October 24, 2021, 10:07:40

Author Topic: MacOS issue with loading font arrays  (Read 1598 times)

Offline Ashmoor

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Re: MacOS issue with loading font arrays
« Reply #30 on: August 30, 2021, 00:39:07 »
I am guessing MaxGUI is a 32 bit thing and that's why it does not build with the rest of the modules so I skipped it completely.

I tried running the code with debugstop() and all the glyphs are null. Not a single glyph is actually loaded. I checked max2d.mod/imagefont and it seems like no glyph is actually loaded until the draw() call. Only the glyph arrays are initiated, both for the source font and the TImageFont. I may not understand the code though, it looks too advanced for me. I have attached a debugger print screen.


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