Languages & Coding > AppGameKit ( AGK )

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Pfaber11:
Had a play with Atom last night and although it is pretty good I could not work out how to point it in the direction of the AGK studio compiler, if anybody knows please share . Then advantage for me would be code folding which when I get up to 8000+ lines of code will be  helpful.
Thanks for reading . Awesome day.

Qube:

--- Quote from: Pfaber11 on August 13, 2021, 09:36:13 ---Had a play with Atom last night and although it is pretty good I could not work out how to point it in the direction of the AGK studio compiler, if anybody knows please share . Then advantage for me would be code folding which when I get up to 8000+ lines of code will be  helpful.
Thanks for reading . Awesome day.

--- End quote ---
You can’t anymore. Studio has the compiler built into the IDE which is not the best idea they’ve had. Classic has the compiler separate.

Pfaber11:
what a shame . I guess I'll just have to wait for TGC to fix the code folding in Studio. It may not be an issue as I'm on a more powerful computer these days but in one of my games I had close to 10,000 lines of code and trying to scroll through the program was awful which is why I wanted the code folding option . Mind you that was a couple of years ago and I'd probably achieve the same or better results now  with half the code , but the screen refresh the way it was  was crap to work with. Thanks for the reply .

Steve Elliott:

--- Quote ---in one of my games I had close to 10,000 lines of code and trying to scroll through the program was awful which is why I wanted the code folding option .

--- End quote ---

 :o You really should be breaking up your program into more files.

Pfaber11:
Yes I agree with you Steve. Never tried it before but will try and work it out , it's something I should know how to do anyway. 

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