Paul Johnston has left TGC

Started by Pfaber11, May 30, 2023, 22:18:13

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Pfaber11

Hi the reason for the late update is that Paul Johnston has moved on from TGC. 
It has been assured that AppGameKit is not going anywhere soon. 
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz

Qube

My "We're all doomed!" alarm bells are ringing :o

TheGameCreators are terrible communicators and adopt silence over letting the community know what's happening. Weeks and weeks of minimal news and then a quick hammer blow that Paul (the main developer) has left and a political "restructuring" sentence as to why even more delays are to be expected.

If AGK is gonna be just bug fixes and API updates once, twice a year then just say that and actually keep to that promise. It's not like AGK is suddenly going to stop working on Windows, Mac and Linux although iOS and Android are different as those are always shifting shite around.

I wonder if they'll start dropping support for platforms in the future as 5 OS's to contend with is not easy task. 
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Alienhead

Wasn't he around when the original Dark Basic came out? or was that entirely Bamber and Paul came in for dbPro? Anways, sad to see him leave I guess, I hope TGC survives.

Now all we got to do is get Paul and Mark to join up and creating the next landmark in game engines. :)

Reklaw

#3
This is bad news for AGK. Paul said he wanted to end of life classic in January as it was difficult to compile the updates for all of the platforms so I wonder if this had any bearing on his decision to leave.

I also had the feeling that he wasn't that keen on going back to working on AGK after spending several months working on GGM. I found the last 3 updates were quite buggy so there were definitely issues with the quality and testing of the updates.

TGC say they are 100% committed to Appgamekit but they pump virtually all of their resource in to gameguru, and only release small buggy updates to Appgamekit 3 or 4 times a year and there is no roadmap that we know of, GitHub is largely ignored as well by TGC. I hope things improve as it's not looking that great at the moment

Does anyone know where Paul has gone to?

Naughty Alien


Dabz

#5
I personally think its the way it is unfortunatly, there's only really us relics that still enjoy old-skool tippy typy development, and for bread and butterer developers, tools like GameGuru and more powerful ones like Unity are the go-to ones.

I'll be honest, I've never tried GameGuru, but, on Steam, bare bones... £15... I imagine a price like that, 3D artists will be all over it like cheese on a pizza, using it commercially to showcasing their models in an interactive way... Blitz3D used to be used for that purpose too.

All in all, coding, we are all but relics, and the path the human race is on, even pointy clicky tools will have their day, AI will probably take over, and basically, it'll be making games for us, exactly how we want a game... Because it is now being heavily researched in pretty much every aspect of in terms of what makes a game, someone somewhere will just take this research and knit it all together, and voila:-

CreateMMORPG()

^Remember back in the day we used to jest about that, I think the time is coming up it will be a reality, or damn close! :D

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Reklaw

#6
Aoz Studio have spent the last 3 or 4 developing a new basic language based on Amps Pro and are charging quite a lot for it (subscription model) so they must think there is still a market for a basic language.

Appgamekit isn't really pushed anymore by TGC and they are constantly offering it at a reduced price, they don't appear to have any passion for Appgamekit and don't actively engage with the community (this is what I miss the most). There's no excitement about new features or new versions.

It's still a great language though and one of the most enjoyable I have used.