November 18, 2017, 11:00:21 PM

Author Topic: Next game competition ideas...  (Read 954 times)

Offline muruba

  • Full Member
  • ***
  • Posts: 129
    • Ivelle Games
Re: Next game competition ideas...
« Reply #60 on: November 14, 2017, 10:30:56 AM »
320x240 wow this is really depressing :) 320x240 virtual will be a crazy blurred mess. Let's do 640x480 instead I mean i believe cards can still do fullscreen 640x480 - nice crispy image :)

Offline BasicBoy

  • Jr. Member
  • **
  • Posts: 29
Re: Next game competition ideas...
« Reply #61 on: November 14, 2017, 10:53:50 AM »
Retro game, any theme in 320 x 200 with a fixed palette of 16 colours.

I love the 320x200 + limited palette idea, but I hope we're all willing to be a bit flexible on the "retro" requirement!? I'm definitely aiming for the C64 'look' in terms of palette and screen res (160x200 stretched to 320x200 for those double-width pixels), perhaps along with some fake CRT effects, and I intend to download some SID samples for the tune(s), but I suspect that the game mechanics & visuals would stretch a real C64 beyond its technical capabilities. If I do develop my idea into a game, complaints of "but a real C64 couldn't do that!" might be levelled at me  >:(

Anyway, I'll take the risk!  ;D
   
I would opt for the January 6th deadline, but I think I can get something finished by 23rd December if that's the one we go with.

Online Steve Elliott

  • Hero Member
  • *****
  • Posts: 581
Re: Next game competition ideas...
« Reply #62 on: November 14, 2017, 11:06:36 AM »
It doesn't have to be a C64 game.  It's just retro because of the 320 x 200 resolution and 16 colour palette.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline Flanker

  • Jr. Member
  • **
  • Posts: 18
    • Youtube channel on Blitzmax programming prototypes
Re: Next game competition ideas...
« Reply #63 on: November 14, 2017, 02:40:30 PM »
After watching some C64 gameplay, I like the idea of 320x200 with 16 colors palette. Some tech demos are quite impressive compared to the Amstrad I grew up with.

I vote for the 23rd of december as a deadline, I prefer to work continously on the game rather than take the christmas/new year break, and have to remember what I did.

For the prize, if it's 500£, 250-150-100 split seems fair. How is it funded ? Maybe each participant could give a fixed amount to submit its game ?

And BTW, regarding the rules, do graphics and music have to be done by us ?
Everyone knew it was impossible, until someone who didn't know made it.

Offline iWasAdam

  • Jr. Member
  • **
  • Posts: 50
Re: Next game competition ideas...
« Reply #64 on: November 14, 2017, 03:25:48 PM »
Got a palette, working on some graphics and also trying things out in the map editor...

Offline Qube

  • Administrator
  • Sr. Member
  • *****
  • Posts: 431
Re: Next game competition ideas...
« Reply #65 on: November 14, 2017, 05:17:54 PM »
Quote
320x240 wow this is really depressing :) 320x240 virtual will be a crazy blurred mess. Let's do 640x480 instead I mean i believe cards can still do fullscreen 640x480 - nice crispy image
Just turn off filtering so you don't get the blurred mess but nice big chunky pixels.

Quote
If I do develop my idea into a game, complaints of "but a real C64 couldn't do that!" might be levelled at me
From what I can tell the comp is just a retro 320x200 virtual resolution with a 16 colour palette of your choice. Music and sound effects I guess should be in the retro vein. Also no one is going to be judging based on if a real retro computer could do the same thing.

Quote
And BTW, regarding the rules, do graphics and music have to be done by us ?
No one has said either way. I'm trying to push for a full comp outline but you lot debate more than a group of politicians :P
Until the next time...

Offline Qube

  • Administrator
  • Sr. Member
  • *****
  • Posts: 431
Re: Next game competition ideas...
« Reply #66 on: November 14, 2017, 05:19:31 PM »
Lets get a full comp outline sorted tonight so I can post it and then those entering can get on :)
Until the next time...

