Languages & Coding > AppGameKit ( AGK )

.EXE Fake

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Pfaber11:
Well I have only just realized the AGK .EXE files are the interpreter and not a real exe file and it's been staring me in the face for 3 years . I do feel a bit cheated . I guess all you guys on here have known this from the start but there you go . Somebody said something on the TGC forum and it just hit home . I guess it's still the same AGK I've always known but there you go .

Pfaber11:
In a way it does make sense and I think it's a better way of doing it than the java way of doing things as it doesn't have to be pre installed and is portable . I suppose it's pretty obvious really I just never really thought about it before . The program still works properly i.e when you double click the exe file in the folder it runs no problem . On TGC's side of things I guess disguising the interpreter as an EXE file was very clever . I think this is probably old news so won't mention it again . Have a nice evening .

steve_ancell:
I found that out when I made a level editor for a game and then tried putting it in the same folder of the game, the main EXE will always run the bytecode.byc file in the media folder.

Derron:

--- Quote from: steve_ancell on June 25, 2021, 02:53:22 ---[...] the main EXE will always run the bytecode.byc file in the media folder.

--- End quote ---

They should have at least offered "whatever.exe" toload "whatever.byc" ... They could even have packed the .byc stuff in their .exe file - on Windows this should work, others might have trouble with signing their binaries then (mac OS).


bye
Ron

Hotshot:
AGK Exe Files size is so bloated.

Purebasic or Freebasic is the king of Smaller Exe :) then there is PowerBasic(I am not  sure if is dead or alive Lanaguge thought!)

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