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October 27, 2021, 04:46:40

Author Topic: AGK NEWS!  (Read 12986 times)

Offline c0d3r9

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Re: AGK NEWS!
« Reply #30 on: April 27, 2020, 21:44:41 »
Indeed.I have both but atm i use more studio.But without the scene-editor functionality.
And vulkan is massive faster i think.
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Offline Kris

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Re: AGK NEWS!
« Reply #31 on: May 06, 2020, 12:02:08 »

Offline Qube

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Re: AGK NEWS!
« Reply #32 on: July 01, 2020, 05:37:06 »
In case anyone is interested in buying AGK Studio then... AppGameKit Studio is on sale with 45% off
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Offline MikeHart

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Re: AGK NEWS!
« Reply #33 on: July 01, 2020, 06:02:36 »
What is the news on the street regarding an agk studio 2 and its effect on the rest?

Offline Qube

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Re: AGK NEWS!
« Reply #34 on: July 01, 2020, 15:16:51 »
What is the news on the street regarding an agk studio 2 and its effect on the rest?
Nothing yet apart from the usual wish list stuff which some think it’ll go into the current version and others think there will be a version 2.

Personally I think it’s way too early to go to v2, especially if they are going to charge for it. Native compiler then take my money but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
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Offline MikeHart

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Re: AGK NEWS!
« Reply #35 on: July 01, 2020, 15:51:22 »
... but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
I guess that is where the market is. IF you want to be successful, you need a 3d editor.

Offline GaborD

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Re: AGK NEWS!
« Reply #36 on: July 01, 2020, 16:28:14 »
Yeah will be interesting to see where they take it.
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Offline Qube

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Re: AGK NEWS!
« Reply #37 on: July 02, 2020, 23:54:39 »
... but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
I guess that is where the market is. IF you want to be successful, you need a 3d editor.
I wouldn't mind one being added but my hesitance with AGK gaining one would be a half finished product to please the "Yay! we've got one, now can we have x,y,z" vocal crowd.
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Offline blinkok

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Re: AGK NEWS!
« Reply #38 on: July 03, 2020, 01:14:05 »
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initialize the engine they want to use at the beginning of the code like Init(OpenGL)/Init(Vulcan)
They already have that; #renderer "Advanced" or #renderer "Basic" (With the studio version only)

I think the plan is to fade out classic eventually. Maintaining two products does not make sense.

I thought vulcan was a necessity as platforms were phasing out OpenGL? Is that not a correct assumption?

Offline Kris

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Re: AGK NEWS!
« Reply #39 on: July 03, 2020, 01:56:48 »
True that Blink! Didn't know that the older renderer was available in the Studio. My bad. I see it was introduced with the 2019.08.05 version. Did not keep myself up to date on the Studio side of things since I'm still using the Classic. It was a good move on TGC part and I was thinking about buying Studio recently but I still read about issues with Studio being much slower than AGK Classic when it comes to sprite rendering.

https://forum.thegamecreators.com/thread/226536
« Last Edit: July 04, 2020, 16:24:16 by Kris »

Offline Kris

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Re: AGK NEWS!
« Reply #40 on: July 29, 2020, 19:53:52 »

Offline Steve Elliott

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Re: AGK NEWS!
« Reply #41 on: July 29, 2020, 20:34:45 »
Thanks, I'm already a couple of releases behind; so I might update for this version.
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Offline Qube

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Re: AGK NEWS!
« Reply #42 on: July 29, 2020, 21:32:32 »
Thanks, I'm already a couple of releases behind; so I might update for this version.
Lol I'm still using classic from 2018 :)) Perhaps time to download the latest Studio version and give it a whirl now it looks like a good chunk of bugs have been fixed.
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
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Offline Kris

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Re: AGK NEWS!
« Reply #43 on: July 29, 2020, 21:56:35 »
I wonder if the sprite rendering speed got any better in this studio release compared to classic.  If anybody could do a quick speed test would be great.
« Last Edit: July 29, 2020, 23:32:20 by Kris »

Offline Steve Elliott

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Re: AGK NEWS!
« Reply #44 on: July 29, 2020, 22:00:04 »
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Lol I'm still using classic from 2018 :))

Qube, it would be great if you could do a quick sprite rendering speed comparison between this version of studio and your 2008 build classic.

Well for me OpenGL is quite a bit faster than Vulkan on the version of AGK I have (17 December 2019).  Classic I uninstalled some time ago.  Maybe the developers have got to grips better on Vulkan now, so it will be interesting to see.
« Last Edit: July 29, 2020, 22:03:13 by Steve Elliott »
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

 

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