October 28, 2021, 16:25:14

Author Topic: Blitz Toolbox  (Read 30044 times)

Offline TomToad

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Re: Blitz Toolbox
« Reply #15 on: June 19, 2017, 13:41:46 »
The BlitzBasic.com toolbox is still available http://www.blitzbasic.com/toolbox/toolbox.php here for at least as long as the site is still up.  Might be good idea to check there to complete your list instead of web-archives.com, as some pages haven't been updated for several years.
8 rabbits equals 1 rabbyte.

Offline markcwm

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Re: Blitz Toolbox
« Reply #16 on: June 20, 2017, 01:01:08 »
Yeah you're right TomToad I forgot about it being there, now I feel like a right fool. I'll have to edit my OP a bit. lol

In any case an updated list would be no bad thing, and if the software is abandoned and was free I'll host it.

Offline GW

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Re: Blitz Toolbox
« Reply #17 on: June 20, 2017, 01:55:30 »
Agreed, A lot of the link on bb.com are bad, working links kept up to date here is a good thing.

Offline 3DzForMe

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Re: Blitz Toolbox
« Reply #18 on: June 23, 2017, 07:26:03 »
A lot of useful links in this thread, thanks for the share everyone ;)

Offline Derron

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Re: Blitz Toolbox
« Reply #19 on: September 14, 2017, 12:05:17 »
Maybe not the most bugfree one - and at least it is pruned to have a GUI-rewite (it might help to restrict functionality a bit more to make it easier to maintain).


Of course it is open source under a nearly non-restrictive licence (zlib/libpng). It includes helpers (string, math), simple vector classes, tooltip-code, GUI-widgets (button, lists - select/slot/basic, panels, checkboxes, input, dropdowns, accordeon, sliders, scrollbars. dropdowns and lists might show scrollbars automatically. Drag'n'Drop-Support), event manager (GUI, Application framework ...), sprite classes + ninepatch support, bitmap font class (including "effect" support), sprite-atlas support, graphics manager (virtual resolution, fullscreen/windowed, ...) including renderer-path-"tryout", localization, logger, lua engine (with easier exposing of blitzmax stuff to lua and vice versa including blacklisting and whitelisting), a registry which sprites and other dig-stuff hooks into so you can easily retrieve stuff "globally"... and much more stuff.

Code should be "NG-compatible". As I use it for our game TVTower I fix compatiblity-issues as soon as I do an NG-64-bit release (basically I extracted the framework from that game's sources as it allows an easier re-usage).

« Last Edit: September 14, 2017, 12:07:35 by Derron »

Offline grindalf

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Re: Blitz Toolbox
« Reply #20 on: January 14, 2019, 19:42:41 »
It would appear as if many of the links are no longer valid.
I went through all the links in 3D terrain tools and quite a few others and only one link worked

Offline windman

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Blitz Toolbox
« Reply #21 on: January 29, 2019, 20:04:12 »
@grindalf: I'm getting the same results.
Someone has to have downloaded all these a some point. It's a wonder why they are not all listed on this site for reference and availability.
Who should we contact to make this happen?


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