SyntaxBomb - Indie Coders

Languages & Coding => Blitz2D, BlitzPlus, Blitz3D => Topic started by: JBR on June 11, 2021, 00:29:25

Title: Does B3D ignore the alpha in Images?
Post by: JBR on June 11, 2021, 00:29:25
Hi,

Can't seems to get any alpha on my images?

Jim
Title: Re: Does B3D ignore the alpha in Images?
Post by: RemiD on June 11, 2021, 20:11:45
with Blitz3d, there is no alpha in images, the black (0,0,0) pixels are not drawn.

you must use textures to have variable transparency / opacity (alpha)

see : https://www.syntaxbomb.com/index.php/topic,1962.msg347047229.html#msg347047229
Title: Re: Does B3D ignore the alpha in Images?
Post by: peteswansen on June 11, 2021, 21:08:01
What about----------------     MaskImage handle,red,green,blue ?  Black 0,0,0 is the default MaskImage but you can use any RGB color
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