October 19, 2021, 01:16:41

Author Topic: Blitz Toolbox  (Read 29931 times)

Offline TomToad

  • Hero Member
  • *****
  • Posts: 556
Re: Blitz Toolbox
« Reply #15 on: June 19, 2017, 13:41:46 »
The toolbox is still available here for at least as long as the site is still up.  Might be good idea to check there to complete your list instead of, as some pages haven't been updated for several years.
8 rabbits equals 1 rabbyte.

Offline markcwm

  • Hero Member
  • *****
  • Posts: 508
Re: Blitz Toolbox
« Reply #16 on: June 20, 2017, 01:01:08 »
Yeah you're right TomToad I forgot about it being there, now I feel like a right fool. I'll have to edit my OP a bit. lol

In any case an updated list would be no bad thing, and if the software is abandoned and was free I'll host it.

Offline GW

  • Full Member
  • ***
  • Posts: 222
Re: Blitz Toolbox
« Reply #17 on: June 20, 2017, 01:55:30 »
Agreed, A lot of the link on are bad, working links kept up to date here is a good thing.

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1283
Re: Blitz Toolbox
« Reply #18 on: June 23, 2017, 07:26:03 »
A lot of useful links in this thread, thanks for the share everyone ;)

Offline Derron

  • Hero Member
  • *****
  • Posts: 3664
Re: Blitz Toolbox
« Reply #19 on: September 14, 2017, 12:05:17 »
Maybe not the most bugfree one - and at least it is pruned to have a GUI-rewite (it might help to restrict functionality a bit more to make it easier to maintain).

Of course it is open source under a nearly non-restrictive licence (zlib/libpng). It includes helpers (string, math), simple vector classes, tooltip-code, GUI-widgets (button, lists - select/slot/basic, panels, checkboxes, input, dropdowns, accordeon, sliders, scrollbars. dropdowns and lists might show scrollbars automatically. Drag'n'Drop-Support), event manager (GUI, Application framework ...), sprite classes + ninepatch support, bitmap font class (including "effect" support), sprite-atlas support, graphics manager (virtual resolution, fullscreen/windowed, ...) including renderer-path-"tryout", localization, logger, lua engine (with easier exposing of blitzmax stuff to lua and vice versa including blacklisting and whitelisting), a registry which sprites and other dig-stuff hooks into so you can easily retrieve stuff "globally"... and much more stuff.

Code should be "NG-compatible". As I use it for our game TVTower I fix compatiblity-issues as soon as I do an NG-64-bit release (basically I extracted the framework from that game's sources as it allows an easier re-usage).

« Last Edit: September 14, 2017, 12:07:35 by Derron »

Offline grindalf

  • Full Member
  • ***
  • Posts: 197
Re: Blitz Toolbox
« Reply #20 on: January 14, 2019, 19:42:41 »
It would appear as if many of the links are no longer valid.
I went through all the links in 3D terrain tools and quite a few others and only one link worked

Offline windman

  • Jr. Member
  • **
  • Posts: 30
Blitz Toolbox
« Reply #21 on: January 29, 2019, 20:04:12 »
@grindalf: I'm getting the same results.
Someone has to have downloaded all these a some point. It's a wonder why they are not all listed on this site for reference and availability.
Who should we contact to make this happen?


SimplePortal 2.3.6 © 2008-2014, SimplePortal