Code a game comp 16 - Best Of The 80s - Sep 12th to Dec 3rd 2023

Started by Qube, September 12, 2023, 02:36:10

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Qube

Quote from: Xerra on December 13, 2023, 20:02:09@Qube Never mind International Karate. Judging by the age of those fighters in your video, I'm suspecting you've actually make International Old-Fartie :)

Have you never seen classic old Kung-Fu masters? ;D Or the fighters from the 80's game have all grown up :))
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Until the next time.

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
Linux Mint 8Gb Celeron Intel UHD Graphics 600
macOS Sonoma 32Gb Apple M2 Max
Spectrum Next 2Mb

Xerra

I love your profile avatar, Steve. Reminds me of my Vic 20 days so much. Loved the competition pro joystick. That thing was a tank. Could survive any game you threw at it. 

I got one for my 15th birthday, I think. Had it for years afterwards. Wonderful bit of kit.
M2 Pro Mac mini - 16GB 512 SSD
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3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Lenovo Re-furb'd Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Steve Elliott

QuoteI love your profile avatar, Steve. Reminds me of my Vic 20 days so much. Loved the competition pro joystick. That thing was a tank. Could survive any game you threw at it.

Thanks ah cool, I wanted something retro and gaming related, and in my case it reminds me of my very first computer - the ZX Spectrum. I agree, after using the rubber keys it was great to get a joystick interface and there was only one joystick choice for me - the Competition Pro. It even survived the known joystick killer 'Daley Thompson's Decathlon'.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
Linux Mint 8Gb Celeron Intel UHD Graphics 600
macOS Sonoma 32Gb Apple M2 Max
Spectrum Next 2Mb

Xerra

Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito


Mr MM, i'm having a spot of bother trying to play Gorton beyond a certain point at the moment. I am getting memory execution request boxes followed by game exit on Game over at present. That's not preventing me from playing, but i seem to have a problem trying to get past a certain area on the first stage as the platform i need to land on just lets me slip through it, and I land on spikes.

I've tried turning on some and all of the cheats so I can at least try and get through a bit more of the game, but I get the memory execution error whenever i start the game, if i have any of the cheats enabled. 

This is possibly a windows 11 thing, as that's what my laptop is using, but i don't have a parallels set up anymore to be able to try that. I'm only able to judge the game up to the point where i've had issues, otherwise.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

MrmediamanX

Quote from: Xerra on December 17, 2023, 12:34:38
Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito


Mr MM, i'm having a spot of bother trying to play Gorton beyond a certain point at the moment. I am getting memory execution request boxes followed by game exit on Game over at present. That's not preventing me from playing, but i seem to have a problem trying to get past a certain area on the first stage as the platform i need to land on just lets me slip through it, and I land on spikes.

I've tried turning on some and all of the cheats so I can at least try and get through a bit more of the game, but I get the memory execution error whenever i start the game, if i have any of the cheats enabled.

This is possibly a windows 11 thing, as that's what my laptop is using, but i don't have a parallels set up anymore to be able to try that. I'm only able to judge the game up to the point where i've had issues, otherwise.

Dang it. I'm currently trying to recreate the game over bug, no luck even when spamming 'pause quit' as to brute force a 'flag delay'... hoping it's not an architectural issue, never been too good a debugging that, could just be blitz3d being a butthole.

Hmmm if it's clipping it may be due to a collision update lag, I can fix that ..... granted some of platforming is super tight and will kick the character right off the platform if scraping the edge of one.

Can't be Win11 I use a stock acer with Win11 to make it, not to sure how the parallels could cause an issue even on a Mac, but that is new to me.
Darn one of the cheats is moon jump. Odd for it to crash when enabling cheats ... just a generic true/false flag, that's going to be tough one the squash.
Although it may be too late to fix them for the comp, I will try to fix them ... cheers.


It's a thing that doe's when it don't..

Xerra

Quote from: MrmediamanX on December 18, 2023, 00:46:23
Quote from: Xerra on December 17, 2023, 12:34:38
Quote from: MrmediamanX on October 17, 2023, 08:09:19TITLE: GORTON

BASED_ON:
WARDNER/PYROS
released: 1987
developed by Toaplan
published in arcades worldwide by Taito


Mr MM, i'm having a spot of bother trying to play Gorton beyond a certain point at the moment. I am getting memory execution request boxes followed by game exit on Game over at present. That's not preventing me from playing, but i seem to have a problem trying to get past a certain area on the first stage as the platform i need to land on just lets me slip through it, and I land on spikes.

I've tried turning on some and all of the cheats so I can at least try and get through a bit more of the game, but I get the memory execution error whenever i start the game, if i have any of the cheats enabled.

This is possibly a windows 11 thing, as that's what my laptop is using, but i don't have a parallels set up anymore to be able to try that. I'm only able to judge the game up to the point where i've had issues, otherwise.

Dang it. I'm currently trying to recreate the game over bug, no luck even when spamming 'pause quit' as to brute force a 'flag delay'... hoping it's not an architectural issue, never been too good a debugging that, could just be blitz3d being a butthole.

Hmmm if it's clipping it may be due to a collision update lag, I can fix that ..... granted some of platforming is super tight and will kick the character right off the platform if scraping the edge of one.

Can't be Win11 I use a stock acer with Win11 to make it, not to sure how the parallels could cause an issue even on a Mac, but that is new to me.
Darn one of the cheats is moon jump. Odd for it to crash when enabling cheats ... just a generic true/false flag, that's going to be tough one the squash.
Although it may be too late to fix them for the comp, I will try to fix them ... cheers.



Hold on, i'm not using Parallels anymore so it's not related to being played on a Mac. I'm using a windows 11 laptop for reviewing all the games.

Possibly the platform thing on first level is a skill issue. Nobody else has mentioned it - and they must have got further in the game.

The cheats enable no problem. It's just literally the game crashes if they are enabled, once it starts. Otherwise I won't get the same crash until it's game over. I've no idea if Blitz3d is still viable for creating games to work on Win 11 or not, I only ever used Blitzmax back in the day.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Xerra

@Qube  I was going to mention it in game feedback when i submit my votes but there appears to be an issue in IK+ where after around round 7 (not sure exactly) one of the AI fighters (Green) stops actually fighting and just stands there in the defense position. It took me a while to get to that round, as I was learning the moves, but obviously, once one of those guys stopped attacking then it's actually impossible to be voted out at the end of any round. I did enjoy headbutting the crap out of it as i fought all the way to round 18, earning the red belt and around 80000 points before i stopped as it's kind of cheating the game.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Qube

@Xerra Strange that just one fighter stopped. Thanks for the report, I'll see if I can reproduce it and fix.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
ASUS PG27AQDM 27" OLED 240hz monitor

Until the next time.