September 17, 2019, 08:22:44 AM


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  • MikeHart: I you wantcto sell stuff, the visual aspect is very important. The days of VCS2600 artwork are over.
    Today at 06:07:18 AM
  • Pfaber11: Yes they want it all for free most of the time . Sales over and so are the downloads .
    Today at 03:30:37 AM
  • Qube: Of course I want the games for free!! I've just spent £1000 on a shiny new phone and you expect me to pay £0.99 on a game? :o
    Today at 01:24:18 AM
  • Steve Elliott: Downloads maybe, but I have a suspicion that people on their mobile devices want everything for free.
    September 15, 2019, 07:44:54 PM
  • Pfaber11: I recently had a sale on all my games and I had as many downloads for Android as I did windows . This was on  . So I won't be dismissing Android any time soon . I don't bother with linux or mac though.
    September 15, 2019, 10:11:57 AM
  • Kryzon: There's something of politics too, even if your custom/alternative engine can do cross-platform, sometimes it's easier to get a publisher on board if you're using something popular like Unity. Also because you can send them the project files and another team takes over the porting to consoles etc. -- this happened to a friend of mine and their project
    September 14, 2019, 11:40:05 PM
  • Qube: and Mac ;D
    September 14, 2019, 10:24:54 PM
  • MikeHart: As an indie dev, imho windows is all you need.
    September 14, 2019, 07:15:08 AM
  • Steve Elliott: But it was Windows only...Oh well that's in the past now, onwards and upwards...
    September 13, 2019, 10:38:46 AM
  • Steve Elliott: It's a happier path.  I'm pretty much a 2D guy, but put a ton of work into learning some 3D techniques - because I thought the engine was extremely flexible, unique and ran like lightening on even slow systems.
    September 12, 2019, 07:58:36 PM
  • MikeHart: I helped so many devs and got burned almost as many times. Doing my own thing now.
    September 12, 2019, 07:49:10 PM
  • Steve Elliott: Very true, you think I'll save lots of hard work following this guy, he's not like the previous guy...Then he also shuts down his website and Disappears!
    September 12, 2019, 07:25:15 PM
  • MikeHart: Don't count on others. That is all I can say.
    September 12, 2019, 07:17:08 PM
  • Steve Elliott: Cheers Mike and you for Cerberus X.  Yes lots.  I always wanted others to do the work but they let us down.
    September 12, 2019, 07:00:11 PM
  • MikeHart: Good luck Steve. Lots of work.
    September 12, 2019, 06:55:21 PM
  • Steve Elliott: Nope working on an IDE
    September 12, 2019, 03:41:07 PM
  • Xaron: Still did not gave up on that idea...
    September 12, 2019, 03:07:17 PM
  • Steve Elliott: Hehe :D
    September 12, 2019, 03:04:27 PM
  • Xaron: So there's still a niche need for a modern BB thing? ;)
    September 12, 2019, 03:03:01 PM
  • Steve Elliott: For writing a game I would prefer something like Nuclear BASIC, oh wait  :/
    September 12, 2019, 02:16:39 PM

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Welcome to SyntaxBomb


Code a game competition - Aug 25th to Oct 20th 2019

Let's go!!
SyntaxBomb is happy to launch it's 9th Code a game competition - This time the theme is "Mix-It-Up".
   Winner of our Code a Game Comp - 8-bit Wars

Congratulations to Derron ( 1st ) iWasAdam( 2nd ) therevills ( 3rd ) who won the comp.
   Voting now open for our Code a game competition - 8-bit Wars - Jan 25th - Mar 31st 2019

Play all the entries and cast your votes Here

Code a game competition - January 25th to March 31st 2019

Let's go!!
SyntaxBomb is happy to launch it's 8th Code a game competition - This time the theme is "8-BIT WARS".

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