nice array system for level data that is relatively simple for changing elements to get some variety in the levels but I've only fully created five of the (currently planned) twenty, as I'm still expanding what can be configurable, so getting that settled comes first before I get all 20 done.

I should probably show something off by now but I've still got some placeholder vic 20 char graphics that I've not redrawn or replaced as yet, so I'm giving it a few more days before I do anything like a worklog and video.

I changed how I worked on this game compared to how I normally put them together and it seems to be working well for me. 2-3 hour sessions every day, not just the odd long session whenever I feel like it, for starters. Also I consciously avoid any scenario where I finish a session with something major unfinished, or leave out a tricky part for next time. It helps massively if you're loading up to work on your game and you're not disheartened at having to start off straight away with a particularly tricky problem.

Another thing I'm doing is always close out on a win. You've always got an ever-evolving list of things you want to add, or update, and some of these are often quick five or ten minute jobs. Removing one of the many items on the work list is a big motivation plus, so I've got just as many little tweaks on my list as major elements.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on September 28, 2023, 22:43:00
Quote from: Xerra on September 28, 2023, 22:24:17I'm about 80% done for the game itself.
Say what? :o I'm still in the concept stage in what I want to do :)) I need to get mouse clicking and key tapping faster.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 29, 2023, 13:16:41
It's true. Actually, probably 82.5% now, after last nights marathon. I've stepped up my productivity massively this time, as I've screwed up at least four efforts to make a competition deadline previously. 

I'm determined to remain the person who's submitted the most entries for SyntaxBomb game competitions since they started :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on September 29, 2023, 15:33:11
If I was entering I'd do a version of Defender :) ...Using graphics I bought from playniax.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 30, 2023, 02:36:06
@Steve Elliott Nice.
Me being me I'm practically done, just doing a bit of T T[tidy up and testing] but if I still have time, I may add some secrets or cheats to it as the game is arcade hard mode just like Wardner/Pyros and ghosts and goblins so it's certainly not a cake walk.

(https://i.imgur.com/qSOSe5D.jpg)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: therevills on September 30, 2023, 03:39:31
Very cool! Loved Ghost and Goblins as a kid!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on September 30, 2023, 11:30:10
QuoteIf I was entering I'd do
why do you never participate ?

give it a shot... it is just for fun... ;)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 30, 2023, 12:41:03
Quote from: RemiD on September 30, 2023, 11:30:10
QuoteIf I was entering I'd do
why do you never participate ?

give it a shot... it is just for fun... ;)
In Steve's defence he does often start. He just doesn't finish :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 30, 2023, 12:41:57
Quote from: MrmediamanX on September 30, 2023, 02:36:06@Steve Elliott Nice.
Me being me I'm practically done, just doing a bit of T T[tidy up and testing] but if I still have time, I may add some secrets or cheats to it as the game is arcade hard mode just like Wardner/Pyros and ghosts and goblins so it's certainly not a cake walk.

(https://i.imgur.com/qSOSe5D.jpg)
I should have known you'd be almost finished. There's me thinking I'm doing ok for time - for a change :)

Video time?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 30, 2023, 12:48:37
QuoteI should have known you'd be almost finished. There's me thinking I'm doing ok for time - for a change :)

Video time?

Soon, just need to test out these post processing fx so things blend more cohesively and do a massive cleanup. I kind of want to drop it around Halloween just like last time.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 30, 2023, 13:01:28
Here's what I'm doing. A hybrid of both Gridrunner and Matrix - based on the Vic 20 versions, as everyone knows the others were nowhere near as good :)

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on September 30, 2023, 15:29:17
@Xerra Looking mighty rad 8)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on September 30, 2023, 16:07:21
Some great looking entries - even at this early stage!   :o

I didn't say I was definitely in or out, it depends if I get some free time or not! :)

Gridrunner is looking (and sounding) great. The 'Gridrunner' text doesn't fit with the low res 80's look the rest of the game has though.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on September 30, 2023, 16:51:27
Quote from: Steve Elliott on September 30, 2023, 16:07:21Some great looking entries - even at this early stage!  :o

I didn't say I was definitely in or out, it depends if I get some free time or not! :)

Gridrunner is looking (and sounding) great. The 'Gridrunner' text doesn't fit with the low res 80's look the rest of the game has though.

Nope. I'll be removing some of the low res stuff, and I'll bump up that logo into the main screen anyway. Jeff Minter has already said anyone can do anything they want with his old games but I don't want to look just like it, as I'll be adding some stuff that those games didn't have anyway. A lot of things in there are just placeholders. Plan to have a proper menu eventually, for starters. And I don't have the x/y grid zappers or snitch in yet. So much to still do.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on September 30, 2023, 19:26:22
Quote from: MrmediamanX on September 30, 2023, 02:36:06@Steve Elliott Nice.
Me being me I'm practically done, just doing a bit of T T[tidy up and testing] but if I still have time, I may add some secrets or cheats to it as the game is arcade hard mode just like Wardner/Pyros and ghosts and goblins so it's certainly not a cake walk.

(https://i.imgur.com/qSOSe5D.jpg)
:o :o You gotten this far in 20 days?  :o :o  Graphics drawn from fresh or media you already had?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on September 30, 2023, 23:10:44
Quote from: Xerra on September 30, 2023, 13:01:28Here's what I'm doing. A hybrid of both Gridrunner and Matrix - based on the Vic 20 versions, as everyone knows the others were nowhere near as good :)


Nice to see some proper games ;D Can't go wrong with a Vic-20 game :-*
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on October 01, 2023, 06:03:55
Quote from: Steve Elliott on September 29, 2023, 15:33:11If I was entering I'd do a version of Defender :) ...Using graphics I bought from playniax.


And how is it going?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on October 01, 2023, 06:04:19
Quote from: Qube on September 30, 2023, 23:10:44
Quote from: Xerra on September 30, 2023, 13:01:28Here's what I'm doing. A hybrid of both Gridrunner and Matrix - based on the Vic 20 versions, as everyone knows the others were nowhere near as good :)


Nice to see some proper games ;D Can't go wrong with a Vic-20 game :-*
WOW! Love it!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on October 01, 2023, 12:58:52

QuoteRules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. SyntaxBomb has zero rights to any work posted here. You / your team hold total control.
8.. All entries must be in by December 3rd 2023 @ 23:59:59 ( GMT ). No extensions to the deadline will be granted.
9.. Games must be of a completed state and not merely a demo / proof of concept.
10.. No 100% clones of commercial games are allowed for example Donkey Kong which may lead to copyright infringement. A game my be done "in the style of" but must use original media and not a copy in a manner to which may infringe on a 3rd party copyright.
11.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game ( no new / additional features ) and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

is it ok if i create a game for this competition on syntaxbomb, but i also submit it for another competition on another website ?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on October 02, 2023, 00:52:08
Quote from: RemiD on October 01, 2023, 12:58:52is it ok if i create a game for this competition on syntaxbomb, but i also submit it for another competition on another website ?
Of course :D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 02, 2023, 10:17:52
@Qube Mostly from media I generally already had laying around, the models are very low poly, I can poop out in a few minutes.
Music is collaborative from Geoff Harvey, It hit's the Ghost and goblins style.
Some art is edited out the anus to fit the "oil painting" filter aesthetic... Still trying to nail that.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on October 02, 2023, 17:05:08
With this post I'm reminded of 'Bottom' lol. RIP Rik Mayall.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on October 02, 2023, 21:37:00
Quote from: Steve Elliott on October 02, 2023, 17:05:08With this post I'm reminded of 'Bottom' lol. RIP Rik Mayall.
What am I missing here? Are there posts missing in this thread, or deleted? I don't get the reference.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on October 03, 2023, 07:40:40
MrmediamanX is making bottom references Xerra.Pooping and anus lol.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 03, 2023, 11:52:24
Quote from: Steve Elliott on October 03, 2023, 07:40:40MrmediamanX is making bottom references Xerra.Pooping and anus lol.
That show is absolute bonkers Mr gas man.  ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Morpheus on October 06, 2023, 16:39:29
Hi,

So a little bit late on parade here!

