[bmx] PlaySound (better) by UnderwoodNullium [ 1+ years ago ]

Started by BlitzBot, June 29, 2017, 00:28:43

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BlitzBot

Title : PlaySound (better)
Author : UnderwoodNullium
Posted : 1+ years ago

Description : By using a sound's x and y coordinates, this function pans the sound, and decreases the volume the further away it is from the middle of the screen.  There is also a 'spread' variable that controls the volume 'dropoff'...

Also, it changes the pitch of the sound to make each sound a little different from the past one.  The distance formula is needed, so it's added as well.

*I am also Frostbyte for everyone at blitzcodebase.co.uk, so I'm not stealing!


Code :
Code (blitzmax) Select
Function PlaySoundBetter(sound:TSound,soundx:Int,soundy:Int,originx:Int,originy:Int,volspread:Float)

Local channel:TChannel
Local volume:Float
Local panvalue:Float

channel:TChannel = AllocChannel()        ' allocate a channel

volume#   = (1 - ((GetDistance(originx,originy,soundx,soundy) * (1 - volspread#)) / 100))
panvalue# = (2 * ((soundx / GraphicsWidth())) - 1)

If panvalue# < -1 panvalue# = -1
If panvalue# > 1 panvalue# = 1

SetChannelRate(channel:TChannel,Rnd(.8,1.2)) ' make each sound original
SetChannelVolume(channel:TChannel,volume#)
SetChannelPan(channel:TChannel,panvalue#)

If volume# > 0 PlaySound(sound:TSound,channel:TChannel)        ' play sound

End Function


Function GetDistance:Float(x1#,y1#,x2#,y2#)

Return(Sqr(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))))

End Function


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