Does B3D ignore the alpha in Images?

Started by JBR, June 11, 2021, 00:29:25

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JBR

Hi,

Can't seems to get any alpha on my images?

Jim

RemiD

with Blitz3d, there is no alpha in images, the black (0,0,0) pixels are not drawn.

you must use textures to have variable transparency / opacity (alpha)

see : https://www.syntaxbomb.com/index.php/topic,1962.msg347047229.html#msg347047229

peteswansen

What about----------------     MaskImage handle,red,green,blue ?  Black 0,0,0 is the default MaskImage but you can use any RGB color