January 27, 2020, 06:46:00 PM

Shoutbox

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  • Steve Elliott: Not since I was a young teenager.
    Today at 02:58:07 PM
  • Kryzon: Has any of you ever ridden a helicopter? (If 'ride' is the proper verb, that is)
    Today at 02:43:14 PM
  • Steve Elliott: He's not the messiah he's a very naughty boy lol
    January 24, 2020, 08:10:30 PM
  • Matty: Yes. Loved his work.
    January 24, 2020, 08:08:11 PM
  • Steve Elliott: RIP Terry Jones
    January 22, 2020, 01:36:55 PM
  • Kris: ...however I don't know what not to like about your idea.
    January 18, 2020, 11:54:25 PM
  • Qube: @Kris - That'd probably be the best move. Will blast a post out later today :)
    January 17, 2020, 04:55:52 PM
  • Kris: Qube! Maybe you could start a topic about the new nature of future compos, and see what the "core" (and other) people think about this besides the few already voiced their opinion here.
    January 16, 2020, 10:16:47 PM
  • Kris: Sounds cool!
    January 16, 2020, 07:23:41 PM
  • Qube: Comp prize - How about each comp has the option for anyone ( including me ) to donate X amount. The amount is kept secret until the end of the comp. This way it'll be a surprise as to what the prize fund pot is?
    January 16, 2020, 07:22:15 PM
  • Derron: *voluntary
    January 16, 2020, 03:19:33 PM
  • Derron: So stuff should be "volontary" (of course this means someone can skip funding something but winning at the end)
    January 16, 2020, 03:19:20 PM
  • Derron: BTW - I am not sure about "fees" ... as this makes this kind of "commercial".
    January 16, 2020, 03:18:37 PM
  • Amon.: What about the prize for winning is that you won? What if people entered the competition just to have fun? It seems that unless money is involved then there is no FUN competition. Monthly competitions can still be fun without the need to tie it to money.
    January 16, 2020, 02:42:00 PM
  • Kris: Maybe a very low mandatory fee like dunno $9 and people who have more for the cause can pay above the "minimum"...but we can't expect Qube finance the whole competition by himself. But I would consider make a "no money prize" competition.
    January 16, 2020, 12:44:37 PM
  • Steve Elliott: I agree with Derron.  Perhaps only a (small) prize for first.
    January 16, 2020, 11:01:36 AM
  • Derron: I bet only the "hardcore fraction" (aka active community members) would pay a fee to enter the competition. If it is there to attract new coder collegues, then a "fee" might be not the best idea.
    January 16, 2020, 08:33:21 AM
  • Kryzon: Quote
    If we decide to involve money as a motivator then a registration fee is the way to go I think.
    This is actually a pretty good idea, shifting the risk to all participants.
    January 16, 2020, 07:06:31 AM
  • Qube: Next comp £1 million prize money ;D
    January 16, 2020, 02:47:31 AM
  • Steve Elliott: Only teasing mate, you got the ball rolling and threw in some cash as an incentive to get people entering.  There have been some very impressive entries and I'm sure lots more, prize or no prize.  Like Kris said, we can use this as a feedback stage and move on from there.  Either charge a few bucks after or just call it a completed project.  Both are a worthwhile goal.
    January 15, 2020, 11:02:57 PM

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Welcome to SyntaxBomb

 
  

Our members create awesome great games!

SyntaxBomb regularly holds game coding competitions. You can download and play for free all the entries. Think you could win or just love making games? then sign up and join in the fun.
 
   Winner of our Code a Game Comp - Mix-It-Up

Congratulations to STEVIE G ( 1st ) BasicBoy ( 2nd ) iWasAdam ( 3rd ) who won the comp.
 
   Voting now open for our Code a game competition - Mix-It-Up - Aug 25th to Oct 20th 2019

Play all the entries and cast your votes Here
 
  

Code a game competition - Aug 25th to Oct 20th 2019

Let's go!!
SyntaxBomb is happy to launch it's 9th Code a game competition - This time the theme is "Mix-It-Up".
 
   Winner of our Code a Game Comp - 8-bit Wars

Congratulations to Derron ( 1st ) iWasAdam( 2nd ) therevills ( 3rd ) who won the comp.

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