I am working on an old c64 classic game. 8)

Currently I am working on the graphics, so far I have spent around 25 hours :o  on the tiles to make up the levels. There is not much to show as yet.

Morph
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on October 07, 2023, 12:29:07
Late to the party but I am thinking to enter... I think I will try to make a game inspired by Fort Apocalypse. I loved it as a kid.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on October 07, 2023, 17:11:44
Quote from: playniax on October 07, 2023, 12:29:07Late to the party but I am thinking to enter... I think I will try to make a game inspired by Fort Apocalypse. I loved it as a kid.


A+++ to that one. I'd love to see this reimagined. What a thumping good C64 game this was. I wasn't impressed the first time I played it because it was dead hard. But it really grew on me. I hope you come through with this one.

I had a go at doing my own take on this called Swag for the last compo, but I just couldn't get the time to finish it. I really should pick that up again as it was shaping up pretty well.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 09, 2023, 05:31:27
Quote from: playniax on October 07, 2023, 12:29:07Fort Apocalypse
Played the snot out on the c64 back in day.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: blinkok on October 09, 2023, 20:04:58
https://github.com/markmoxon/nes-elite-beebasm
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on October 13, 2023, 04:20:31
Fort Apocalypse in space first test.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on October 13, 2023, 06:48:21
@playniax - liking the animation already!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on October 14, 2023, 07:03:50
Not sure Dune (Amiga Style) quite qualifies as an 80's game.....would've been a bit of a 'push' to get a facsimilie of this pearler passed the finishing line!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on October 14, 2023, 08:56:24
Quote from: 3DzForMe on October 14, 2023, 07:03:50Not sure Dune (Amiga Style) quite qualifies as an 80's game.....would've been a bit of a 'push' to get a facsimilie of this pearler passed the finishing line!

Dune 2 is probably the Amiga game you're actually referring to, as the other Dune game was a wierd story game that nobody even liked, from recollection.

I think both games came out in the same year, but Dune II was definitely 1992. I had weeks of playing that pretty much non-stop on my Amiga when I first got it. Great game.

As for remaking it, I'd suggest it's rather too ambitious. There's something like 7 weeks left, even if it was an 80's game, and fit the competition theme.

If you're still thinking you want to do a game at this stage then i'd suggest you go for a smaller project that's actually possible in the time-frame.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 15, 2023, 01:47:51
Dune 2, I think I still own my copy of that on the megadrive.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Baggey on October 15, 2023, 07:55:38
QuoteThere's something like 7 weeks left, even if it was an 80's game, and fit the competition theme.

I think id need 7 months. with my keyboard stabbing skill's :-[ When the penny drops on how to write a game template i would of loved the 80's Theme. As im stuck in the 80's.

One day maybe ill enter something when my games programming penny drops. :))

Cant wait to play some off the games "guys/girls or not quite sure yet?"  :-\

keep up the good work and have fun!

Kind Regards Baggey
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on October 15, 2023, 10:28:21
i really liked the movie "Dune", not sure if the games have a similar world / story.

i will take a look.

anyway it is always possible to create a small game with a side story / environment. ( go kill the big worms in the desert, and collect the 'spice', with a gameplay similar to 'space harrier' :D )
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on October 15, 2023, 13:44:31
Time for a second preview. Game is a bit too easy still because i've only got all the data for five levels plumbed in so far, and it's not been balanced, because I'm still testing elements at the moment. Once the X/Y zappers go in - hopefully working on them this afternoon - then it's going to get rather tricky.

Still to do:
Camels,
X/Y Zappers,
Snitch,
20 levels set up,
High score name entry,
Some sequences like Game Over placeholder replaced,
Colours done a bit more subtle,
A few surprises that weren't in the original game....

A little over 7 weeks to go. I can't imagine not making the deadline this time.


Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: William on October 15, 2023, 16:55:40
Quote from: Xerra on October 15, 2023, 13:44:31Time for a second preview. Game is a bit too easy still because i've only got all the data for five levels plumbed in so far, and it's not been balanced, because I'm still testing elements at the moment. Once the X/Y zappers go in - hopefully working on them this afternoon - then it's going to get rather tricky.

Still to do:
Camels,
X/Y Zappers,
Snitch,
20 levels set up,
High score name entry,
Some sequences like Game Over placeholder replaced,
Colours done a bit more subtle,
A few surprises that weren't in the original game....

A little over 7 weeks to go. I can't imagine not making the deadline this time.



dang xerra, real nice. look like your playing to win. we watched 80s stuff at the community center last week. one of the games vector path /image looked 3d. edit: maybe it was 90s.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 16, 2023, 08:08:17
Quote from: Xerra on October 15, 2023, 13:44:31Time for a second preview. Game is a bit too easy still because i've only got all the data for five levels plumbed in so far, and it's not been balanced, because I'm still testing elements at the moment. Once the X/Y zappers go in - hopefully working on them this afternoon - then it's going to get rather tricky.

@Xerra, Looking pretty rad.  :)
I wasn't able to add you as a boss due to the games bosses following Wardner and G&G and already being made, but I did add you as a playable cheat character.
Still need to tidy up some of the anim's but 'yea' done and done. Smite thee queens park ranger.

(https://imgtr.ee/images/2023/10/16/ad768742502f5960bcec9fbcb4e9fb02.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on October 16, 2023, 09:49:41
Quote from: Xerra on October 15, 2023, 13:44:31Time for a second preview. Game is a bit too easy still because i've only got all the data for five levels plumbed in so far, and it's not been balanced, because I'm still testing elements at the moment. Once the X/Y zappers go in - hopefully working on them this afternoon - then it's going to get rather tricky.

Still to do:
Camels,
X/Y Zappers,
Snitch,
20 levels set up,
High score name entry,
Some sequences like Game Over placeholder replaced,
Colours done a bit more subtle,
A few surprises that weren't in the original game....

A little over 7 weeks to go. I can't imagine not making the deadline this time.



Looking really good, can't wait to have a blast ;D I get a very small thought and perhaps it's a leap on my behalf but maybe, just maybe there's a determination on on your behalf to finish this time?  :))  
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 17, 2023, 08:09:19
TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito

GHOST AND GOBLINS
released: 1985
developed by Capcom
published by: Capcom

ITCH.IO LINK: GORTON by MrmediamanX (itch.io) (https://mrmediamanx.itch.io/gorton)

REQUIRED_DEPENDANCIES: NONE

INFO:
[STORY]
The evil Gorton has curse your village, as the only one who was born with immunity to his curse
you must embark on a journey to undo the curse on the village and destroy the dark mage from ever returning.
CONTROLS:
Left/Right keys = Move
Up = Talk/Buy[Shop]
Down = Duck[hold to look down]
Z = Jump
X = Shoot
ENTER_KEY = pause
{GAMEPAD_COMPATIBLE}

MUSIC:
Geoff Harvey
Mrmediamanx of 3mx digital


Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on October 17, 2023, 17:37:57
Jesus, Mr media. Don't you ever sleep?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 18, 2023, 02:04:32
Quote from: Xerra on October 17, 2023, 17:37:57Jesus, Mr media. Don't you ever sleep?

