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October 19, 2021, 01:01:22

Author Topic: Does B3D ignore the alpha in Images?  (Read 330 times)

Offline JBR

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Does B3D ignore the alpha in Images?
« on: June 11, 2021, 00:29:25 »
Hi,

Can't seems to get any alpha on my images?

Jim

Offline RemiD

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Re: Does B3D ignore the alpha in Images?
« Reply #1 on: June 11, 2021, 20:11:45 »
with Blitz3d, there is no alpha in images, the black (0,0,0) pixels are not drawn.

you must use textures to have variable transparency / opacity (alpha)

see : https://www.syntaxbomb.com/index.php/topic,1962.msg347047229.html#msg347047229
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Offline peteswansen

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Re: Does B3D ignore the alpha in Images?
« Reply #2 on: June 11, 2021, 21:08:01 »
What about----------------     MaskImage handle,red,green,blue ?  Black 0,0,0 is the default MaskImage but you can use any RGB color

 

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