October 21, 2021, 16:51:28

Author Topic: HardCoal Editor  (Read 9181 times)

Offline Hardcoal

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Re: HardCoal Editor
« Reply #60 on: January 06, 2020, 20:46:05 »
Thanks for the Tips Derron.
I dont use external Audio module Atm

What Ive done to check for undeleted types is a counter for each type..
Every time i create a new type I add 1 and when i delete one I subtract 1.
So I can compare the results when reloading a Map in my Case

also in my editor there is the memory display. so I can see if the memory keeps being stable.

I also run test where i create and delete object constantly to see if there is a memory accumulation

Cheers

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Offline Hardcoal

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Re: HardCoal Editor
« Reply #61 on: January 06, 2020, 22:18:41 »
Im really working hard to make the use of this Editor as convenient as possible (to me at least)
Sometimes I get stuck on boring stuff.. and it seems there is no progress externally.. But this Fazes must be face.
Working on cosmetics is the easiest part..
But its worth nothing, if the Editor is not what you want it to be
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Offline Hardcoal

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Re: HardCoal Editor
« Reply #62 on: August 27, 2021, 10:40:29 »
Although im not touching this editor for a while.. its not a lost project..
I decided change of strategy make it a 2D game editor only..
This simplify things.. way way more
I should have the brains to do so from the beginning.. than i would sure had a functional game editor years ago  :(

It will have 3d objects.. but the Editing will be 2D only with depth only ability of movement..

that was my initial plan before my Ego made me divert to full 3D which made me waste years of time for something wrong!
what a shame..

Yet the Editor is like 90% ready.. so why waste it

since i work very organized .. i have no problem getting back to any project no matter how many years have passed and get back to the code almost instantly
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