Usually on Tuesdays  :D
Straight after this I have to go right into making the annual yearly Christmas game.
A code monkeys work is never done.  :)
Just had to do a quick patch ... damn textures, the Xerra character should have a double jump as well.
It should now be V0.1 until I find more bugs.  >:(
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Naughty Alien on October 19, 2023, 03:29:39
Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito

GHOST AND GOBLINS
released: 1985
developed by Capcom
published by: Capcom

ITCH.IO LINK: GORTON by MrmediamanX (itch.io) (https://mrmediamanx.itch.io/gorton)

REQUIRED_DEPENDANCIES: NONE

INFO:
[STORY]
The evil Gorton has curse your village, as the only one who was born with immunity to his curse
you must embark on a journey to undo the curse on the village and destroy the dark mage from ever returning.
CONTROLS:
Left/Right keys = Move
Up = Talk/Buy[Shop]
Down = Duck[hold to look down]
Z = Jump
X = Shoot
ENTER_KEY = pause
{GAMEPAD_COMPATIBLE}

MUSIC:
Geoff Harvey
Mrmediamanx of 3mx digital



..this looks so much as Adventures of Lomax...very nice..
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on October 19, 2023, 17:06:42
That game definitely has the Ghosts and Goblins vibe. Hope it's not infuriatingly hard, like the original, lol. I could never get to level 3. Barely made it to level 2 - a couple of times.

Looking forward to playing this - but not until judging week.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on October 19, 2023, 17:50:36
Quote from: Xerra on October 19, 2023, 17:06:42That game definitely has the Ghosts and Goblins vibe. Hope it's not infuriatingly hard, like the original, lol. I could never get to level 3. Barely made it to level 2 - a couple of times.

Looking forward to playing this - but not until judging week.

Solid, good thing I included the cheats.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on October 31, 2023, 04:47:21
OK folks, here's what I'm working on. Remember IK+?, well here's a teaser pic of International Kung-Fu+ ;D

I grabbed the model from mixamo but all the animation is done by me. 667 frames of animation all gloriously rendered in 2D. I did originally toy with using Unity but ultimately wanted that 2D look and feel and so opted for AGK. Going down the 2D route with AGK over so many animations caused a few big issues with animation locations and collisions but hammering away at the keys to code up solutions has paid off well I think.

(https://www.syntaxbomb.com/images/IKF.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: STEVIE G on October 31, 2023, 07:10:48
Wow! That looks magic Qube. Loved IK+ back in the day - who didn't! Are you going  to stick to the original move set or introduce some new ones? I don't see a headbutt?  ;D

I was experimenting with a one on one fighter with physics based animation when the comp started but was too tricky to get right. I will return to it. I have opted for a racer instead. I probably won't get it finished on time BUT you've got to finish this!

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on October 31, 2023, 09:27:47
@Qube >>
i wish you motivation, because animating humanoids and implementing these moves in a game is not easy !


my attempt at this :
http://rd-stuff.fr/blitz3d/animations-with-poseframes-emptyframes-500x375-10fps-HQ.gif
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on October 31, 2023, 16:43:18
Quote from: STEVIE G on October 31, 2023, 07:10:48Wow! That looks magic Qube. Loved IK+ back in the day - who didn't! Are you going  to stick to the original move set or introduce some new ones? I don't see a headbutt?  ;D

I was experimenting with a one on one fighter with physics based animation when the comp started but was too tricky to get right. I will return to it. I have opted for a racer instead. I probably won't get it finished on time BUT you've got to finish this!


Oh yes, there is the classic headbutt ;D I've also done most/all the moves. Good luck with your racing game 8)

  
Quote from: RemiD on October 31, 2023, 09:27:47@Qube >>
i wish you motivation, because animating humanoids and implementing these moves in a game is not easy !


my attempt at this :
http://rd-stuff.fr/blitz3d/animations-with-poseframes-emptyframes-500x375-10fps-HQ.gif


Nice  :) It is a pain doing 3D to 2D and then realising that you are going to have to code up a whole custom collision system :o
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on October 31, 2023, 21:21:21
That looks excellent Qube, hopefully you've got a suitable IK+ like animated background too.

A fitting tribute to the coder Archer Maclean who passed last December. 
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 01, 2023, 12:56:56
Holy shit, Qube. Hope you come through with this one. looks awesome.

You gotta make us lot the playable characters. As long as i'm the unbeatable one ;-)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 02, 2023, 14:32:53
Maybe something like dungeon Master....
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-02-at-08.55.22.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on November 02, 2023, 15:22:33
QuoteMaybe something like dungeon Master....

One of the reasons I bought an Atari ST. Amazing game for the time.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: blinkok on November 02, 2023, 18:58:21
Quote from: Qube on October 31, 2023, 04:47:21OK folks, here's what I'm working on. Remember IK+?, well here's a teaser pic of International Kung-Fu+ ;D

I grabbed the model from mixamo but all the animation is done by me. 667 frames of animation all gloriously rendered in 2D. I did originally toy with using Unity but ultimately wanted that 2D look and feel and so opted for AGK. Going down the 2D route with AGK over so many animations caused a few big issues with animation locations and collisions but hammering away at the keys to code up solutions has paid off well I think.

What proggy did you use to animate?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on November 03, 2023, 04:23:20
@blinkok Cascadeur. I only know the very very basics of it but intend to learn more after the comp. 
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 04, 2023, 11:57:53
Hmmm - here's a thought:
Maybe a dungeon crawler based on 1980's submarine games like "Silent Service" and "688 Attack Sub". Mix it with Some Sapphire And Steel, plus Thomas Dolby: One of our submarines is missing??
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 04, 2023, 11:58:39
trapped in a submarine, depth charges shake the sub, how long can you survive - did I mention Ghosts?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 04, 2023, 13:18:08
Quote from: iWasAdam on November 04, 2023, 11:57:53Hmmm - here's a thought:
Maybe a dungeon crawler based on 1980's submarine games like "Silent Service" and "688 Attack Sub". Mix it with Some Sapphire And Steel, plus Thomas Dolby: One of our submarines is missing??

Is it just me or does anyone else think that only Adam could come up with something like that and actually pull it off?

Like, WTF, haah.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on November 04, 2023, 15:12:31
Quote from: Xerra on November 04, 2023, 13:18:08
Quote from: iWasAdam on November 04, 2023, 11:57:53Hmmm - here's a thought:
Maybe a dungeon crawler based on 1980's submarine games like "Silent Service" and "688 Attack Sub". Mix it with Some Sapphire And Steel, plus Thomas Dolby: One of our submarines is missing??

Is it just me or does anyone else think that only Adam could come up with something like that and actually pull it off?

Like, WTF, haah.


No doubt.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 04, 2023, 16:16:50
Another preview of my competition game. I've done a shitload of background stuff in this now because i've been making a lot more of it configurable for when i set up the proper 20 levels of difficulty. 

