Hi , is there a fix for the mac version of blitzmax NG ???

Started by wadmixfm, January 28, 2025, 17:26:00

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wadmixfm

@Derron

when i put this in my code i get the following error

SuperStrict
Framework sdl.framework

Can't find interface for module 'sdl.framework'

whats going on here ???

in the early days you could create fullscreen and widowed apps on the fly , why has it all been taken away from us , please this is not a personal attack on you honest.

Yes its really me :)

Derron

You might have to learn to _properly_ read (ignoring my grammar and spelling mistakes of course :p) ... I wrote that you could create such a module and then use it :)

In other words: this is not included and thus not useable for now this way until someone does the job.
If it was included - we would already have suggested that earlier right?


Regarding the mouse issue:
https://github.com/bmx-ng/brl.mod/pull/356
(pull request contains comments in the code explaining why I did the specific changes)

Give these changes a try. For me it works and I hope I did things correct. If it works for you then please post in the PR (if not already merged) so things are "double checked".
In my case the fullscreen switch "flickers" (this is because of the togglefullscreen command we now "have to use" it seems).
The old code created issues when running "debug builds" because then the app lost focus and eg MaxIDE received it - and this made clicks not targeting the right window (at my test-mac-mini ...).


bye
Ron

Midimaster

i can test your pull request changes on a new mac mini catalina and will report back...
...back from North Pole.

wadmixfm

Ahhhh ok thanks

I will try it

It's only for the mac because of the annoying menu bar at the top drops the app down

Lee
Yes its really me :)