September 23, 2017, 05:22:13 PM

Author Topic: thinBasic  (Read 543 times)

Online MikeHart

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thinBasic
« on: June 17, 2017, 08:56:34 AM »
Hi folks,


let me introduce you to thinBasic, imho one of the fastest BASIC interpreters currently available. I was very active with it before I got introduced to Monkey. I still love it and I am impressed what you can achieve with it. The developer of thinBasic, Eros Olmni is super helpful and open for suggestions. It is Windows only. But has a huge feature set and can be extended with new modules from the user.

If you are interested, have a look here: http://www.thinbasic.com
Current game in development: Card Rogues
Also maintaining: Cerberus X
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Offline Mikey

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thinBasic
« Reply #1 on: June 25, 2017, 03:18:32 AM »
How does this compare to Blitz 3D or Freebasic as far as speed?

Online MikeHart

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Re: thinBasic
« Reply #2 on: June 25, 2017, 07:49:20 AM »
I never compared it to these languages.
Current game in development: Card Rogues
Also maintaining: Cerberus X
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Offline sphinx

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Re: thinBasic
« Reply #3 on: September 12, 2017, 12:43:25 PM »
How does this compare to Blitz 3D or Freebasic as far as speed?
It is interpreted after all !!
Kind regards,
Maher F. Farag
www.ancientsoft.com
www.osakit.com

Online MikeHart

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Re: thinBasic
« Reply #4 on: September 12, 2017, 02:29:14 PM »
But one of the fastest out there. And it has the ability to use the inline oxygen compiler. So you can reach native speed in parts where it is needed. If I would develop Windows only, I would go back to thinBasic in a heart beat. Great developers, great tool!
Current game in development: Card Rogues
Also maintaining: Cerberus X
My Twitter account: http://www.twitter.com/mhartlef

Offline sphinx

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Re: thinBasic
« Reply #5 on: September 12, 2017, 05:13:22 PM »
But one of the fastest out there. And it has the ability to use the inline oxygen compiler. So you can reach native speed in parts where it is needed. If I would develop Windows only, I would go back to thinBasic in a heart beat. Great developers, great tool!

I agree.

It was developed using PowerBasic if I am not mistaken?!

Kind regards,
Maher F. Farag
www.ancientsoft.com
www.osakit.com

Online MikeHart

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Re: thinBasic
« Reply #6 on: September 12, 2017, 05:46:29 PM »
Yes it still is. And as long PowerBasic is supported, Eros won't change that.
Current game in development: Card Rogues
Also maintaining: Cerberus X
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Offline Hotshot

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Re: thinBasic
« Reply #7 on: September 13, 2017, 10:39:52 AM »
I dont like it but then again, everyone got own taste when come whatever programming langauge they feel comfortable.

Offline sphinx

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Re: thinBasic
« Reply #8 on: September 13, 2017, 10:58:33 AM »
I dont like it but then again, everyone got own taste when come whatever programming langauge they feel comfortable.
I agree.

Sometimes work forces you to use a specific one :(
Kind regards,
Maher F. Farag
www.ancientsoft.com
www.osakit.com

Online MikeHart

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Re: thinBasic
« Reply #9 on: Today at 09:32:26 AM »
Current game in development: Card Rogues
Also maintaining: Cerberus X
My Twitter account: http://www.twitter.com/mhartlef