[bmx] Ogg Converter/Wav Saver by Ghost Dancer [ 1+ years ago ]

Started by BlitzBot, June 29, 2017, 00:28:41

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BlitzBot

Title : Ogg Converter/Wav Saver
Author : Ghost Dancer
Posted : 1+ years ago

Description : Since loading Oggs can take a long time (10 secs or more for long tracks), I needed a better solution for handling big music files. Wavs are fine but very large file size making downloads very big.

The solution - distribute with Oggs (minimal file size) and convert them to Wavs the first time the game/app is run, then load in the Wavs for faster load times. This code has been designed for this purpose although it can be easily modified for other situations where you might want to save sound data.

The function loads the specified Ogg file and saves it to the specified Wav file.


Code :
Code: blitzmax
Strict

Local oggFile$ = RequestFile$("Load Ogg...", "Ogg Files:ogg")
Local wavFile$ = RequestFile$("Save as...", "Wav files:wav", True)

If oggToWav(oggFile$, wavFile$)
	Print "Wav file created."
Else
	Print "Error, could not create wav file."
End If

End

Function oggToWav(oggFile$, wavFile$)
	Local sndSample:TAudioSample, sampleSize, sndBank:TBank, fileStream:TStream
	Local channels, bitRate, blockAlign, fileSaved
	
	'load the sound
	sndSample = LoadAudioSample(oggFile$)
	
	'determine mono/stero
	If sndSample.format = SF_MONO8 Or sndSample.format = SF_MONO16LE Or sndSample.format = SF_MONO16BE Then
		channels = 1
	Else
		channels = 2
	End If
		
	'determine bitrate & calculate size
	If sndSample.format = SF_MONO8 Or sndSample.format = SF_STEREO8 Then
		bitRate = 8
		sampleSize = sndSample.length * channels
	Else
		bitRate = 16
		sampleSize = sndSample.length * channels * 2
	End If
	
	blockAlign = channels * bitRate / 8
	
	
	'create a bank from the loaded sound
	sndBank = CreateStaticBank(sndSample.samples, sampleSize)
	
	'create a stream to save data
	fileStream = WriteStream(wavFile$)
	
	If fileStream Then
		'write wav header info
		fileStream.writeString("RIFF")						'"RIFF" file description header (4 bytes)
		fileStream.writeInt(sampleSize + 40)				'file size - 8 (4 bytes)
		fileStream.writeString("WAVE")						'"WAVE" description header (4 bytes)
		fileStream.writeString("fmt ")						'"fmt " description header (4 bytes)
		fileStream.writeInt(16)								'size of WAVE section chunk (4 bytes)
		fileStream.writeShort(1)							'WAVE type format (2 bytes)
		fileStream.writeShort(channels)						'mono/stereo (2 bytes)
		fileStream.writeInt(sndSample.hertz)				'sample rate (4 bytes)
		fileStream.writeInt(sndSample.hertz * blockAlign)	'avg bytes/sec (4 bytes)
		fileStream.writeShort(blockAlign)					'Block alignment (2 bytes)
		fileStream.writeShort(bitRate)						'Bits/sample (2 bytes)
		fileStream.writeString("data")						'"data" description header (4 bytes)
		fileStream.writeInt(sampleSize)						'size of data chunk (4 bytes)
		
		'write wav sound data
		sndBank.Write(fileStream, 0, sampleSize)
		
		'close the stream
		CloseStream fileStream
		
		fileSaved = True
	Else
		fileSaved = False
	End If
	
	'free up mem
	fileStream = Null
	sndBank = Null
	sndSample = Null
	
	Return fileSaved
End Function


Comments : none...

Hardcoal

Greate Work Thank you.
People don't compliment as they should 
Things I've done:   https://itch.io/profile/hardcoal  [I keep improving them btw]