Offline Dabz

  • Jr. Member
  • **
  • Posts: 76
Re: Next game competition ideas...
« Reply #67 on: November 14, 2017, 05:33:29 PM »
Quote
And BTW, regarding the rules, do graphics and music have to be done by us ?

I dont really do music, it's just another thing that grinds my goat, so I'd rather it be a choice personally! :)

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Offline Qube

  • Administrator
  • Sr. Member
  • *****
  • Posts: 431
Re: Next game competition ideas...
« Reply #68 on: November 14, 2017, 05:48:40 PM »
Quote
I dont really do music, it's just another thing that grinds my goat, so I'd rather it be a choice personally! :)
Based on previous comps I would set the rules as per below. But I'm not in charge so....

Theme :
Any game style using a retro virtual resolution of 320x200 and up to a 16 colour palette of your choice.

Rules :
1.. Must be all your own ( or teams ) work. I.E. no copyright media or available modified pre-built game templates.
2.. Game frameworks are allowed as are free / purchased media.
3.. Provide a Zip download with at least a Windows exe ( or link if an browser based game ). You can include other OS's too if you want.
4.. Syntaxbomb has zero rights to any work posted here. You / your team hold total control.
5.. Choice of language is totally up to you.
6.. All entries must be in by < this date > GMT.
7.. Your retro style game does not have to fall within the capabilities of retro hardware. If you want to do a full on 3D game in a 320x200 res with 16 colours, then good luck.
8.. Prize to the winners payable via PayPal only.
Until the next time...

Online Steve Elliott

  • Hero Member
  • *****
  • Posts: 581
Re: Next game competition ideas...
« Reply #69 on: November 14, 2017, 05:48:54 PM »
Well if we're setting the palette, it goes without saying we're producing the graphics.  Music/sounds are more specialised I feel, so music/sound could be used from Internet sources.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline Dabz

  • Jr. Member
  • **
  • Posts: 76
Re: Next game competition ideas...
« Reply #70 on: November 14, 2017, 06:02:20 PM »
Sounds good to moi... I'm for the 6th Jan...

LET US VOTE!!! \o/

1) 23rd December 2017
2) 6th January 2018

When the clock strikes midnight tonight (GMT, because, yeah, we're English and complete yorkshire puddings with anything else), we'll count who voted what, and clock up to see what is the most popular!

Like I said, I vote for number 2

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Offline Qube

  • Administrator
  • Sr. Member
  • *****
  • Posts: 431
Re: Next game competition ideas...
« Reply #71 on: November 14, 2017, 06:33:03 PM »
I vote for Jan 6th 2018 too. I think most of us will of sobered up by then and returned to normal life :)

Quote
When the clock strikes midnight tonight (GMT, because, yeah, we're English and complete yorkshire puddings with anything else), we'll count who voted what, and clock up to see what is the most popular!
Yup. I don't do international time zoney stuff. I look at my clock and that's the time ;D

Quote
Well if we're setting the palette, it goes without saying we're producing the graphics.  Music/sounds are more specialised I feel, so music/sound could be used from Internet sources.
More than likely but it still gives scope for people to use free / bought media, resize, recolour etc. No copyright stuff though, so no grabbing sprites out of your favourite old retro game unless you have specific permission to do so. Plus none of that abandonware excuse either :P
Until the next time...

Online Steve Elliott

  • Hero Member
  • *****
  • Posts: 581
Re: Next game competition ideas...
« Reply #72 on: November 14, 2017, 06:33:24 PM »
Yeah, number 2.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline BasicBoy

  • Jr. Member
  • **
  • Posts: 29
Re: Next game competition ideas...
« Reply #73 on: November 14, 2017, 07:24:48 PM »
I like how my laptop's full-screen dimensions (1280x800) are in the exact same ratio as the 320x200 compo requirement  :)

Offline muruba

  • Full Member
  • ***
  • Posts: 129
    • Ivelle Games
Re: Next game competition ideas...
« Reply #74 on: November 14, 2017, 09:19:00 PM »
I vote for the date in Dec.