AGK, Game Coding Enthusiasm Returns

Started by Steve Elliott, August 23, 2017, 10:41:45

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Rick Nasher

Do these issues perhaps come forth out of our experience with previously common techniques, while all this is for instance more shader based openGL stuff, with a lot of things emulating the DX way but underneath the hood is done very differently?
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B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Naughty Alien

QuoteDo these issues perhaps come forth out of our experience with previously common techniques, while all this is for instance more shader based openGL stuff, with a lot of things emulating the DX way but underneath the hood is done very differently?

..i was thinking about that, but then, you realize that there are commands designed for exactly what im looking for, but they do not really work as one expecting and it seems to be an issue with other people as well, which are 'native' AGK users..i mean..how complex assigning texture can be?? Right ??

Rick Nasher

Quote from: Naughty Alien on September 01, 2017, 00:21:28
Quoteare 'native' AGK users..i mean..how complex assigning texture can be?? Right ??

True.
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Steve Elliott

#18
Quote
Do these issues perhaps come forth out of our experience with previously common techniques?

No, my C++ program simply stopped working.  All I now get is a white screen, with a black rectangle  :(

I thought it was my new code at first, but I've commented out nearly all code and it seems AGK has corrupted my project somehow.

I'm not tempted to try and build a new project at this time *sigh*
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Steve Elliott

#19
Re-wrote it in C++/SDL 2  :)

No hassles, runs around 3000 FPS on my rig...Sometimes you've just got to do it the hard way.  I'm done with these quick fixes.

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Rick Nasher

Quote from: Steve Elliott on September 01, 2017, 15:02:30
I thought it was my new code at first, but I've commented out nearly all code and it seems AGK has corrupted my project somehow.
That sucks.. No autosave?
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Steve Elliott

I've heard of corruption after a Google search - just to see if it wasn't just me.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Rick Nasher

I can't help but being surprised at how many FPS I get on my old rig,  even with putting on real-time selfshadow, physics and animated characters..
This really blows B3D+FastLibraries out of the water and is putting the fun back in. (see post here: http://www.syntaxbomb.com/index.php/topic,3396.msg5881.html#msg5881)

Looks they really got things going with the 3d stuff.

Only thing I didn't add to this one is the terrain and water yet. That will probably give it a punch. But we'll see..

_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________