November 18, 2017, 11:15:15 PM

Author Topic: Raise hands, who uses Unity?  (Read 1238 times)

Offline playniax

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Re: Raise hands, who uses Unity?
« Reply #15 on: September 13, 2017, 11:51:42 AM »
I gave it a quick look, never like it BUT I am going to dig in soon because I want to sell my assets on the Unity store because that is the market to be I guess.

Offline IanMartin

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Re: Raise hands, who uses Unity?
« Reply #16 on: September 15, 2017, 01:58:03 AM »
Yeah, the closing of shop and the 'go use Monkey 2 even though it doesn't do what you need or want' thing has left a very bad taste in my mouth.

If Monkey2 turns out to be great, OK, but I have to look at it as something that may disappear at any time.  I don't think I can write code for something I'm trying to sell in a language that may just be 404 one day.  I have hundreds of Bookmarks that now point to the empty BlitzBasic site. 



Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Offline playniax

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Re: Raise hands, who uses Unity?
« Reply #17 on: September 22, 2017, 10:47:43 AM »
Quote
If Monkey2 turns out to be great

Well, slowly Monkey2 ( 2d ) has turned in something great but I get that some people don't like it. With the exception for Desktop the targets are a b!tch to set up the first time around but even that isn't that hard once you done it. I think that could be improved a lot. Other than that, the language is great! Performance is great! For people saying it's close to C# or whatever, I strongly disagree. Syntax almost the same as BlitzMax. Just a bit more strict which is a good thing once you get used to it and the initiation differs a bit. AGK looks more interesting by the day too as far as specs go but then again, nothing special about the language.

Unity starts to look more interesting for me because we produce assets and tools so I am exploring that right now. One thing though, for the type of game I like to make ( 2d platformers, shooters and arcade types ) nothing beats BRL stuff as far as language and performance goes.

Yes, Mark is a one man show and he can stop developing tommorow but it's all free and open source now so that is no disadvantage to most of the alternatives.

Offline ms62

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Re: Raise hands, who uses Unity?
« Reply #18 on: October 02, 2017, 12:09:34 AM »
I don’t use Unity because I don’t have game producing business. Even if I was in this business, I wouldn’t use Unity for strategic reasons. For fun, I like to code my way to the end, so I have eliminated Unity-like products from my options.

About Monkey 2, well, at best, monkey is like C# or Java, or will become. But, when it reaches that level of sophistication, which I thing it already has, then it becomes useless, because the similar tech already exist and is already established. I tried it, the language is good, but I prefer BlitzMax; I like simplicity. Maybe I am naive. Fine, I am.


Offline EdzUp

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Re: Raise hands, who uses Unity?
« Reply #19 on: October 03, 2017, 05:35:14 PM »
Having looked at Unity AND MonkeyX2 all I can say is Unity will be here much longer than BRL will be, I do not make that statement lightly. For example:
1) Pledges took a nosedive after impixi changed his so Mark stated he needs to find money somewhere. Unity has big companies using their systems.

2) Unity gets better each new version they don't kill off the community and start again.

3) There is SO much information for Unity all MonkeyX2 has is their site.

So you see Unity you can even get a job using

Offline sphinx

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Re: Raise hands, who uses Unity?
« Reply #20 on: October 03, 2017, 05:47:15 PM »
Having looked at Unity AND MonkeyX2 all I can say is Unity will be here much longer than BRL will be, I do not make that statement lightly. For example:
1) Pledges took a nosedive after impixi changed his so Mark stated he needs to find money somewhere. Unity has big companies using their systems.

2) Unity gets better each new version they don't kill off the community and start again.

3) There is SO much information for Unity all MonkeyX2 has is their site.

So you see Unity you can even get a job using
Enough said!
Kind regards,
Maher F. Farag
www.ancientsoft.com
www.osakit.com

Offline ms62

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Re: Raise hands, who uses Unity?
« Reply #21 on: October 08, 2017, 03:13:02 PM »
I changed my mind about BlitzMax, I will go with Monkey 2.

Playniax, why not Pyro3D for Monkey 2?

Offline playniax

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Re: Raise hands, who uses Unity?
« Reply #22 on: October 08, 2017, 06:03:41 PM »
Quote
Playniax, why not Pyro3D for Monkey 2?

Tempting but first finish my 'roadmap'...

Offline ms62

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Re: Raise hands, who uses Unity?
« Reply #23 on: October 08, 2017, 10:18:23 PM »
Yeah, keep in mind.

Offline Pakz

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Re: Raise hands, who uses Unity?
« Reply #24 on: October 16, 2017, 03:20:08 AM »
Trying Unity now. Installing was a breeze. I got a tutorial game running right away. I think it installed everything in one go. Not difficult at all. On the lower specced laptop the loading times are a bit slow but on the main laptop I have a ssd.

Looklng at video tutorials now.

There are a lot of books and video's and more.  Lots of users. Impressive showcase.

So far I think I might have found something I would actually use a lot. Maybe it is easier to create games with Unity then with languages with codeeditor alone.

It might take a while before I can decide if I will use it from now on. But first impressions are good.

Online Steve Elliott

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Re: Raise hands, who uses Unity?
« Reply #25 on: October 16, 2017, 07:03:59 PM »
After many temptations, I'm still not convinced to follow the dark side.   ;)  It's just not for me.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline Dabz

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Re: Raise hands, who uses Unity?
« Reply #26 on: October 16, 2017, 07:46:03 PM »
I was moving some code over to MX2 that I've had sitting for a while, and as it happens, due to typically my luck, MS decides to put the prospect of wrapping up MX2 on the table.

I was going to give him the benefit of the doubt, because he does make really good tools... But then, I saw a comment he posted, and I thought it was pretty disrespectful to his users, very dickish, so thought why should I really give a rats arse about it as well, especially when he shows contempt to the people that really do give a shit about his product.

Shame, as I think MX2 is really good, I was really starting to enjoy using it, but with the prospect of it being pulled at any given time, as well as the childish comments when someone just wants to offer a little bit of honest advice, then I'm not going in any further...

I'll not be missed, I never brought much to that side of his languages anyway, so, I've just had to look at something a little more sturdy for my coding, and have finally settled on C++/SDL2, which I've ended up in the same place I was a fortnight ago, lol, learning a new setup, but I do think this will be my last time setting up pastures new... C++ and SDL2 arent going away anytime soon, so, hopefully these will be my play things till I cannot tippy tappy a keyboard anymore! :D

Dabz

PS I'm not keen on Unity either, I have tried.. Not my thing really... But I can understand why people do like it, and why it's number one when it comes to game dev, but, for me, it's like using a thermo nuclear bomb to mow the lawn... And a bit too modern too... I'm an old school programmer at heart see! :)
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Online Steve Elliott

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Re: Raise hands, who uses Unity?
« Reply #27 on: October 16, 2017, 08:17:46 PM »
Yes I agree with all that.

I used C++ and SDL2 for a game I've started, with some functions I'm building into a game engine and language:  http://www.syntaxbomb.com/index.php?action=gallery;sa=view;pic=40

But I have some niggling options at the mo - the draw of 3D!  Which SDL2 doesn't support natively...If only Mark and others would keep their act together, we could simply use their products and get on coding games! lol.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)