October 24, 2021, 04:30:01

Author Topic: [bb] F.L.E ( Free landscape editing code) by RifRaf [ 1+ years ago ]  (Read 942 times)

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Title : F.L.E  ( Free landscape editing code)
Author : RifRaf
Posted : 1+ years ago

Description : free landscape editor/creator

Code :
Code: BlitzBasic
  1. this tool has been updated, compiled and added to the toolbox section under 3d terrains.


Comments :


RifRaf(Posted 1+ years ago)

 updated w/brushsize fix


jfk EO-11110(Posted 1+ years ago)

 press + and = to alter brush size, right?


RifRaf(Posted 1+ years ago)

 yep


Red(Posted 1+ years ago)

 there's no code ?


N(Posted 1+ years ago)

 <div class="quote"> this tool has been updated, compiled and added to the toolbox section under 3d terrains. </div>Nowhere to get it now.  The project is closed-source now (edit: as far as recent versions are concerned).


Red(Posted 1+ years ago)

 @CowerI'll use code example of your CLE tool<div class="quote"> This code has been declared by its author to be Public Domain code. </div>Don't forget to remove this entry. LOL


RifRaf(Posted 1+ years ago)

 why? its still open source, and the source is out there.. im not obligated to post it though. and i am free to remove my postings. i never stated it was closed project. anyone can take up the old code and roll with it.


Chroma(Posted 1+ years ago)

 So does anyone have this code that mysteriously disappeared?


N(Posted 1+ years ago)

 Here's the <a href="http://noelcower.com/fle.zip" target="_blank">source[/url] along with some media and my tweaks (don't expect a 'clean' version -- I don't have one).


Happy Sammy(Posted 1+ years ago)

 It seems that <a href="http://noelcower.com/fle.zip" target="_blank">http://noelcower.com/fle.zip[/url]returns "404 not found" error


N(Posted 1+ years ago)

 There was some downtime on my host last night (migrating from one server to another), should be working now.


Happy Sammy(Posted 1+ years ago)

 Yes. You are right.


DH(Posted 1+ years ago)

 So does anyone honerable have this?<div class="quote"> why? its still open source, and the source is out there.. im not obligated to post it though. and i am free to remove my postings. i never stated it was closed project. anyone can take up the old code and roll with it. </div>Yeah, take your ball and go home, that's the ticket....  Can someone remove this pointless code archive entry.  As for www.empowergames.com, I'd hate to actually purchase anything from someone like that and have them remove (go back on) their promises (IE This code has been declared by its author to be Public Domain code. )As for Noel, helping 'with strings attached', isnt really helping......  I don't know why you were banned, but it's just expected that when you are (for whatever reason, even if it is by your own doing) you remove all your 'so called' generous contributions.  I appreciate the help you have given in the past, but pulling it just because of a tif is a bit typical.


Ricky Smith(Posted 1+ years ago)

 On my honour !<a href="http://www.pacemakeranimation.net/tutorials/fle_ablend3.zip" target="_blank">http://www.pacemakeranimation.net/tutorials/fle_ablend3.zip[/url]


jfk EO-11110(Posted 1+ years ago)

 See also toolbox


Wings(Posted 1+ years ago)

 There is a bigg butt about this.This code has Zbuffer Error...   (Shows by turning of Fog)To fix it..1) Create Surfaces.. Do not create several mesh.2) BrushFX 32   (Warning using entityFX 32 is causing zbuffer issue)3) place each layer at exact same spot. The above works fine for me and make sense :D


Wings(Posted 1+ years ago)

 Here is an good example of Vertex Alpha usage.includeing source.<a href="http://www.tiberion.com/furysalphademo.zip" target="_blank">http://www.tiberion.com/furysalphademo.zip[/url]


 

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