Blitz Toolbox

Started by markcwm, June 19, 2017, 04:50:24

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TomToad

The BlitzBasic.com toolbox is still available http://www.blitzbasic.com/toolbox/toolbox.php here for at least as long as the site is still up.  Might be good idea to check there to complete your list instead of web-archives.com, as some pages haven't been updated for several years.
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8 rabbits equals 1 rabbyte.

markcwm

Yeah you're right TomToad I forgot about it being there, now I feel like a right fool. I'll have to edit my OP a bit. lol

In any case an updated list would be no bad thing, and if the software is abandoned and was free I'll host it.

GW

Agreed, A lot of the link on bb.com are bad, working links kept up to date here is a good thing.


3DzForMe

A lot of useful links in this thread, thanks for the share everyone ;)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Lenovo Re-furb'd Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Derron

#19
Maybe not the most bugfree one - and at least it is pruned to have a GUI-rewite (it might help to restrict functionality a bit more to make it easier to maintain).


https://github.com/GWRon/Dig


Of course it is open source under a nearly non-restrictive licence (zlib/libpng). It includes helpers (string, math), simple vector classes, tooltip-code, GUI-widgets (button, lists - select/slot/basic, panels, checkboxes, input, dropdowns, accordeon, sliders, scrollbars. dropdowns and lists might show scrollbars automatically. Drag'n'Drop-Support), event manager (GUI, Application framework ...), sprite classes + ninepatch support, bitmap font class (including "effect" support), sprite-atlas support, graphics manager (virtual resolution, fullscreen/windowed, ...) including renderer-path-"tryout", localization, logger, lua engine (with easier exposing of blitzmax stuff to lua and vice versa including blacklisting and whitelisting), a registry which sprites and other dig-stuff hooks into so you can easily retrieve stuff "globally"... and much more stuff.



Code should be "NG-compatible". As I use it for our game TVTower I fix compatiblity-issues as soon as I do an NG-64-bit release (basically I extracted the framework from that game's sources as it allows an easier re-usage).




bye
Ron

GrindalfGames

It would appear as if many of the links are no longer valid.
I went through all the links in 3D terrain tools and quite a few others and only one link worked

windman

@grindalf: I'm getting the same results.
Someone has to have downloaded all these a some point. It's a wonder why they are not all listed on this site for reference and availability.
Who should we contact to make this happen?

Pfaber11

#22
Double Post 
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book i5 15 16gb ram 512gb ssd
ASUS Vivo book i3 15 16gb ram 256gb ssd
HP Desktop; AMD 6700 A10 16GB ram 2 GB graphics card windows 10

Pfaber11

I looked and could not see this but if this is already here I apologies .
9 lesson crash course in Blitz3D.
Blitz3D_Crash_Course.pdf

I think for someone wishing to start out this may be useful.
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book i5 15 16gb ram 512gb ssd
ASUS Vivo book i3 15 16gb ram 256gb ssd
HP Desktop; AMD 6700 A10 16GB ram 2 GB graphics card windows 10

round157