The little spaceman running around at the top of the grid is the snitch. That little bastard points out where you are to the zapper underneath you, so you gotta watch out for him when you're playing, because you can't shoot him.

It looks a bit hard at the moment, because i'm also pretty shit at playing it, but that's just because i'm only playing with testing elements over the first 5 levels, so you might still stand a chance when i finish coding the game. It's going to be fast, hard game, though. Just like the original Gridrunner and Matrix.


Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on November 04, 2023, 16:34:12
Looks pretty sweet Xerra  8) Pure Vic-20 magic.

Talking of advanced things... Does everyone here have at least a 1GB GPU or amI just being silly?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 07, 2023, 08:33:31
hmm, I'm going to need a fully kitted out submarine...  :o
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-07-at-08.29.37.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 07, 2023, 15:31:34
next to the generators would be 2 huge diesel engines...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-07-at-15.30.03.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on November 08, 2023, 20:34:52
Some stunning looking entries already  ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Alienhead on November 09, 2023, 01:06:32
Ooo a new compo..  I've been overseas for 6 months, just getting back in the grips.  Not to late to enter is it ?
Hows the rules on pre-made shaders? I made a bunch of arcade posteffect shaders last year and never got to use them. Would love to pull them out at this compo. :)


PS cool pics iWasAdam !
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 09, 2023, 13:44:17
A shot of the 2d editing of a map for the sub...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-09-at-12.56.04.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 09, 2023, 15:25:42
Rear Torpedo room. lighting off and then on
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-09-at-15.21.26.png?w=1024)(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-09-at-15.22.13.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 09, 2023, 18:17:24
When these competitions come around, Adam is like that one girl you dated as a teenager that wouldn't directly put out. The one who would let you see a little bit of leg on fifth date, if you're lucky, maybe some brief petting, and your cries for a reach-around were always sadly unheard :)

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 10, 2023, 12:07:05
Cor - Fancy a bit o my leg do you.... ?  :-*
rear torpedo room - check
engine room - check
Kitchen - check
crew room - check
Radio room - check
Command center - check
Still got the front crew and torpedo room :(
But here's the radio room (leg) for you
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-10-at-12.03.22.png?w=886)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 10, 2023, 23:47:13
I have no idea what Adam is doing but i'm insanely curious.

Submarine commander (Vic 20 - 8K) - possibly a bit leftfield, that one.
Silent Service?
Hunt for Red October?

All will become clear, no doubt.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: therevills on November 11, 2023, 03:04:10
I've finally decided to base my entry on 1942, released in 1984... but mine is going to be named "1986"  8)

Currently working on the sprites.

(https://www.syntaxbomb.com/gallery/15_11_11_23_3_03_21.jpeg)

I feel the need... the need for speed  ;)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 11, 2023, 08:31:05
1942 - I'm loving it :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 11, 2023, 12:55:28
HMMM. Movement - Should it be Wolfenstein or dungeon master?  :'(
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 11, 2023, 12:58:58
Forward Torpedo tube looking at the tubes with rolling ocean tilt...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-11-at-12.56.50.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 11, 2023, 14:30:03
Main menu. This is a new 'motion' menu, with particles and live motion of objects depending on the mouse position. this gives a sort of fake 3d/depth parallax effect...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-11-at-14.27.12.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: blinkok on November 11, 2023, 23:29:09
Nice!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 12, 2023, 14:20:05
Initial concept for trenches...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-12-at-14.18.38.png?w=916)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 13, 2023, 07:44:56
Now with textures and distant sky. Needed to gen up on some reference material first though...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-13-at-07.42.16.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Alienhead on November 14, 2023, 00:36:50
Just really got started last week, my idea came to me a few days ago so I tossed together a quick and dirty mock up. The idea showed to be fun.. so I'm pressing forward :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 14, 2023, 14:49:58
If you explore the trenches you'll come across a lake of blood... next to the infirmary...  :o
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-14-at-12.57.56.png?w=1024)
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-14-at-14.47.09.png?w=1024)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on November 15, 2023, 05:39:41
Digging the aesthetic Adam. looking mighty nice.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 15, 2023, 08:50:55
hehehe. Todays tip: It might be smelly, but follow the washing...  ;D
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-15-at-08.48.30.png?w=885)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 15, 2023, 08:59:28
And for anyone wondering where all the visuals are coming from - Unity, Unreal, etc. It's a custom 3d game system I've been working on.
 I went over everything I had previously said and went to work testing and proving stuff. Writing a new 3d engine with dynamic culling at face level, shaders, dynamic lighting system. Custom 3d audio synth with multiple sound generators and FX along with sequencing and song creation and deep links into the level editor. Plus 2d sub-systems, UI, object connections, 2d and 3d particle system...
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Naughty Alien on November 15, 2023, 10:59:26
..these are such nice visuals..nice work..
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 15, 2023, 14:01:01
:)
Just so people don't think this is one big asset flip. I needed the back end of a 1935 truck...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-15-at-13.58.37.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 15, 2023, 19:39:26
@iWasAdam Beachhead?

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on November 15, 2023, 19:51:59
Yep nice work, but how is this 80's based? Veery losely based on Dungeon Master? It looks more like a 90's game to me.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 16, 2023, 12:45:03
It says take something from the 80's and reimagine it :)

Here's a 2d view of the wiring system. in this example you see the level and a door being wired to a switch.
The top line allows you to filter what is shown on the map. When wiring, only this things that can be linked will be shown. so in this case the door want's input from a switch, so only switches are shown (once connected only the filter object are visible - hense no switches are visible only doors)
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-16-at-12.35.43.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on November 16, 2023, 13:02:47
QuoteIt says take something from the 80's and reimagine it :)

I know mate, I was just wondering what 80's game was the inspiration?
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 17, 2023, 07:26:48
Yup - the inspiration was 'Dungeon Master'. So it's a very traditional crawler. wasd / arrow / keypad movement or mouse. open doors, kill things, etc.
Here's the first peek at the working game gui along with a 'friend':
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-17-at-07.21.01.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on November 17, 2023, 18:37:52
Looks great. I feel the movement icons should be more low res too though to match the main screen. Maybe placeholders?  8)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on November 18, 2023, 08:43:26
@iWasAdam >> you manage to create 3d models and textures quite fast, and they are convincing enough to convey the ambiance, congrats. :)

not sure how you manage to do that as fast.

i am working on modeling / uvmaping / texturing some 3d buildings for my game, right now, and i manage to do it, but it takes a lot of time for me. ???

http://rd-stuff.fr/blitz3d/3d-helicopter-game-20231114-appartments.png
http://rd-stuff.fr/blitz3d/3d-helicopter-game-20231115-hospital.png
http://rd-stuff.fr/blitz3d/3d-helicopter-game-20231116-supermarket.png
http://rd-stuff.fr/blitz3d/3d-helicopter-game-20231117-fuelstation.png
http://rd-stuff.fr/blitz3d/3d-helicopter-game-20231118-garage.png

(i try to use 1 texel per 0.1unit for my current game, but what is difficult is to determine what size a building / vehicle should be, related to the game world, so sometimes i quickly model what should be at the interior and then model the exterior accordingly. not the fastest approach ^-^)

( 1 more building to make :'( )
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 18, 2023, 10:54:36
ok, first thing I use my own 3d editor. But this holds true for all 3d packages.

