Hello guys , i want to write Greek texts in max2d , but i don't know how .I want to create a text game .Thanks for you time .
e.g.
Graphics 600,600
Repeat
Cls
DrawText ("Γεια σου κόσμε , πάτησε το πλήκτρο 'esc' για να βγεις ",300,300) ' it shows only the 'esc' the Greek texts are invisible.
Flip
Until KeyHit(key_escape)
Is there any example for how can i do this ?
local font:TImagefont = LoadImageFont("myfont.ttf")
SetImagefont(font)
From then on it used this font until another one is set.
https://blitzmax.org/docs/en/api/brl/brl.max2d/#function-loadimagefonttimagefont-urlobjectsizestylesmoothfont-
https://blitzmax.org/docs/en/api/brl/brl.max2d/#function-setimagefont-fonttimagefont-
bye
Ron
I found a .tff here http://www.fontsaddict.com/font/korinthus-italic.html (http://www.fontsaddict.com/font/korinthus-italic.html)
Graphics 600,600
Local font:TImagefont = LoadImageFont("KORINTHI.ttf",2,style=SMOOTHFONT)
SetImageFont(font)
Repeat
Cls
DrawText ("Γεια σου κόσμε , πάτησε το πλήκτρο 'esc' για να βγεις ",300,300)
Flip
Until KeyHit(key_escape)
When i am building it , i'm taking an error" compile error identifier 'style' not found ."
Ok , it's works, but without tones . For some reason i need to write greeklish to works . Thanks for help .
Graphics 600,600
Local font:TImagefont = LoadImageFont("KORINTHI.ttf",20,SMOOTHFONT )
Repeat
Cls
SetImageFont(font)
DrawText ("Geia sou kosme , pathse to plhktro ",10,300)
SetImageFont(Null)
DrawText("esc",330,310)
SetImageFont(font)
DrawText("gia na bgeiq ",360,300)
Flip
Until KeyHit(key_escape)
SuperStrict
Graphics 600,600
Local txtFile:String = LoadText("utf8::text.txt")
local txtRaw:String = "Γεια σου κόσμε , πάτησε το πλήκτρο 'esc' για να βγεις"
Local font1:TImagefont = LoadImageFont("KORINTHI.TTF",22, ITALICFONT)
'fonts https://fonts2u.com/attikau.font
Local font2:TImagefont = LoadImageFont("AttikaU.ttf",22, ITALICFONT)
SetBlend AlphaBlend
Repeat
Cls
'korinthi
SetImageFont(font1)
DrawText ("ASCI Hello World",10,50)
DrawText (txtRaw,10,100)
DrawText (txtFile,10,150)
DrawText (Chr(69)+Chr(70)+Chr(71)+Chr(72),10,200)
DrawLine (0, 300, graphicsWidth(), 300)
'attika unicode
SetImageFont(font2)
DrawText ("ASCI Hello World",10,350)
DrawText (txtRaw,10,400)
DrawText (txtFile,10,450)
DrawText (Chr(69)+Chr(70)+Chr(71)+Chr(72),10,500)
Flip
Until KeyHit(key_escape)
Your font does display characters - but maybe for greek code page encoding, not unicode. ISO-8859-7 ... maybe.
So I used a font which contains the unicode characters.
result:
(https://imgur.com/jopTZHl.png)
As you see, the one line which adds "normal character codes" (Chr(69), Chr(70) etc - E ...F ...G ...H) does display something in the one line in "Greek" ... but in the unicode font, EFGH stay EFGH while the "greek" stuff can still be used.
So in other words: your font draws "A,B,C ..." as something "greek" and your text could be displayed as "latin". Just imagine having a font which draws a "laughing emoticon" instead of "A" ... if you wrote then "AAA" in your editor (using your latin alphabet) and render it with "your font" you will get ... laughing emoticons.
Remember Windows "wingdings.ttf" or "symbols.fnt" ? They do this.
But if you really wrote "unicode" then you would not write "A" but ... some unique char code. And your greek text is doing this - hence you need a unicode font.
bye
Ron
:) Thank you very much Derron , This is really very interesting . I will study it .
George are you Greek?
Yammas!
Yes makis i am , are you too ? Steve Elliott Yammas! ;D
Where r u from?
lol we go to Greece every year (apart from this year for obvious reasons). It would be great to speak proper sentences in Greek but the language seems soo difficult to learn!
lol it had to be said, you couldn't resist it could ya? :))
It's all Spanish for me ... this is what we say in Germany ... seems we all have our "mysterious" language :D
bye
Ron
I am Greek too. ;D
This programming language is wonderful and the community here is even more wonderful than the programming language too.