no text is drawn on a texture when using Text() (Blitz3d) [solved]

Started by RemiD, December 29, 2017, 09:26:27

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RemiD

Hello,

I just found a bug (or weird behavior) (and the solution) (Blitz3d) :
No text is drawn on a texture when using Text(), if the texture has been created with the flag 4 (mask) or flag 2 (alpha)

Solution : use flag 256 (store in vram) when you want to draw text on a texture which has been created with the flag 4 (mask) or the flag 2 (alpha).

Not sure why it does that, so i say this is a bug (fortunately easily solved, and since you won't draw text on all your textures, no problem !)

Anyway !

RemiD