lets look at how I would approach modelling 3d housing blocks:

1. work out your scale so you know the imported model will be the right size (for you)
2. find some reference pics
(https://vjointeractive.files.wordpress.com/2023/11/soviet_panel_house_set.jpgdc7a76ab-d1d3-41c5-aa4f-85ca38c3fa0eoriginal-3394685195.jpg)
this sort of thing is a good place to start

3. take a simple cube block and resize - you can see the texture has all the info windows, roof etc
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-18-at-10.45.33.png)

4. pick the top of the cube and texture the roof bit, select the front and back and texture with windws and door, last the 3 sides and use a smaller bit for the side windows and you have instant soviet style housing. you can retract the pic for a hand drawn look or make your own texture yourself etc. simples ;)

(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-18-at-10.45.50.png?w=788)

you can make it look more realistic by adding a few stickyout bits - balconies, main door, maybe make the first floor slightly larger, etc...
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on November 18, 2023, 11:17:52
yes i work in a similar way, to begin, i create the overall shapes with the appropriate size, with cubes, and then i add more details.
and i draw the texture with 1 texel for 0.1unit.

your example looks good, but i think it is important to keep the same graphics style in a game, and so i draw all my textures with simple colors for my current game.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 18, 2023, 11:50:25
a good suggestion is to look at 3d low poly conversions of buildings - you can use these as a guide and source of ideas :)
(https://img-new.cgtrader.com/items/2415651/de718afa8a/residential-city-block-3d-model-max-obj-3ds-fbx-lwo-ma.jpg)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on November 18, 2023, 12:26:13
yes i do that also.
on turbosquid
on unity store

but often the low polys models have a lot of unecessary details as you may have noticed (it depends on the game someone is attempting to create...)

in the end, i used the street view of google maps ! and i simplified the structure of the buildings.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Derron on November 18, 2023, 13:27:31
Do as IWasAdam wrote: add little details to make things look more convincing.

Everybody will detect your "it is a cube only"-basic blocks for buildings if they are allowed to walk around the building or look at it with changing perspectives (so ex. a non-orthogonal view on a fly-by etc)

Add some balcony or make the doors "stand out" (or stand in) and it will create more "plasticity" when looking at it.

For buildings this is very easy as you often just care for windows, doors, roofs (eg a roof "railing"), added antennas on top - or these doors to enter the roof top area.


At the end we talk about a hundred tris more for a smaller building ... this is neglectable on the hardware of the last ... 10-15 yrs.


Regarding textures: similar to "kitbashing" which reuses elements/components you would create base textures and reuse them on the buildings. So prepare a set of "roof shingles" and reuse them (in different "order" or slightly different scales/rotation/...) on other buildings.
You just need to avoid to create a new texture for each building - reuse and you will get a "more consistent style" for free.
If you paint textures on your own then of course you could use multiple textures but have to pay attention when painting them -- there you often will have to use the same "color palette" on which you base your "variants/shades" on.

Think this is old school knowledge - but still valid. So things being known for 40 yrs now - but surely valid for the next decade(s) too.


bye
Ron 
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 18, 2023, 14:01:42
Here's a post from 6 years ago showing very simple building shapes with minimal texturing. one thing to also note is massing. building tend to mass together, along with roads, etc. You will need to find the best trade off with all of this...
(https://vjointeractive.files.wordpress.com/2018/02/screen-shot-2018-02-17-at-12-39-23.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: RemiD on November 19, 2023, 10:08:58
well i want to keep a specific graphic style for my current game. but it is interesting to discuss several methods to model / uvmap / texture 3d shapes.
:)

but i may add some noise on the walls textures...


QuoteAt the end we talk about a hundred tris more for a smaller building ... this is neglectable on the hardware of the last ... 10-15 yrs.
since there will be a lot of debris (parts of destroyed buildings, trees, vehicles, furnitures) in my game, i have to be carreful to not use too many tris for each building.

not everybody has a high performance computer...

i already see some slowdowns if i use too many separate entities (hence the usefulness of one mesh with one surface for all debris of an island), or if i use too many separate entities / surfaces with alpha... (for the clouds of the tornado and for the dust around the tornado)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 20, 2023, 12:25:04
So I thought it needed to be a bit more dungeon master, so I needed a starting base to pick your character. And then I thought maybe the base is where you get to other parts...
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-20-at-12.20.26.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 21, 2023, 08:31:48
Finally some kind of portal (with some added particles) - I wonder what it does and how you activate it...  :o
(https://vjointeractive.files.wordpress.com/2023/11/screenshot-2023-11-21-at-08.21.47.png?w=917)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on November 24, 2023, 17:08:46
Hi guys, I see some nice stuff here. Keep going! So Playniax is definitely entering with a game inspired by Fort Apocalypse and we call it Fort 64. Here is a first look:

(https://playniax.com/_temp/screenshots/f64-0.jpg)

(https://playniax.com/_temp/screenshots/f64-1.jpg)

(https://playniax.com/_temp/screenshots/f64-2.jpg)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 24, 2023, 17:48:40
Yes, a fort apocalypse tribute, as you promised. I look forward to seeing this one. Great work!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 26, 2023, 08:32:52
For some daft reason I've been thinking deadline day was the 7th. Only last night in the pub I checked calendar and then twigged it's actually the 3rd of December.

1 week to deadline day, now. No pressure :-)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 26, 2023, 12:39:15
LOL  :P
Just like my last 3 days of finishing things...
WHILE Oh wait, I need to pack the audio, oh wait the audio doesn't work, oh wait why does this not work. REPEAT  >:D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on November 26, 2023, 20:00:07
Quote from: Xerra on November 26, 2023, 08:32:52For some daft reason I've been thinking deadline day was the 7th. Only last night in the pub I checked calendar and then twigged it's actually the 3rd of December.

1 week to deadline day, now. No pressure :-)

Holy shitballs with tinsel :o The final week already? Gonna be a close call on finishing on time ( as always ). Next game comp, keep it simple :))
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Alienhead on November 27, 2023, 16:16:18
Quote from: Qube on November 26, 2023, 20:00:07Next game comp, keep it simple :))
Is this even possible? Every game jam I join I start out with that philosophy just to see it unmet. :(
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 28, 2023, 11:07:10
I've been beavering away like a looney over the weekend.

Think I've got 1 more major addition to put in, another 8 levels of game data to set up, and a few bits to tidy up now. 

It's the list of maybe stuff that's grabbing my attention, though. Wondering if i can put any of those in without breaking anything.........
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 28, 2023, 11:11:58
Quote from: Alienhead on November 27, 2023, 16:16:18
Quote from: Qube on November 26, 2023, 20:00:07Next game comp, keep it simple :))
Is this even possible? Every game jam I join I start out with that philosophy just to see it unmet. :(
It's not. I actually went for a pretty simple game in theory, this time. It's actually worked out pretty tricky to deliver it.

I have learned a shit load of new ways of doing some stuff, and, in particular, worked out a much, much better way of creating game levels for progressive difficulty, as I've never coded a game the way this one has developed before. I'll be sticking to this system when I make a game that doesn't just have new maps that are harder to work through as levels in future.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on November 28, 2023, 15:04:20
I'm writing out all the data files:
1 level + png = 2mb
game files, including all other graphics, models, sound, ui, etc = 18mb
3d model files = 866 = 10mb
engine = 7 mb
:o
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on November 29, 2023, 06:53:09
Keep chipping away at it lads, I knew I was going to be busy all through November and December.
Looking forward to just chilling out playing these entries with a beer and snacks.  :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on November 30, 2023, 22:56:24
That's it, I'm finally done.

