## [BMax 1.50] Does MilliSecs() return Int or Long?

Started by Adam Novagen, December 13, 2019, 17:43:55

Title says it all. This is such a hilariously simple question I almost feel dumb for asking, but I can't for the life of me find any indication of what value MilliSecs() returns. I'm just looking to make a totally accurate playtime calculator for my engine, but obviously I need to account for the possibility of MilliSecs() looping into the negatives, which means I need to know its maximum range.
We all know the main problem with dictionaries is that they contain too many words, and not enough butterscotch sauce!

#### _PJ_

It returns an Integer
However, it can be passed to a Long in 64-bit

Quote from: _PJ_ on December 13, 2019, 18:22:20
It returns an Integer
However, it can be passed to a Long in 64-bit
Okay. This means that, by default, it will loop at 2147483647, right? i.e. even if I store the value in a Long variable, the initial value returned by MilliSecs() will switch to negative once it passes 2^31?
We all know the main problem with dictionaries is that they contain too many words, and not enough butterscotch sauce!