Bah.mod Freeimage.mod

Started by _PJ_, September 22, 2024, 18:25:51

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Baggey

I have No idea what you guys are talking about. LOL or doing but if it improves BlitzMax then thats 8)

Kindest Regards Baggey
Running a PC that just Aint fast enough!? i7 4Ghz Quad core 32GB ram  2x1TB SSD and NVIDIA Quadro K1200 on Acer 24" . DID Technology stop! Or have we been assimulated!

Windows10, Parrot OS, Raspberry Pi Black Edition! , ZX Spectrum 48k, C64, Enterprise 128K, The SID chip. Im Misunderstood!

_PJ_

Quote from: Baggey on October 15, 2024, 19:22:13I have No idea what you guys are talking about. LOL or doing but if it improves BlitzMax then thats 8)

Kindest Regards Baggey

From what little I understand, it seems that between the "Freeimage library" which is itself a separate opensource project - being somewhat outdated - and the C++ standards being updated --- has left the Freeimage.mod module failing to compile due to what it seems is a need to explicitly cast char types as signed/unsigned