Not putting my game online yet as I've got a friend doing a load of final testing for me. All being well then hopefully I can put it online by tomorow evening, as i've got a busy weekend so can't leave it any later.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 01, 2023, 23:58:36
Ok, I'm in.

Game Title: Gridrunner
Game from the 80's it's based on: Gridrunner & Matrix (both Vic 20 versions)
Download link and OS requirements: Gridrunner (https://xerra.itch.io/gridrunner) - OSX and Windows versions available.
Required dependancies: None. Windows version has its own installer.
Brief info about your game: All the info on the game is on the Itch.io page.
Any screen shots or video's: All on the Itch.io page.
Media information ( If using free / purchased media, please state where you obtained said media. )
Music came from jewelbeat back in 2015. They are long since defunct, it appears, but i still have the licence info that shows i am entitled to use it.

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fxerra.co.uk%2Fwp-content%2Fuploads%2F2023%2F12%2F4.png&hash=b6380d34df22e56e1c29edb62a9590bf1355a82b)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fxerra.co.uk%2Fwp-content%2Fuploads%2F2023%2F12%2F5.png&hash=684584fea8574a615025c27865d8650a240346ff)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fxerra.co.uk%2Fwp-content%2Fuploads%2F2023%2F12%2F3.png&hash=6c80bfcccb939a936cfb5589b070c940e366ef42)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fxerra.co.uk%2Fwp-content%2Fuploads%2F2023%2F12%2F2.png&hash=9594be74e0aab8725727a4f73a704a347dc0eb02)

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on December 02, 2023, 06:12:47
@Xerra, awesome looking work!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 02, 2023, 06:56:51
@Xerra Ahh, retro Vic-20 gaming. Looking forward to playing this as soon as I can 8)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on December 02, 2023, 07:12:33
@Xerra, just gave it a whirl, made it to level 3 on my first go, trigger happy fun!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on December 02, 2023, 08:47:55
Gridrunner is looking great. I am gonna play it.

Here is our entry called Fort 64 (https://www.syntaxbomb.com/game-coding-competitions/worklog-1986-best-of-the-80-s-2023-compo-fort-64-by-playniax/new/#new).

Have fun!

(https://playniax.com/games/Fort%2064/Screenshots/fort%2064%20-%201.jpg)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 02, 2023, 08:59:24
Quote from: 3DzForMe on December 02, 2023, 07:12:33@Xerra, just gave it a whirl, made it to level 3 on my first go, trigger happy fun!
You should be able to get up to level 9 without too much trouble after a few games. Once you get past there then it starts to get a bit hairy. I made it pretty easy for the first few starting levels. 
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: iWasAdam on December 02, 2023, 14:00:35
Don't think This one will be ready in time  :o
So here is the final image. This is S.T.A.C.I. Your holographic assistant who will help you along the way.
(https://vjointeractive.files.wordpress.com/2023/12/screenshot-2023-12-02-at-13.55.44.png)
She is just about to explain the secret room you have just found and maybe a link to the past...
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Morpheus on December 02, 2023, 17:01:24
OK, here's my entry!  ;D

It's been fun to create, graphics were a struggle: I had to learn how to use blender to create a decent player ship. How Andrew did that on the C64 I have no idea!!!

Game Title: Uridium X
Game from the 80's it's based on: Uridium (Commodore 64 version).
Download link and OS requirements: Uridiuim X (https://conceptalpha.itch.io/uridiumx): Mac and Windows versions available.
Required dependancies: None. Mac drag game to Applications folder, Windows version has its own installer.
Brief info about your game: My take on Andrew Braybrook's iconic shooter.
Any screen shots or video's: All on the Uridium X (https://conceptalpha.itch.io/uridiumx) page.
Media information ( If using free / purchased media, please state where you obtained said media.)
All Code, Graphics,Sounds and Code by myself.
Music by Chris Huelsbeck.
Written with Game Maker Studio 2.
Artwork created with Affinity Designer, Asperite and Blender
Sounds created with Garage Band and Ocenaudio.

Hope you enjoy it!

Morph
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: therevills on December 03, 2023, 08:50:38
I'm out of time, so it's a one level entry for me :(

Game Title:
1986

Game from the 80's it's based on:
1942 (Arcade Version)

Download link and OS requirements:
https://therevillsgames.itch.io/1986
Windows 64bit

Required dependencies:
None, I think...

Brief info about your game:
Controls: WASD/Cursor keys to move, SPACE/Z to shoot
Coded in LibGdx, first "full" game using the engine.

Media information:
Music by Juhani Junkala [Retro Game Music Pack]
Sound Effects by The Motion Monkey Free Retro Arcade Sounds Pack

(https://img.itch.zone/aW1hZ2UvMjQwMTQ3OC8xNDIxNjIwMy5wbmc=/original/ot2AxE.png)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on December 03, 2023, 11:36:59
It's show time.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: metamorpho on December 03, 2023, 15:17:31
Game Title:  Base_VR37
Game from the 80's it's based on  "LodeRunner"
Download link and OS requirements
https://metamorpho-sg.itch.io/base-vr37
or
https://drive.google.com/file/d/1sS2OGlnA-CBbowH4JsM15bQeKnBH4T0r/view?usp=sharing

Windows 10 (other ??)
Memory (RAM): 4 Gb
Screen Resolution: 1280x720
Free disk space: 36 Mb

Required dependancies ----
Brief info about your game:
As a child, I loved playing LodeRunner, so I decided to choose this game and make it my version.
For some reason, our hero decided to fly away from the space base. But the guards are chasing him.
He needs to get to the spaceship. To open the exit to another level of the base, you need to collect all the pieces of precious metal.
I wanted to make 20 levels, but I realized that I didn't have time and reduced it to 10.
However, if you can reach level 10 and pass it, then you will see a small cartoon - a spaceship takes off enchantingly and flies into space :)

Any screen shots or video's
Media information:
Graphics are partly mine.
The main character and the guards were made in the "Spriter Pro" program
Other robots and different tiles were drawn by myself and a friend of mine.
Some graphics are taken from free resources:
  https://www.gamedevmarket.net/ from the FREE section,
  https://itch.io/game-assets from the FREE section,
https://pixabay.com from the FREE section
https://opengameart.org/ from the FREE section
https://craftpix.net/ from the FREE section

Music:
The main melody for the game was written by me.
The melody in the intro and at the end of the game is taken from free resources:
  https://www.gamedevmarket.net/ from the FREE section,
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

(https://img.itch.zone/aW1hZ2UvMjQwMTgyMS8xNDIxODY3My5qcGc=/original/NMwa4U.jpg)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 03, 2023, 17:06:52
Great stuff. Was hoping we'd get an entry or two under the radar.

Come on Adam. You've still go time to get yours done as well. And that slacker, Qube !!!!!

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: larrybtoys on December 03, 2023, 19:53:33
This is my competition entry.

