Huge Voxel Engine

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Description: I'm working on a voxel engine that can handle 1,000^2 cubes (256^3 voxels each) without lag.  The engine handles volumetric water (you can see it diffracting objects below the water line) and terrain generation through height maps.  Coming soon: Heavy 'vegetation' covering the landscape that can wave in the wind, volumetric lighting, and a lot more!  This is all done in regular vanilla BlitzMax.  Once I have more voxel assets to work with, I'll show some more!

Eventually this will be a massive RPG/Adventure/Platformer similar to the old Jak and Daxter game for PS2.

https://youtu.be/yWaVaXhG58U
https://youtu.be/AdTxCvzESWo
https://youtu.be/HVsxiB3wM5c
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Posted by: Blainiac at September 22, 2017, 17:30:45

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Comments (2)

MagosDomina
Posts:141
June 06, 2018, 00:11:43
I really love voxels both in the way the look and function. I wish more games utilized them. Nice results so far keep it up! :)
Dabz
Posts:467
October 23, 2017, 09:01:18
Impressive! :)

Dabz


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