Game name: Alien Invaders
Based on: Space Invaders
Link to download: http://www.retrocomputerstuff.com/Alien%20Invaders.zip
Requires any Windows OS with 4G RAM or more
Short YouTube video: https://youtu.be/RmIEUveRA9A
This game is fairly easy at first but has several levels that get harder each increase. There is a lot going on as bullets are being shot at you, aliens are chasing you from the sides, and aliens keep going faster each time they reverse directions. Digital sound can be turned on or off from the main menu as well as the sound profiles can be changed from male to female. It was written entirely in GFA Basic 32 with no additional add-ons such as sprites or any special graphics or audio enhancers.

Enjoy!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 03, 2023, 20:07:21
Some really REALLY good looking entries 8)

Mine is almost done and definitely on the way but grr argh some I've work coding shite to finish off for tomorrow morning first (pesky work priority and not an excuse).. So it will be in the early hours that my game arrives. I don't affect the winners or the prize money so :P

International Kung-Fu in glorious 3D done with AGK Studio will be here soon soon ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on December 04, 2023, 01:06:46
You got this Qube, you got this.  ;)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 04, 2023, 04:43:14
Ack! I'm out :'(  Just finished the coding I had to do for this morning. It's gone 4am and my brain is fed up with key tapping so I don't even want to look at something else. Not sure if I'll get much spare time during the week but if I can secretly squeeze the game in before voting I'll definitely do so unless a baying crowd says no no no. As said I can't affect the winners or the prize fund. My entries are just to make up the numbers ;D

Here's a screen shot so you can get an idea of what the game looks like ( excuse the debug number on the middle left ) :

(https://www.syntaxbomb.com/images/IKF-SS01.png)




OK folks, comp is now closed! Bug fix week begins so get reporting and squishing them pesky things.

Game comp voting will take place from Monday 11th December until Sunday 17th December 2023 @ 23:59:59 GMT. A dedicated thread will be in place ready for voting time.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 04, 2023, 10:47:35
Put the game out there as soon as possible, Qube. Like you said, it doesn't affect any of the judging, so no harm in it. And we seem to lose out on too many competition games that are made for these competitions because they run out of time and just get abandoned, if there's no reason to encourage people to finish them. I've got at least five that I never returned to because I ran out of time...
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on December 04, 2023, 19:35:50
That's a shame Qube, it looks great. Definitely spend some time on this after the comp, I'm sure we'll all love to see it.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Swampie on December 04, 2023, 23:27:34
@Qube   Looks AMAZING!  Really nice graphics!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on December 05, 2023, 01:13:21
Quote from: Xerra on December 04, 2023, 10:47:35Put the game out there as soon as possible, Qube. Like you said, it doesn't affect any of the judging, so no harm in it. And we seem to lose out on too many competition games that are made for these competitions because they run out of time and just get abandoned, if there's no reason to encourage people to finish them. I've got at least five that I never returned to because I ran out of time...

Ramen to that ... Could always drop it in as a belated syntaxbomb forum Christmas present.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 07, 2023, 22:29:10
Anyone given Gridrunner a blast yet? Any bugs spotted, or anything not working right? Only a few days until bug fixes are over and I can't believe that I've released the game without any issues at all. I'd be impressed if I had :)


In the meantime, here's a video of me playing up to level 9 on the final version. This is the last level before the snitch enters the game and changes how you will need to play rather quickly.

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 08, 2023, 04:03:42
Quote from: Xerra on December 07, 2023, 22:29:10Anyone given Gridrunner a blast yet? Any bugs spotted, or anything not working right? Only a few days until bug fixes are over and I can't believe that I've released the game without any issues at all. I'd be impressed if I had :)
Bugs? loads of them... By level 6 the lasers don't register hits very well ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 08, 2023, 13:00:40
Not sure what you mean there? The lasers don't actually start until level 6 ?!?!?!

I'm assuming by loads of bugs you actually mean the enemies, right? :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 08, 2023, 13:14:04
I mean the bullets I fire lose collision in later levels. I swear I hit the enemies just fine so it must be a bug :)) :P
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on December 09, 2023, 08:13:25
All the games run perfectly fine on my end.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 09, 2023, 13:32:39
Quote from: Qube on December 08, 2023, 13:14:04I mean the bullets I fire lose collision in later levels. I swear I hit the enemies just fine so it must be a bug :)) :P

You're just getting old for fast games, old man :) I do the collision checks by peeking in the position where the missile is going to be going to be in the next frame so it's react right as the enemy moves into it's spot. I move by 32*32 pixels to maintain the vic 20 char based movement that the original game has, but blown up from the original 8*8 to allow for increased screen resolutions. The Vic was 320 * 200 pixels, so if i stuck with 8*8 chars on the resolution the game has now, then it would take a missile something like a week to go off screen, hah.

As far as i can see all the event traps for any kind of impact with other objects wouldn't allow for one to cross another without the collision event triggering.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on December 09, 2023, 20:39:32
Quote from: Qube on December 08, 2023, 04:03:42
Quote from: Xerra on December 07, 2023, 22:29:10Anyone given Gridrunner a blast yet? Any bugs spotted, or anything not working right? Only a few days until bug fixes are over and I can't believe that I've released the game without any issues at all. I'd be impressed if I had :)
Bugs? loads of them... By level 6 the lasers don't register hits very well ;D
also had fun on gridrunner, its a blast (boom boom) will be trying the other entries soon!
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 11, 2023, 13:43:22
OK Christmas coders, bug fix week is complete and a voting thread will be up tonight or tomorrow at the latest.

If entrants could make sure the latest version of their game is uploaded and ready to be tested and played, thanks.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 11, 2023, 21:01:39
Quote from: Qube on December 11, 2023, 13:43:22OK Christmas coders, bug fix week is complete and a voting thread will be up tonight or tomorrow at the latest.

If entrants could make sure the latest version of their game is uploaded and ready to be tested and played, thanks.
Let's have your IK+ up at the same time, el-bossman. You've had another week now. And, because you abstain yourself from any competition rewards, it should be fine to throw it in as a late entry.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on December 11, 2023, 22:25:07
QuoteLet's have your IK+ up at the same time, el-bossman. You've had another week now. And, because you abstain yourself from any competition rewards, it should be fine to throw it in as a late entry.

Agreed.   :D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 12, 2023, 09:25:37
Quote from: Xerra on December 11, 2023, 21:01:39Let's have your IK+ up at the same time, el-bossman. You've had another week now. And, because you abstain yourself from any competition rewards, it should be fine to throw it in as a late entry.

Fingers crossed ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 13, 2023, 06:18:22
Finally got the time to spend what ended up being under 3 hours to finish off my game. For the next comp I'm going to hide in a cave with no distractions ;D

Without further ado I present :

International Kung-Fu

My entry to the Code a Game Comp "Best of the 80's". Late to the show but as I can't affect the winners or the prize fund then no harm in adding it into the mix. You can still vote, hint hint :))

Written in AGK Studio and as I like to challenge myself in these comps, this is my first 3D game with character animation. Took a loooong time to do the animations but for a first attempt I think they turned out pretty well.

Graphics : All by me apart from character from Mixamo and the Torii was from a Daz3D pack.
Music and Sound : Music and Sound pack from Unity Asset Store and / or Humble Bundle. Zero time to write any music this time.
Animation : All mine!, all mine!

Windows : Download (https://www.syntaxbomb.com/games/InternationalKungFu/IKF-Win.zip)
MacOS : Download (https://www.syntaxbomb.com/games/InternationalKungFu/IKF-Mac.zip)

* If you are on MacOS then open a Terminal Window and type xattr -d com.apple.quarantine ( with a space on the end ) and then drag the game into the same window. It should then look like "xattr -d com.apple.quarantine /Users/qube/Downloads/International\ Kung-Fu\ Mac/International\ Kung-Fu.app". Press Enter and then the game should launch without issue ( I really should start signing my Mac Apps properly ).


Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 13, 2023, 06:21:05
I will 100% get the voting thread up tonight. My apologies for the delay and as a token of my shame and humiliation in lack of leadership I will up the prize fund to £200 each for the top 3 winners. Tis the season and all ;D
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: playniax on December 13, 2023, 16:12:40
Great stuff!

Here is a video from Fort 64

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 13, 2023, 19:59:12
Not played fort yet, but it looks like it's going to be really good. This has definite vibes of more Choplifter and Gravitus, which was another syntax bomb entry a few years ago. Looking forward to playing it to see if there's more than the map we see in the video :)

Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 13, 2023, 20:02:09
@Qube Never mind International Karate. Judging by the age of those fighters in your video, I'm suspecting you've actually make International Old-Fartie :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 13, 2023, 20:28:09
Quote from: Xerra on December 13, 2023, 20:02:09@Qube Never mind International Karate. Judging by the age of those fighters in your video, I'm suspecting you've actually make International Old-Fartie :)

Have you never seen classic old Kung-Fu masters? ;D Or the fighters from the 80's game have all grown up :))
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on December 14, 2023, 01:33:48
And don't tell Mr Miyagi he's too old to fight.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 14, 2023, 20:28:13
I love your profile avatar, Steve. Reminds me of my Vic 20 days so much. Loved the competition pro joystick. That thing was a tank. Could survive any game you threw at it. 

I got one for my 15th birthday, I think. Had it for years afterwards. Wonderful bit of kit.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: 3DzForMe on December 16, 2023, 04:28:49
Love the backflip in IK+ :)
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Steve Elliott on December 16, 2023, 10:32:51
QuoteI love your profile avatar, Steve. Reminds me of my Vic 20 days so much. Loved the competition pro joystick. That thing was a tank. Could survive any game you threw at it.

Thanks ah cool, I wanted something retro and gaming related, and in my case it reminds me of my very first computer - the ZX Spectrum. I agree, after using the rubber keys it was great to get a joystick interface and there was only one joystick choice for me - the Competition Pro. It even survived the known joystick killer 'Daley Thompson's Decathlon'.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 17, 2023, 12:34:38
Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito


Mr MM, i'm having a spot of bother trying to play Gorton beyond a certain point at the moment. I am getting memory execution request boxes followed by game exit on Game over at present. That's not preventing me from playing, but i seem to have a problem trying to get past a certain area on the first stage as the platform i need to land on just lets me slip through it, and I land on spikes.

I've tried turning on some and all of the cheats so I can at least try and get through a bit more of the game, but I get the memory execution error whenever i start the game, if i have any of the cheats enabled. 

This is possibly a windows 11 thing, as that's what my laptop is using, but i don't have a parallels set up anymore to be able to try that. I'm only able to judge the game up to the point where i've had issues, otherwise.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: MrmediamanX on December 18, 2023, 00:46:23
Quote from: Xerra on December 17, 2023, 12:34:38
Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito


Mr MM, i'm having a spot of bother trying to play Gorton beyond a certain point at the moment. I am getting memory execution request boxes followed by game exit on Game over at present. That's not preventing me from playing, but i seem to have a problem trying to get past a certain area on the first stage as the platform i need to land on just lets me slip through it, and I land on spikes.

I've tried turning on some and all of the cheats so I can at least try and get through a bit more of the game, but I get the memory execution error whenever i start the game, if i have any of the cheats enabled.

This is possibly a windows 11 thing, as that's what my laptop is using, but i don't have a parallels set up anymore to be able to try that. I'm only able to judge the game up to the point where i've had issues, otherwise.

Dang it. I'm currently trying to recreate the game over bug, no luck even when spamming 'pause quit' as to brute force a 'flag delay'... hoping it's not an architectural issue, never been too good a debugging that, could just be blitz3d being a butthole.

Hmmm if it's clipping it may be due to a collision update lag, I can fix that ..... granted some of platforming is super tight and will kick the character right off the platform if scraping the edge of one.

Can't be Win11 I use a stock acer with Win11 to make it, not to sure how the parallels could cause an issue even on a Mac, but that is new to me.
Darn one of the cheats is moon jump. Odd for it to crash when enabling cheats ... just a generic true/false flag, that's going to be tough one the squash.
Although it may be too late to fix them for the comp, I will try to fix them ... cheers.


Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 18, 2023, 16:49:43
Quote from: MrmediamanX on December 18, 2023, 00:46:23
Quote from: Xerra on December 17, 2023, 12:34:38
Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito


Mr MM, i'm having a spot of bother trying to play Gorton beyond a certain point at the moment. I am getting memory execution request boxes followed by game exit on Game over at present. That's not preventing me from playing, but i seem to have a problem trying to get past a certain area on the first stage as the platform i need to land on just lets me slip through it, and I land on spikes.

I've tried turning on some and all of the cheats so I can at least try and get through a bit more of the game, but I get the memory execution error whenever i start the game, if i have any of the cheats enabled.

This is possibly a windows 11 thing, as that's what my laptop is using, but i don't have a parallels set up anymore to be able to try that. I'm only able to judge the game up to the point where i've had issues, otherwise.

Dang it. I'm currently trying to recreate the game over bug, no luck even when spamming 'pause quit' as to brute force a 'flag delay'... hoping it's not an architectural issue, never been too good a debugging that, could just be blitz3d being a butthole.

Hmmm if it's clipping it may be due to a collision update lag, I can fix that ..... granted some of platforming is super tight and will kick the character right off the platform if scraping the edge of one.

Can't be Win11 I use a stock acer with Win11 to make it, not to sure how the parallels could cause an issue even on a Mac, but that is new to me.
Darn one of the cheats is moon jump. Odd for it to crash when enabling cheats ... just a generic true/false flag, that's going to be tough one the squash.
Although it may be too late to fix them for the comp, I will try to fix them ... cheers.



Hold on, i'm not using Parallels anymore so it's not related to being played on a Mac. I'm using a windows 11 laptop for reviewing all the games.

Possibly the platform thing on first level is a skill issue. Nobody else has mentioned it - and they must have got further in the game.

The cheats enable no problem. It's just literally the game crashes if they are enabled, once it starts. Otherwise I won't get the same crash until it's game over. I've no idea if Blitz3d is still viable for creating games to work on Win 11 or not, I only ever used Blitzmax back in the day.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Xerra on December 18, 2023, 16:54:15
@Qube  I was going to mention it in game feedback when i submit my votes but there appears to be an issue in IK+ where after around round 7 (not sure exactly) one of the AI fighters (Green) stops actually fighting and just stands there in the defense position. It took me a while to get to that round, as I was learning the moves, but obviously, once one of those guys stopped attacking then it's actually impossible to be voted out at the end of any round. I did enjoy headbutting the crap out of it as i fought all the way to round 18, earning the red belt and around 80000 points before i stopped as it's kind of cheating the game.
Title: Re: Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023
Post by: Qube on December 19, 2023, 11:31:56
@Xerra Strange that just one fighter stopped. Thanks for the report, I'll see if I can reproduce it and fix.